SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-16, 02:33 PM   #46
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Looks a little scary...


__________________

PL_Andrev is offline   Reply With Quote
Old 01-05-17, 10:29 AM   #47
p4p3rm4t3
Watch
 
Join Date: Sep 2014
Posts: 22
Downloads: 15
Uploads: 0
Default

How are things going?
p4p3rm4t3 is offline   Reply With Quote
Old 01-09-17, 07:16 AM   #48
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,266
Downloads: 532
Uploads: 224


Default

Plugging along. Oscar is working on the netcode, getting the game to function within the Steam environment.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 01-14-17, 05:40 AM   #49
elanaiba
Ace of the Deep
 
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
Default

Quote:
Originally Posted by Chromatix View Post
All the data I can find says that U-boat captains "were able to choose" between magnetic and impact pistols, and not merely at port. Nor was it a question of not-officially-authorised modifications by skilled torpedomen, as it was in the USN; Dönitz famously sent orders for U-boats already on patrol to change their pistol settings forthwith.

However, an otherwise very detailed description of the U-boat torpedo fire control system completely fails to mention anything about setting the pistol type. There doesn't seem to be any such control on the boxes responsible for gyro settings, tube/salvo selection etc. It's harder to be sure about the tubes themselves, as they are positively festooned with valves and latches.

Reasonable possibilities, in increasing order of time required from decision to torpedo readiness:

- Remote control exists, hitherto unnoticed, in conning tower or control room. The captain would be able to set it himself.

- Controls exist on outside of tube, as with depth setting. (I consider this the most likely possibility for German torpedoes.) This would need only a few seconds after a verbal order.

- Control is accessible on outside of torpedo, but must be withdrawn from tube to set it. This would require several minutes per torpedo; difficult when already tactically engaged.

- Torpedo must be opened to access mechanism. (This is the case for USN Mark 14 torpedoes.) This would require as much as an hour per torpedo; totally impractical while in combat or even while pursuing a target.

As far as I remember (and Doenitz's memoirs confirm this), variant 3 is correct.

Also, I remember that the pistols were in general set between Contact-Only and Contact + Magnetic, so there was no "magnetic (MZ) only" option possible. At least not for regular T1-T3 torpedoes, I seem to remember it was slightly different for Accoustic torpedoes.

Food for thought - Pi-2 and 3 had an ON / OFF switch - I presume for the magnetic detonation: http://www.bulletpicker.com/pdf/Mine...20Part%204.pdf
(Pi-1 was an impact only pistol, which means early T1s didn't have magnetic detonation option).
__________________
With strength I burn...


Last edited by elanaiba; 01-14-17 at 05:57 AM.
elanaiba is offline   Reply With Quote
Old 01-19-17, 04:31 AM   #50
THOR-AGENA
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 0
Uploads: 0
Default

is Neal, Oscar and Einar playing/beta testing Wolfpack these days? I would like to see the game and hear the development discussions. If you could record your sessions that would be a great promotional tool. Marulken videos are more fun to watch than Hollywood productions
THOR-AGENA is offline   Reply With Quote
Old 01-20-17, 07:46 AM   #51
Catfish
Dipped Squirrel Operative
 
Catfish's Avatar
 
Join Date: Sep 2001
Location: ..where the ocean meets the sky
Posts: 16,879
Downloads: 38
Uploads: 0


Default

Quote:
Originally Posted by elanaiba View Post
As far as I remember (and Doenitz's memoirs confirm this), variant 3 is correct.

Also, I remember that the pistols were in general set between Contact-Only and Contact + Magnetic, so there was no "magnetic (MZ) only" option possible. At least not for regular T1-T3 torpedoes, I seem to remember it was slightly different for Accoustic torpedoes.

