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Old 04-16-14, 12:29 PM   #1
BigWalleye
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Quote:
Originally Posted by SnipersHunter View Post
How is it to play with this mod? Just played GWX and thinking about trying this out
If you wil read the 14 posts immediately preceding yours, I think you will find they pretty much answer your question. The oldest was posted six weeks ago, so not too much has changed.
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Old 05-24-14, 01:56 PM   #2
poor sailor
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In NYGM TW 2.0 manual all of this for Kiel plotting is very well explained how to use. Everyone have this manual in "Documentation" folder of NYGM TW v2.5 stand alone version.
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Old 05-24-14, 05:19 PM   #3
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Are someone with NYGM installation will be confirm that, there no bow wake/sprays and ship wave for Type 2D boat?
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Old 05-24-14, 07:57 PM   #4
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Old 05-25-14, 03:50 AM   #5
Hitman
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Quote:
Are someone with NYGM installation will be confirm that, there no bow wake/sprays and ship wave for Type 2D boat?
It seems that you have environment mods installed, maybe something went wrong and deleted the wake?
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Old 05-25-14, 04:21 AM   #6
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Quote:
Originally Posted by Hitman View Post
It seems that you have environment mods installed, maybe something went wrong and deleted the wake?
Just installed MEP v.4.3 over NYGM v.3.6d patched with h.sie and Stiebler's patches. Everything installed as should. Environment is great and also having a 20km atmosphere. But I noticed that my crew on bridge can see the ship which I don't see that moment with binoculars. Is that ok? Without MEP, when crew see something (ship smoke...) and I could see also with binoculars. I'm using your excellent Gui mod, must have addition. What is your opinion about this great environment addition (MEP v.4.3) to have in combination with NYGM? I really appreciate your opinion as submarine expert.
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Old 05-25-14, 03:04 PM   #7
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Many thanks for your answer. After some time of playing for now everything is fine. In the beginning I was just a little confused because I didn't saw ship at the moment with the binoculars after the message "Ship spotted..." but after some time, not so long, maybe a couple of seconds, not longer then minute, the smoke was on sight. Also tested with WO, nearest visual contact I easily can see smoke at 20000m on clear conditions. So, everything is ok now and I really enjoy with this environment mod and NYGM. Of course I added Thomsen sound pack and turned off that boring original music when playing. Now the atmosphere is realistic as I like. Thanks to NYGM for the great mod and also thank you Hitman for great GUI. Couldn't play without it.
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Old 05-26-14, 04:34 AM   #8
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Quote:
Originally Posted by Hitman View Post
It seems that you have environment mods installed, maybe something went wrong and deleted the wake?
No, I find some info and fixed it (second screenshot). The problem was in NSS_Uboat2D.val file. But because of my specific installation, I'm not sure if this is NYGM problem. The file date is 2007, definitely not original SH3 file. And I'm lazy to download NYGM files again, to compare them.
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Old 05-26-14, 08:54 AM   #9
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Thanks for all the answers! I'm coming back to SH3 after quitting for a while, and I'm glad to see that the SH3 community is still thriving.

I followed the instructions on the NYGM 2.0 as poor sailor suggested, and and it works! I was not even aware that a manual existed, and I'm now reading it thoroughly.
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Old 11-04-14, 05:45 PM   #10
Narci75
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I'm trying to install NYGM 3.6 following every step: Clean installation of SH3, JSGME, download the mod, unzip, etc.
Everything seems to work fine but when I run the game, instead of the NYGM start screen, I see the Living Silent Hunter 3 screen (!). I'm confused, previously I had LSH3 installed but I think all files were correctly deleted. I don't find any LSH3 file on my computer but the issue persists.
What am I doing wrong? Thanks in advance.

*Solved*

Last edited by Narci75; 11-08-14 at 02:12 PM.
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Old 11-08-14, 07:59 AM   #11
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I have all the Makman tweaks and I have adjusted my monitor and the sensors value but I notice that at certain times (dawn and dusk) you can see the merchant smoke wayyyyy before your crew does. The ships themselves in the haze are not visible but the smoke is seen above very easy. If you adjust the sensors so the crew sees the smoke then they see the ships way too soon at all other times of day. Might have something to do with the darker smoke mod aspect of NYGM?

Just my opinion but I think that nights in NYGM are too light.
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Old 08-15-15, 10:03 AM   #12
Schmonzo
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love how big walley first made a comment making fahnenbohn sound stupid but now does not explain his view on schleichfahrt...
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Old 08-15-15, 09:11 PM   #13
BigWalleye
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Quote:
Originally Posted by Schmonzo View Post
love how big walley first made a comment making fahnenbohn sound stupid but now does not explain his view on schleichfahrt...
I asked Fahnenbohn a question.

He answered that question.

I did not think his answer required any response from me.

If you have something to contribute to the topic under discussion, then I hope you will post it. That's what this forum is for.
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Old 02-13-16, 10:23 PM   #14
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the grid overlay in the navigation map zooms in and out but the map itself doesnt.
is there a fix?
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Old 02-15-16, 03:47 PM   #15
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Hello. A quick question. There is an Envsim.act file included in Stiebler's 4C patch for hsie's v16B1. Do i have to keep the "Bad Weather Fix" box checked? (I'm currently playing GWX)

EDIT: My bad. The answer is obvious.
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Last edited by tomfon; 02-15-16 at 04:31 PM.
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