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Old 03-30-14, 01:44 PM   #1
the_frog
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Default [REL] PC 461 class subchaser

Hello,

another model I did recently:






DL: http://www.mediafire.com/download/11...PC_461_mod.zip

Known issue: for placing the depth charge traps, it was necessary to make the stern more flat than it was in reality.

The vessels were Diesel powered and had exhausts on both sides of the hull. Since there's no Diesel smoke in standard SH3, the model comes smokeless.
What appears to be the funnel is the engine room's air intake vent.

Cheers -- the Frog
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Old 03-31-14, 07:57 AM   #2
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Frog, have my children.
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Old 03-31-14, 08:24 AM   #3
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excellent
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Old 03-31-14, 09:09 AM   #4
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Beautiful !
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Old 03-31-14, 10:22 AM   #5
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Looks great...as always.
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Old 03-31-14, 11:46 AM   #6
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Nice one
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Old 03-31-14, 07:18 PM   #7
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will this work with GWX gold?
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Old 04-01-14, 09:23 AM   #8
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Wow man you never stop giving us such pleasent surprises
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Old 04-01-14, 12:00 PM   #9
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Quote:
Originally Posted by captgeo View Post
will this work with GWX gold?
Not to be rude, but the phrase "of course" comes to mind.

Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.
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Old 04-01-14, 02:39 PM   #10
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I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).

I am far from perfect
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Old 04-01-14, 06:50 PM   #11
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Quote:
Originally Posted by Sailor Steve View Post
Not to be rude, but the phrase "of course" comes to mind.

Seriously, though, as far as I know all of The Frog's ships work with any supermod, or none.
LOL, thanks Steve for your input
Quote:
Originally Posted by the_frog View Post
I try to do models that work with plain SH3, and so, they "should" fit all Super Mods.
However, my primary testing platforms are Living Silent Hunter 5.1 and the newest version of Rowi58's CCoM. In result, some models contain(ed) links to items not in all Super Mods (I remember some trouble with a visual sensor ...).

I am far from perfect
thanks sir, better answer then Steve's.........
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Old 04-02-14, 03:10 PM   #12
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Excellent, many thanks for a new addition of an overlooked but still important warship type.
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Old 09-07-14, 03:21 PM   #13
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Hi Frog I have a question - I installed the mod and it works ok in game but the PC-461 seem to be torpedo resistant! After a torpedo hit nothing much happens while a far larger vessel easily succumbs to a similar shot. can you fix this problem or point at the solution? Thanks.
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Old 09-07-14, 04:33 PM   #14
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... impact, depth 1 m, torp hits, vessel destroyed:



Magnetic gives same result.

No idea what's your problem.
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Old 09-08-14, 05:15 PM   #15
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Sorry Frog , my bad mistake - after a few more tests I did succed in sinking the PCs with one torpedo.

What prompted me to write is that in the first instance, was the fact taht after torpedoing a PC with a magnetic G7, it proceeded depth charging me with two more colleagues without sinking.

I would love to add more of your ships (CL Arethusa, DD Isacc Sweers) to the game but I experinece CTDs after JGSME announces that enabling them would have adverse affect on the game.
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