Food for thought - Pi-2 and 3 had an ON / OFF switch - I presume for the magnetic detonation: http://www.bulletpicker.com/pdf/Mine...20Part%204.pdf
(Pi-1 was an impact only pistol, which means early T1s didn't have magnetic detonation option).
This is right, the torpedo had to be withdrawn to change the pistol setting or change the pistol itself, of course. All else like course and depth etc. was done via "remote" adjustments, mechanical shafts extending from the 'Zentrale' to the torpedo tubes, and through them into the torpedo.
Imho when a tube was locked to a target, the TDC submitted the running solution directly to the tube.
In case of failure the settings could be adjusted up front in the torpedo room, manually.
__________________


>^..^<*)))>{ All generalizations are wrong.
Catfish is offline   Reply With Quote
Old 01-30-17, 03:57 PM   #52
Psychophoria
Swabbie
 
Join Date: Jan 2017
Posts: 5
Downloads: 5
Uploads: 0
Default

It's been a while now, going on 10 days.
I feel like I have OCD; I check this thread multiple times per day.
Any updates on the progress of Wolfpack?
Hope all is going well with the development.
Psychophoria is offline   Reply With Quote
Old 01-31-17, 12:11 PM   #53
THOR-AGENA
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 0
Uploads: 0
Default

Hopefully it is just bad PR/management. The two guys from Sweden were just doing fine without subsim.
THOR-AGENA is offline   Reply With Quote
Old 01-31-17, 02:37 PM   #54
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by Psychophoria View Post
It's been a while now, going on 10 days.
I feel like I have OCD; I check this thread multiple times per day.
Any updates on the progress of Wolfpack?
Hope all is going well with the development.
A fresh information you can find on Wolfpack facebook page.
The're currently working at crew animation...
__________________

PL_Andrev is offline   Reply With Quote
Old 01-31-17, 02:59 PM   #55
THOR-AGENA
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 0
Uploads: 0
Default

FB!? Could we get the latest info here NOW!? *shakes head in disbelieve icon*. Hopefully you were only joking us?
THOR-AGENA is offline   Reply With Quote
Old 02-01-17, 02:18 PM   #56
Leo_93
Aviator
 
Leo_93's Avatar
 
Join Date: Jul 2008
Posts: 59
Downloads: 134
Uploads: 0
Default

To think it was always as simple as checking the facebook page, who knew . To be honest I completely forgot about them even having one but then again I hardly check mine.

The link for it for convenience sake. (https://www.facebook.com/WolfpackGameOfficial/)
Leo_93 is offline   Reply With Quote
Old 02-01-17, 09:29 PM   #57
THOR-AGENA
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 0
Uploads: 0
Default

Leo, could you post the content of that 'facebook', so the rest of us (that will never set foot into that ****hole) can see also?
THOR-AGENA is offline   Reply With Quote
Old 02-02-17, 03:52 AM   #58
Xaron
Ensign
 
Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
Default

Thor why don't you just click on that link in a web browser of your choice and look? I mean you don't need a FB account for that.
Xaron is offline   Reply With Quote
Old 02-02-17, 11:40 AM   #59
THOR-AGENA
Swabbie
 
Join Date: Jan 2017
Posts: 14
Downloads: 0
Uploads: 0
Default

I've gathered that I could see the content without an account, thank you, but like I've said I will not set foot in that site.

I'm abit confused about that (what I perceive to be) news blackout. Why can't anyone in the know post some fresh and juicy bits of info for us fans, HERE? Pics, videos, sounds, info, comments, words, open teamspeak dev session, Q&A session, anything! If I'm the only one whos impatient here (and doesn't look like it is the case) then nevermind, but I seriously don't understand what is going on with this 'wolfpack' project.
THOR-AGENA is offline   Reply With Quote
Old 02-02-17, 12:30 PM   #60
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

You can check the FB game news even if you have no account of FB. Anyway they presents a weekly briefing with small changes only.
There is nothing simple to code animations in game, but please remember project bases on "already completed" HMS Marulken game. So let's speculate:
- uboot shape is ready,
- uboot's interiors are ready,
- missions are ready,
- crew models are ready,
- damage model is ready,
In progress:
- crew animations,
- enemy ship shapes,
- singleplayer code,
- orders queue,
__________________

PL_Andrev is offline   Reply With Quote
Reply

Tags
hms marulken, subsim, u-boat, usurpator, wolfpack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.