SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-27-11, 12:28 PM   #2206
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

before tweaking any visual sensors it must be sure that really these sensors are the problem. maybe the contact reports "wake" the escorts??
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-27-11, 12:44 PM   #2207
Depth Charger
Sailor man
 
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
Default Swine Flu...

Ummm... This has the potential to cause more sick leave days than the last swine flu epidemic... Have you told the WHO what you are doing?

Downloading now and it's going to be a long night. This is a huge step in the right direction! Thanks!!!
Depth Charger is offline   Reply With Quote
Old 09-27-11, 01:18 PM   #2208
rik007
Seasoned Skipper
 
Join Date: Jan 2002
Location: Holland
Posts: 714
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
2) I meant: Selective restricting sensor range only if enemy "looks" at player Uboat: Enemy is blind for the player sub if its range is more than, say, 10000m. I could also program selective sensors regarding sun position: If day: Range=12000. If night: Range=6000. BUT: This is a new project.
H.sie this could be a breakthrough to realistic surface attacks! That's the other feature still missing in SH-series! Kretschmer e.a. used for example the tactics that they actually emerged inside the convoy at night. His crew on the bridge could see the merchantmen smoking on the deck of ships.
rik007 is offline   Reply With Quote
Old 09-27-11, 01:41 PM   #2209
Pdubya
Seaman
 
Join Date: Apr 2005
Location: Staunton, VA
Posts: 33
Downloads: 27
Uploads: 0
Default

A bit like the Holy Grail of the sub service, eh? Same kind of accounts from Kaleun Siegmann in Werner's "Iron Coffins". It would be beyond amazing if we could eventually get there.

Oh, also H.Sie... call me overcautious, but I was worrying to myself that these "discoveries" you have uncovered might be lost. I know some of the data on where things reside is here on the forums, but I would feel a lot better knowing you are documenting memory locations and functions, etc, etc., for any future modders.

Not being critical, just wondering... keep up the great work!
__________________
"There are two kinds of problem drinkers Chief Whip... those who drink too much and those who drink too little." - Winston Churchill
Pdubya is offline   Reply With Quote
Old 09-27-11, 02:24 PM   #2210
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@rik007: realistic surface attacks at night are already possible using OLCE (GWX3 16km atmosphere) or M.E.P.v3. The nights are very dark, so that the AI_Visual sensors are competely blind. Too blind IMHO. You can even surface at a distance of say 100m without being seen. I don't know how your SH5_Water_for_Sh3 behaves at night, because the frame rate is too low when I run it on my PC.

@Pdubya: I have given all my assembler sources to a person I trust. If I get Swine Flu, he/she can continue. I'm not planning to share the sources and findings with the broad community, since with them, it would be very easy to do "bad things" with the sh3.exe.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-27-11, 02:49 PM   #2211
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

My problem with the "Easy version" of a Wolfpack Mod is as follows:

I think most of the time boredom dominated the life of a Uboat crew. A convoy attack or even a wolfpack attack with lots of sinkings was an exception, rare. And rare things are valuable.

Same in the game. As long as convoy battles are rare, players will be glad so see one. Wow! What a battle. They will be happy to finally be part of a wolfpack. "Well done, h.sie".

If I make an "Easy version", wolfpack attacks will degrade to daily events and lose their value. I bet that there will be some experts which will start sh3 only in order to trigger and analyse these battles under the microscope. And since the battles are not perfect, they will find weak points:

"Your wolfpack mod is not bad, BUT......":::

"Too many/few sinkings. Not realistic".

"Explosion animation not nice".

"The AI-Sub doesn't behave realisitc."

and so on.....I'll wager that this happens......
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 09-27-11 at 03:19 PM.
h.sie is offline   Reply With Quote
Old 09-27-11, 02:57 PM   #2212
Depth Charger
Sailor man
 
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
Default Help...

Looks like I caught my own flu already. I downloaded and went through the install for V15G2.

It went well, notes were easy to follow. SH3 launches fine but if I try to start a career or single mission, the candy bar gets about 80% of the way, and then it just stops...

I unchecked the 4GB option and tried again with no luck in case it was my video card...

My mods are GWX, GWX Color Contacts, Mighty fine crew and Raphael's GUI. nothing else.

Any ideas and all help appreciated please.

Thanks.
Depth Charger is offline   Reply With Quote
Old 09-27-11, 03:03 PM   #2213
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

just wait some more time. gwx needs some minutes to load. don't trust the candy bar. test with unpatched exe. surely same behaviour
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-27-11, 03:13 PM   #2214
PapaKilo
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by h.sie View Post
If I make an "Easy version", wolfpack attacks will degrade to daily events and lose their value.
Hah, absolutely true, make them fight for what they wanna see
  Reply With Quote
Old 09-27-11, 03:14 PM   #2215
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@Hitman: In order to input the convoy's course, you have to switch TDC to manual settings. then, bearing dial and periscope are decoupled. If you have switched TDC to auto, the bearing dial is coupled with the periscope and automatically shows the bearing (great finding) but not the convoy's course.

I like this solution.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-27-11, 03:17 PM   #2216
Depth Charger
Sailor man
 
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
Default

Quote:
Originally Posted by h.sie View Post
just wait some more time. gwx needs some minutes to load. don't trust the candy bar. test with unpatched exe. surely same behaviour
Waited 5 minutes and nothing. If I press the escape key, it closes back to windows...
Depth Charger is offline   Reply With Quote
Old 09-27-11, 03:18 PM   #2217
Depth Charger
Sailor man
 
Join Date: Apr 2011
Posts: 45
Downloads: 205
Uploads: 0
Default

Quote:
Originally Posted by Depth Charger View Post
Waited 5 minutes and nothing. If I press the escape key, it closes back to windows...
Forgot, Unpatched loads and works fine...
Depth Charger is offline   Reply With Quote
Old 09-27-11, 03:29 PM   #2218
complutum
Torpedoman
 
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 384
Uploads: 0
I've got my SH3 patched to V15G2 plus Stiebler's surrender. Before aply your wolfpack patch i want to know if there is a starting date for it to work. I mean, in my current career i'm on september 1939 and i wonder when in real life started wolfpacks and if ingame is the same or if i shadow now a convoy i could get a wolfpack so early in the war.

Many thanks for your hard work
complutum is offline   Reply With Quote
Old 09-27-11, 03:49 PM   #2219
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

@DepthCharger: Are you in full-screen mode? if so, change into window-mode, because sometimes there is an error-window that is hard to find in full-screen mode.

@complutum: No idea when it will be finished.
__________________
My Mediafire page: http://www.mediafire.com/hsie
h.sie is offline   Reply With Quote
Old 09-27-11, 04:04 PM   #2220
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

After a short discussion with LGN1, I will make a new version in the next days with the following change:

For times up to 3 hours between two contact messages you don't get any penalty, that means, the chance won't rise that the wolfpack loses the convoy. But for longer times than 3 hours, this chance rises.....

But you should still try to send hourly contact reports whenever possible, in order to lead the wolfpack to the convoy using the shortest and fastest route.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 09-27-11 at 04:37 PM.
h.sie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:28 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.