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02-03-21, 12:20 PM | #35 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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Quote:
https://amp.rokket.biz/docs/victory_pennants.pdf In game, the above could be simulated by adding a new bone to the top of the attack periscope. A simple 3D line should be linked to this new bone either via eqp file or merge controller. The line, on turn, should have several equipment bones bound to it at regular space intervals, so to enable the linking of the appropriate pennants to the lanyard the same way as U-boat flags are linked to the flagstaff. If memory serves, there is a controller which can switch on/off the rendering of objects depending on their height on the sea level. If set appropriately, that controller would make the line together with its child objects (the pennants) only visible when the U-boat is surfaced and the attack periscope is fully extended. Some fine-tuning might be needed here as the pennants might be popping in and out in stormy weather, but that should not be a big issue either as we would only hoist our pennants in the immediate proximity of land, where waves are never too high. |
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