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Old 11-04-11, 04:19 PM   #1606
Trevally.
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Quote:
Originally Posted by Herman Ziklher View Post
Hi all,

I'm very interested in installing OHII in full version, but I have a doubt that could be generate a some conflicts with others enviromental MODs (or something else) that I installed.
Here below my MOD Soup, could you gently suggest if it's gonna be ok or if it' s better installing OH II base + new ships??
thanks a lot in advance
HZ
----------------

Herman Ziklher
You could remove this one first
Icebergs v2.4

If you have a good system try full -
you should also use the patch for the cerberus mod as it is in MO
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Old 11-04-11, 04:24 PM   #1607
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Quote:
Originally Posted by TheBeast View Post
Are there any Special Op's missions to Pick up/Drop off supplies or spy's?

I know stock campaign had some Special Op's missions but getting those missions was very rare.

Regards!
TheBeast
Yes - intercept, spy, recon, commando and supply were all added and set so you will get them more often.

When going for an objective ie "air gap" - the new missions will mostly be within 3 returns to bunker.

See here for a spy mission run through http://www.subsim.com/radioroom/showthread.php?t=188171
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Old 11-04-11, 06:00 PM   #1608
Herman Ziklher
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Quote:
Originally Posted by Trevally. View Post
Herman Ziklher
You could remove this one first
Icebergs v2.4

If you have a good system try full -
you should also use the patch for the cerberus mod as it is in MO

Thanks a lot Trevally....my system is kinda good, let's say like this... I'm gonna try to install full version.

Anyway if I got right, I have to install in this order:
OH II Full 1.4
OHII v1.4 patch2
OHII - Cerberus ship patch

That's right?
thanks again
HZ
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Old 11-04-11, 06:12 PM   #1609
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Quote:
Originally Posted by Herman Ziklher View Post
Anyway if I got right, I have to install in this order:
OH II Full 1.4
OHII v1.4 patch2
OHII - Cerberus ship patch
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Old 11-04-11, 06:43 PM   #1610
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I acomplishedd first two missions - Eastern British Coastal waters and Scapa Flow ( breaking the fortress ).

As I accept new (3rd) mision I am again assigned to Eastern British Coastal waters... again ???

Only one "cross" at Eastern UK coastal waters - displaying full bar: that means mision acomplished...?

Hey Trevally, is it some bug... or should I return (in my 3rd mission) to the same task as in the first one (Eastern British Coastal waters) ? ...that seems to be already accomplihed (full bar) ?!?
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Old 11-04-11, 06:48 PM   #1611
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How to start a mission .
http://www.subsim.com/radioroom/showthread.php?t=179959
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Old 11-04-11, 07:29 PM   #1612
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Hey Sober, thanks for suggestion BUT :

I do not have any "small crosses" to chose the mission... except two (bolded) crosses of 2 accomplished missions ?!?

It only lets me " re-select " ( re-play) first two missions (already accomplished)

> so I can't get new options to start a new patrol ? ( 3. patrol )

How do I choose south c. waters or west c. waters ?
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Old 11-05-11, 02:26 AM   #1613
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Quote:
Originally Posted by Herman Ziklher View Post
Hi all,

I'm very interested in installing OHII in full version, but I have a doubt that could be generate a some conflicts with others enviromental MODs (or something else) that I installed.
Ciao Herman,
I'd say you should try this;

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Anti-Lag => make sure this one is installed in C:\Ubisoft\Silent Hunter 5. Not in the C:\Ubisoft\Silent Hunter 5\MODS folder (enabled with JSGME)
Original map colors
Remove Steelvikings shadow mod
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix => I'm not sure about where to enable these two FX Update mods, I hope someone can help with this
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_1_ByTheDarkWraith => Update to NewUIs TDC 6.8.0
Manos Scopes-patch for 8x5
NewUIs_TDC_6_5_1_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_1_Real_Navigation
AirTorpedoes
Church's Compass Dials Mod v2.2 - Option Two
Church's SHV 1.01 Keyboard Commands v1.1
IO_StrategicMap_4_3_for_TDWv651&MO
Trevally Automated Scripts v0.5
Trevally Tutorials - All v0.2 (for TDW UI)
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
stoianm crew abilities available mod compatible MO
Realistic ammo amount for AA and deck guns
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast
SD_MapLocationNameFix_v1_2
SteelViking's Interior Mod V1.2.1 Patch
sobers chimney smoke V2
Nauticalwolf's_Torpedo_Textures_v1.2

OHII Full version
EQuaTool 01.01 by AvM - double set - Large plus Flat Style => to make sure you keep the effect of this one enable after NewUIs TDC
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 => to make sure you keep the effect of this one enable after OHII
Icebergs v2.4
=> to make sure you keep the effect of this one enable after OHII
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Old 11-05-11, 06:17 AM   #1614
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Quote:
Originally Posted by Adriatico View Post
Hey Sober, thanks for suggestion BUT :

I do not have any "small crosses" to chose the mission... except two (bolded) crosses of 2 accomplished missions ?!?

It only lets me " re-select " ( re-play) first two missions (already accomplished)

> so I can't get new options to start a new patrol ? ( 3. patrol )

How do I choose south c. waters or west c. waters ?
Hi Adriatico

Sounds like the next missions are not ready yet. They will be at the correct date - so you can either wait (dock/patrol dock/patrol) until the correct date or go sinking ships anywhere you want.

Or

Can you see the missions in the breifing map and cant select from there
Can you post a pic for me?

Thanks
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Old 11-06-11, 04:52 AM   #1615
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Quote:
Originally Posted by Adriatico View Post
Hey Sober, thanks for suggestion BUT :

I do not have any "small crosses" to chose the mission... except two (bolded) crosses of 2 accomplished missions ?!?

It only lets me " re-select " ( re-play) first two missions (already accomplished)

> so I can't get new options to start a new patrol ? ( 3. patrol )

How do I choose south c. waters or west c. waters ?
Try this one; OHII v1.4 patch2 maybe this could do the trick?
At least I haven't seen what you're describing
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Old 11-06-11, 10:10 AM   #1616
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I am thinking about adding an extra option with v1.5

A lot of players are finishing the objectives far sooner than we thought they would. This is resulting in a lot of time spent with no objectives untill the date for the next one.

So perhaps I should add an "higher tonnage" option for those who are not using real nav and thus finding and sinking the requirements too easily.

It would be installed after v1.5
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Old 11-06-11, 10:54 AM   #1617
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Sounds great. Keep up the good jobb

Mikael
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Old 11-06-11, 11:07 AM   #1618
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Quote:
Originally Posted by Trevally. View Post
I am thinking about adding an extra option with v1.5
So perhaps I should add an "higher tonnage" option for those who are not using real nav and thus finding and sinking the requirements too easily.
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Old 11-07-11, 07:42 AM   #1619
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Quote:
Originally Posted by Trevally. View Post
I am thinking about adding an extra option with v1.5
Hi Trevally!

When do you plan to release v1.5? Maybe in the next days...?

Best regards,
Magic
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Old 11-07-11, 08:09 AM   #1620
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Quote:
Originally Posted by Magic1111 View Post
Hi Trevally!

When do you plan to release v1.5? Maybe in the next days...?

Best regards,
Magic
Should be soon Magic, I have just finished the add on "Higher Tonnage Objectives" for elite skippers

Also found and fixed some errors in a few campaigns.
Cerberus has also said I can use his ship mod in OHII - so no more patches for that one - Thanks cerberus
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