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04-16-14, 12:29 PM | #1 |
Sea Lord
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If you wil read the 14 posts immediately preceding yours, I think you will find they pretty much answer your question. The oldest was posted six weeks ago, so not too much has changed.
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05-24-14, 01:56 PM | #2 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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In NYGM TW 2.0 manual all of this for Kiel plotting is very well explained how to use. Everyone have this manual in "Documentation" folder of NYGM TW v2.5 stand alone version.
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05-24-14, 05:19 PM | #3 |
Sonar Guy
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Are someone with NYGM installation will be confirm that, there no bow wake/sprays and ship wave for Type 2D boat?
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If you ride like lightning, you're gonna crash like thunder. |
05-24-14, 07:57 PM | #4 |
Gefallen Engel U-666
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welcome aboard!
Pertinax!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-25-14, 03:50 AM | #5 | |
Pacific Aces Dev Team
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Quote:
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One day I will return to sea ... |
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05-25-14, 04:21 AM | #6 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Just installed MEP v.4.3 over NYGM v.3.6d patched with h.sie and Stiebler's patches. Everything installed as should. Environment is great and also having a 20km atmosphere. But I noticed that my crew on bridge can see the ship which I don't see that moment with binoculars. Is that ok? Without MEP, when crew see something (ship smoke...) and I could see also with binoculars. I'm using your excellent Gui mod, must have addition. What is your opinion about this great environment addition (MEP v.4.3) to have in combination with NYGM? I really appreciate your opinion as submarine expert.
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05-25-14, 03:04 PM | #7 |
XO
Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
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Many thanks for your answer. After some time of playing for now everything is fine. In the beginning I was just a little confused because I didn't saw ship at the moment with the binoculars after the message "Ship spotted..." but after some time, not so long, maybe a couple of seconds, not longer then minute, the smoke was on sight. Also tested with WO, nearest visual contact I easily can see smoke at 20000m on clear conditions. So, everything is ok now and I really enjoy with this environment mod and NYGM. Of course I added Thomsen sound pack and turned off that boring original music when playing. Now the atmosphere is realistic as I like. Thanks to NYGM for the great mod and also thank you Hitman for great GUI. Couldn't play without it.
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05-26-14, 04:34 AM | #8 |
Sonar Guy
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No, I find some info and fixed it (second screenshot). The problem was in NSS_Uboat2D.val file. But because of my specific installation, I'm not sure if this is NYGM problem. The file date is 2007, definitely not original SH3 file. And I'm lazy to download NYGM files again, to compare them.
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If you ride like lightning, you're gonna crash like thunder. |
05-26-14, 08:54 AM | #9 |
Nub
Join Date: Sep 2012
Posts: 2
Downloads: 56
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Thanks for all the answers! I'm coming back to SH3 after quitting for a while, and I'm glad to see that the SH3 community is still thriving.
I followed the instructions on the NYGM 2.0 as poor sailor suggested, and and it works! I was not even aware that a manual existed, and I'm now reading it thoroughly. |
11-04-14, 05:45 PM | #10 |
Swabbie
Join Date: Dec 2009
Location: Spain
Posts: 5
Downloads: 16
Uploads: 0
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I'm trying to install NYGM 3.6 following every step: Clean installation of SH3, JSGME, download the mod, unzip, etc.
Everything seems to work fine but when I run the game, instead of the NYGM start screen, I see the Living Silent Hunter 3 screen (!). I'm confused, previously I had LSH3 installed but I think all files were correctly deleted. I don't find any LSH3 file on my computer but the issue persists. What am I doing wrong? Thanks in advance. *Solved* Last edited by Narci75; 11-08-14 at 02:12 PM. |
11-08-14, 07:59 AM | #11 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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I have all the Makman tweaks and I have adjusted my monitor and the sensors value but I notice that at certain times (dawn and dusk) you can see the merchant smoke wayyyyy before your crew does. The ships themselves in the haze are not visible but the smoke is seen above very easy. If you adjust the sensors so the crew sees the smoke then they see the ships way too soon at all other times of day. Might have something to do with the darker smoke mod aspect of NYGM?
Just my opinion but I think that nights in NYGM are too light. |
08-15-15, 10:03 AM | #12 |
Seaman
Join Date: Mar 2010
Posts: 39
Downloads: 36
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love how big walley first made a comment making fahnenbohn sound stupid but now does not explain his view on schleichfahrt...
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08-15-15, 09:11 PM | #13 | |
Sea Lord
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Quote:
He answered that question. I did not think his answer required any response from me. If you have something to contribute to the topic under discussion, then I hope you will post it. That's what this forum is for. |
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02-13-16, 10:23 PM | #14 |
Gunner
Join Date: Jan 2015
Posts: 95
Downloads: 177
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the grid overlay in the navigation map zooms in and out but the map itself doesnt.
is there a fix?
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nygm tonnage war v2.5 nygm3 new nygm3_6f iablshipsfornygm 3rdflotillamod nygm_hires_subs ahnenerbe |
02-15-16, 03:47 PM | #15 |
Grey Wolf
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Hello. A quick question. There is an Envsim.act file included in Stiebler's 4C patch for hsie's v16B1. Do i have to keep the "Bad Weather Fix" box checked? (I'm currently playing GWX)
EDIT: My bad. The answer is obvious.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 Last edited by tomfon; 02-15-16 at 04:31 PM. |
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torpedos through hull |
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