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Old 03-28-10, 11:04 AM   #16
Captain von Keldunk
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Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
clouds undersea

Quote:
Originally Posted by sport02 View Post
one problem with your mod , undersea we can see a band of clouds !!
Thanks for info, I will try to make a fix for next update.
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Old 04-01-10, 06:05 AM   #17
Captain von Keldunk
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Posts: 376
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V1.7 is out

Hello This is my Sh5 Eviroment mod
V1.7
With this version we move on to shaders, very experimental work, I do not really know
what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards,
it may be different.
SkyPS_SH5
// 1. base gradient, from top to bottom
float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5;
I added * 1.5 to end, and hope that now sky blends better and there are less color banding.
To VolumetricFog I returned all commented out program lines and hope for better 3D fog.
Underwater is now green like in Das boot and Battle under Orion = Japanese das boot.
You can see u-boat at periscope depth from air but not near depth 20m or more
Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release.
FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z
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Old 04-01-10, 06:14 AM   #18
mobucks
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In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other.

more OT.:

what about a morning mist that hangs low on the water? that would be cool.
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Old 04-01-10, 08:21 AM   #19
Captain von Keldunk
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Posts: 376
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Default V1.7.1 Bug fix

Hello This is my Sh5 Eviroment mod
V1.7.1 Bug fix .
Setting sun, sky blue bug fixed. Had to reduce SkyPS_SH5 * 1.5 to * 1.35.
FF D/L link http://www.filefront.com/15993783/SH5EnvModV1.7.1.7z
First post updated.
.............................................
mobucks
"In SH4 when i DLd a mod that messed with fog it made it so i couldnt "target" ships in fog that i could clearly see, will that happen here? Better fog is awesome only if it doesnt mess with how ships see each other.

more OT.:

what about a morning mist that hangs low on the water? that would be cool. "
.............................
" tarket ships in fog". I have not tested it, thanks for info.
Morning mist" Yes that woud be cool but may affect ship spotting distance
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Old 04-02-10, 04:15 AM   #20
Captain von Keldunk
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V1.8 is out

Hello This is my Sh5 Eviroment mod
V1.8 Some more Setting sun, sky blue bug fixing, Removed camera lens effect for making most of setting sun sky blue bug. Env variables and shaders adjusted.
FF D/L link http://www.filefront.com/16002031/SH5EnvModV1.8.7z
First post edited.
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Old 04-02-10, 09:47 AM   #21
Captain von Keldunk
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Default V1.9 is out

Hello This is my Sh5 Eviroment mod
V1.9
First I swear this will be the last update before patch1.2.
Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements.
FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z
First post edited.
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Old 04-02-10, 03:57 PM   #22
ReFaN
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a nice mod, for some reason my water seems to go racermode once i activate it though.
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Old 04-02-10, 07:31 PM   #23
Captain von Keldunk
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Default

Quote:
Originally Posted by ReFaN View Post
a nice mod, for some reason my water seems to go racermode once i activate it though.
hmm
Never happened to me, if you take from mod a folder at time and then activate mod, then at least we know in what folder the bug is
I have a Ati 5770 card.
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Old 04-03-10, 05:08 AM   #24
rededge
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Screenie says more than I ever could. Note the lack of banding that has spoiled the sky up until this mod was released.

Good work and thank you!
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Old 04-03-10, 11:45 AM   #25
Kromus
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Join Date: Mar 2007
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Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?
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Old 04-03-10, 02:42 PM   #26
schurem
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On a clear blue sky day the transition from the very blue surface to the pea soup underwater is a tad jarring imo. otherwise, nice mod
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Old 04-03-10, 08:15 PM   #27
7thSeal
Samurai Navy
 
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I'm not a big fan of the green soup but the skies are freaking gorgeous with this mod. I changed the underwater back to the clear blue which I like and removed the sounds. Other than that I'm at awe when headed out.

Fantastic job with this mod... no more banding in the skies.



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Old 04-04-10, 02:46 AM   #28
Captain von Keldunk
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Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
Thanks to all posters and downloaders

Quote:
Originally Posted by Kromus View Post
Best enviroment mod for me!
Thank you for your work it looks amazing. I`ve just one question about greenish underwater effect, is it realistic or is it based on underwater shots from Das boot?
Yes Das boot and also Battle under Orion = A new jab sub movie like Das boot.
I know there is a lot work still to do. while waiting for patch 1.2. I have worked with making horison a bit
misty, and also for better fog effect. but when you change one shader a bit
it affects another in unexpected way. If DRM is a pain to player it is
a hell to modderyou change someting a bit and then wait loong time to
see effect in game
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Old 04-05-10, 04:22 AM   #29
Captain von Keldunk
Sonar Guy
 
Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
V2.0 is out

Hello This is my Sh5 Eviroment mod
V2.0
Hmmm swearing about updates is no good thing for a modder.
Uderwater is no longer a caramel green but green tinted blue. If you
want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and
remove hdr_underwater file.
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.
Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope.
FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z
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Old 04-05-10, 06:07 AM   #30
t0maz
Ensign
 
Join Date: Apr 2007
Location: Poland
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Default

Quote:
Originally Posted by Captain von Keldunk View Post
Max wave height and lenght redused for 15m storm, to reduce flying sub effect.
Hmm.. have u tried it with "Improved Waves Improved Pitch&Roll" mod?
http://www.subsim.com/radioroom/show...ighlight=pitch
That should fix it without mentioned reductions. It does for me.
..or reduction should be optional separate mod.

And You know... storm should be still storm!

BTW Great Mod and keep up a good work!

Last edited by t0maz; 04-09-10 at 04:41 AM.
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