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11-29-22, 01:20 PM | #1 |
The Old Man
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
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Looks superb Bracer, you seem to have become comfortable with Unity very quickly will be great so see how the sim evolves going forward.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
11-30-22, 04:40 AM | #2 | |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Quote:
Thanks Sonarman! Yes, after working with my own engine for a few years, Unity is a breeze :-) One of the biggest advantages is that you can use C# in Unity, which I prefer. My own engine was written in Pascal , an old language. Don't ask why, haha!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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11-30-22, 07:23 AM | #3 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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If anyone likes Discord, you can find my channel here: https://discord.gg/DtHGqb7Ucx
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-07-22, 05:40 PM | #4 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Here's a few new screens to enjoy!
Currently I am working hard on AI management, specially your control over AI in your fleet. Like setting their rules of engagement and which targets to attack. If you don't set a target, they will do the prioritizing themselfs.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-25-22, 03:54 PM | #5 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Happy holidays! I've been spending some time on the radar and finally added a feature I've been wanting for a while, that the radar detects land masses!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-29-22, 03:47 PM | #6 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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I've been working on the onboard crew to help with spotting and gunnery. The three fire director stations all work independently, and any of them can be AI controlled. The three main guns can be connected to any fire director, so in the extreme case each gun can have a director each and fire at three different targets. Or you could control the top fire director, directing gun Anton and Bruno, shooting at targets ahead, while the AI is controlling the aft fire director, aiming gun Ceasar at targets behind you.
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
12-31-22, 08:13 PM | #7 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
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Happy New Year!
Today I had the Scharnhorst and a whole bunch of Hippers out training turns in formation. In most cases it works fine! But in some cases it lead to a month or two in drydock reparing a bow or so... Back to the shed and code some collision avoidance!
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My WIP Battleship simulator, Battleship Command: Scharnhorst Want to support the project on Patreon? Here's the link! |
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