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Old 06-14-10, 12:40 AM   #1021
Castout
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Quote:
Originally Posted by convoy hunter View Post
that solved the problem thank you
Glad it was sorted out. Now sink em all

Quote:
Originally Posted by Lane View Post
RA DX1 Ver 1.1 Install Question?

Question? I have D/L the Files Rars 1,2,3,4. size 39.3MB into a desk top folder? were do they Go? Do I unzip each one? I know they contain folders?
and Bat files? I will have Fresh DW ready and patch to 1.04.
I have a copy of installation steps but see not ref to the 4 rar files?
I am using 7 zip to unzip Rar files and ran a test Archive on the rar files
and some show error on approx one file? in each of the 4 rar files ?
Should I go ahead and use the rar files.

Thanks for any help.
Regards
Lane
After downlaoding all the four parts unrar them and that should create a directory. Inside that directory there's a file directory and a cmd file. Place these two into the main DW game directory then run the .cmd file and follow the instructions.
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Old 06-14-10, 02:03 AM   #1022
Lane
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Castout,


Understand D/L the 4 Ra files, Unrar them I guess that means unzip them?
When I D/L them were do I unzip them to? The Main DW Root directory?
If I can understand were they go? I think I can follow the rest of your
instructions.
Regards
Lane
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Old 06-14-10, 02:47 AM   #1023
Castout
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You can unzip or unrar the files anywhere just remember to place the two files(the folder and .cmd file) into the game directory and run the .cmd file in the DW directory. That's all
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Old 06-14-10, 04:43 AM   #1024
-GrayOwl-
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Originally Posted by Tanyrhiew View Post
Very impressive work guys - got me playing DW again (the manual has been on my shelf for years now as reminder to check before I buy!).

Playing the RA modified Red Storm Rising campaign and I'm stuck on the 2nd mission. Whats the battery life of a Foxtrot? The one I've been chasing for about 3 hours now is doing 18knots (at 800 feet so he doesn't cavitate - clever SOB), when can I expect him to exhaust his battery and surface so I can proceed to the next mission? I know the Type XX1 could go about 4hrs before it need to recharge, is this similar for the foxtrot?

Fixed Mission " Holddown Exercise " from -Red Storm Rising- campaign compatible for DWX mod.


http://www.redrodgers.com/forums/sho...013#post112013
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Old 06-14-10, 08:55 AM   #1025
tonibamestre
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Default W7 64b compatible?

So,can somebody tell me if this new mod is compatible with W7 64b? I have tried to install it and the ms2 window tells me that is unable to find the directory.

Any help?

Thanks so much.
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Old 06-14-10, 11:30 AM   #1026
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------------------

Last edited by Captain Sub; 06-15-10 at 01:26 AM.
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Old 06-14-10, 12:02 PM   #1027
Tanyrhiew
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Default re

was originally responding the install issue post answered but castout got there first...

Bimey, that was quick on the fix for the foxtrot mission.

Again excellent work on the RA mod!
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Old 06-14-10, 04:55 PM   #1028
Pillar
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Why are some passive sonars flagged to give course, speed and "altitude"? (check for example M-100 or M-200)
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Old 06-15-10, 12:23 PM   #1029
Lane
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Thanks Castout,

I don't just known how it all works but the good news.
But I got DWX Version Pack 1.1 installed.
Thanks for all your help.
Thanks Mod team for that new opening Splash screen.

Question? when the DWX bat finsh finsh running it ask me if I want to
delete the RA_OPFOR_DWX1_1 Folder and I answered Yes.
I guess I did not know how to finsh the delete. It is still there. Can I manual delete the folder?
Last night I was running the Kilo demo and Looking thru the Hitman Periscope Mod.But notice that when I change magnification It does show
what the magnification is.? Is this normal? Thanks for adding the LLTV
Switch to the scope.
Thanks again and looking forward to checking out DWX Version 1.1.
Regards
Lane
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Old 06-15-10, 12:33 PM   #1030
-GrayOwl-
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Quote:
Originally Posted by Lane View Post
Thanks Castout,

I don't just known how it all works but the good news.
But I got DWX Version Pack 1.1 installed.
Thanks for all your help.
Thanks Mod team for that new opening Splash screen.

Question? when the DWX bat finsh finsh running it ask me if I want to
delete the RA_OPFOR_DWX1_1 Folder and I answered Yes.
I guess I did not know how to finsh the delete. It is still there. Can I manual delete the folder?
Last night I was running the Kilo demo and Looking thru the Hitman Periscope Mod.But notice that when I change magnification It does show
what the magnification is.? Is this normal? Thanks for adding the LLTV
Switch to the scope.
Thanks again and looking forward to checking out DWX Version 1.1.
Regards
Lane
You can manual delete unnecessary folder.

Change magnification value i shall try reanimated.
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Old 06-15-10, 12:58 PM   #1031
Lane
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Thanks GreyOwl,

That sure is a nice opening Trailer for DWX 1.1.
Question is there any sound with the Trailer?

Sure looks nice.

Lane
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Old 06-15-10, 01:24 PM   #1032
-GrayOwl-
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There is no music. WAV the file is significant will increase the size of archive.
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Old 06-15-10, 01:37 PM   #1033
Lane
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Thanks GreyOwl,

For all your answers

Have a great day or night were ever you are.

Lane
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Old 06-15-10, 08:39 PM   #1034
TLAM Strike
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Quote:
Originally Posted by -GrayOwl- View Post
There is no music. WAV the file is significant will increase the size of archive.
There is a program called lame.exe, its an mp3 encoder, you can convert a .wav file to .mp3 for downloading of an installer then convert it back to a .wav using a .bat file so a game to utilize the .wav file.

Silent Hunter II: Pacific Aces used it
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Old 06-17-10, 04:40 AM   #1035
Captain Sub
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The Sturgeon has UUM subroc's that will drop 500kg's into the water. They're not powerful enough to kill as far as my testing goes, however they have a pure awesome effect as they will blow a submarine down yonder for some reason.
2 out of 3 times when I launch 4 in a 1ml radius star circle around a sub target, it will cause the target to lose depth control for some reason even tho it may only be 9-27% damaged. It will then exceed crush depth and implode.
It seems each bomb will propell the sub downwards like a shockwave and it has to be atleast 2-3 explosions in proximity of 1nm or closer in rapid succession in order to work correctly.

awesome weapon



kind regards,

Paul

Last edited by Captain Sub; 06-17-10 at 12:58 PM.
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