SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters > DW Mod Workshop
Forget password? Reset here

Reply
 
Thread Tools Search this Thread Display Modes
Old 02-08-09, 10:25 PM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default LWAMI 3.09 Feedback Thread

Let us know about any bugs/crashes/issues you experience here. Please provide details so that we can reproduce it. Please do not report issues from stock DW.
__________________
Molon Labe is offline   Reply With Quote
Old 02-09-09, 03:35 PM   #2
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
Default

The new units and countries are missing from the USNI reference. They are available in the mission editor. The models look awesome ! Great job guys !
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Old 02-09-09, 04:07 PM   #3
OneShot
Grey Wolf
 
Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
Uploads: 0
Default

See this post : http://www.subsim.com/radioroom/show...postcount=1013
OneShot is offline   Reply With Quote
Old 02-09-09, 04:55 PM   #4
Weiss Pinguin
Ocean Warrior
 
Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by Blacklight
The models look awesome ! Great job guys !
Indeed they do. Great work
__________________
Weiss Pinguin is offline   Reply With Quote
Old 02-09-09, 04:59 PM   #5
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Blacklight
The new units and countries are missing from the USNI reference. They are available in the mission editor. The models look awesome ! Great job guys !
Because it wasn't done. It was my understanding that the USNI DB wasn't to be touched due to some copyright issue. If I'm wrong, I suppose it can be done....
__________________
Molon Labe is offline   Reply With Quote
Old 02-09-09, 09:31 PM   #6
Sea Demon
Ocean Warrior
 
Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
Default

Great news. Glad this is now available. Can't wait to try it out. Hopefully this weekend if time permits.
Sea Demon is offline   Reply With Quote
Old 02-09-09, 10:26 PM   #7
LoBlo
Subsim Diehard
 
Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
Default

The exocet and scud launcher look great. I've already swapped the models of the original SAM and SSM with the new models so that they show up in missions more. Great job.
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man
LoBlo is offline   Reply With Quote
Old 02-12-09, 05:06 PM   #8
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quick list of working issues for any hotfix/update:

1. Stern tubes apparently omitted from one of the Ruskies (per TLAM's USNI update)
2. Aircraft, ship update
3. Omitted Stalwart model from installer. You all have the model, but it was not installed. (for those of you who have a copy of cmputil lying around, the necessary filenames for the .bat are stalw.bmp, stalw_d.bmp, Stalwart.j3d, and Stalwart_d.j3d). My bad.
4. USNI update for Sovremennyy IMP and new weapons.
5. Armed oil rigs.
6. Sensor update?


Surprisingly little issues being reported. Hopefully that's a good sign.
__________________
Molon Labe is offline   Reply With Quote
Old 04-23-09, 02:17 PM   #9
swatlord5000
Bilge Rat
 
Join Date: Apr 2009
Posts: 1
Downloads: 43
Uploads: 0
Default Missing 3d models

Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.
swatlord5000 is offline   Reply With Quote
Old 04-23-09, 03:35 PM   #10
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by swatlord5000 View Post
Any ideas why the 3.09 mod would cause the 3d models for Han, Victor III, Oscar II, Delta IV, and possibly others to be invisible in game play? The new additions such as Project 636 b and Project 971 A K display fine. I reinstalled once with the same issues. My version of DW is from Steam.
I've got a theory. First of all though, the Kilo and Akula are not new additions, they are part of stock DW.

The models of the Han, VictorIII, OscarII and DeltaIV are SCX legacy models that were included in 3.08, possibly earlier than that too. I'm assuming 3.09 was your first LWAMI version.

No model being displayed means the Database is referencing a model that you don't have in your compressed graphics archive. These files should have been added to the archive as part of the installation process. Which means something didn't happen during the installation or the archive was overwritten at a later time.

So, a few questions.... have you reinstalled or re-patched DW since running the mod installer (not be be confused with the mod enabler)?
Do you have path for DW other than ...program files/scs/dw?
__________________
Molon Labe is offline   Reply With Quote
Old 04-29-09, 02:42 PM   #11
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

Just upgraded from 308 to 309

noticed off the bat that helo fired torps while controlling the FFG were having a very hard time acquiring subs.

I switched to 'truth' on the map and dropped a few torps right over a diesell sub in shallow waters 200-300ft...this was the Gulf Breakout mission.

I could not get a torp to acquire a sub or even their countermessures they dropped.

I'd still say I'm a newb with DW, but it didn't seem that difficult in 308.

Just wondering if this is intended..

Otherwise great mod, thank you for your hard work!!!
rotorfib is offline   Reply With Quote
Old 04-29-09, 04:49 PM   #12
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

What class of sub was it?

I'm actually a bit surprised it took this long for a complaint to come out. I rescaled the active SLs a little too much for subs. 3.10 will be closer to where 3.08 was. You should still have no trouble tagging Kilos because they're large for SSKs. Try to drop the torp to put it on side aspect and you should be able to tag the smaller ones too.
__________________
Molon Labe is offline   Reply With Quote
Old 04-30-09, 03:17 PM   #13
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

Hi! Ty for the response and a great mod!!

That was on the Gulf Escape single player mission..there are 2-4 Kilos in that spawn in shallow waters..mostly 200-400ft depths.

Went back and tested with Truth on, dropped several bouys around the subs.

The DIFAR shallows were picking them up once sub was within a couple NM's from them..on the sonar waterfall only the low FQ's were visible, and often only the lowest (even at close prox to bouys).

I did have a little better success with torps and dropping them onto the subs, but still one hit in like 4. It also appears that other AI controled units were having trouble tracking/hitting with torps.

A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
This is a bit 'nit-picking' on my part..This is a great mod and I greatly enjoy playing DW with it and I am greatly appreciative of your work. I'm also not a DW vet, I'm still learning a lot on how to play better
rotorfib is offline   Reply With Quote
Old 04-30-09, 11:02 PM   #14
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by rotorfib View Post
A few other things..not sure if it has anything to do with this mod:

  • Right side of FFG sonar bouy station cannot change bouy mode or scuttle them. The buttons are completely disabled. This is regardless of what 'mode' the station is in (air, ship or both).
That's a stock bug. We haven't played with the interface.

Quote:
  • Helos asked to engage target in map view often do not respond to command.
  • The altitude that helos fly at..sometimes is low, somtimes is high..is there somthing that controls 'how' they fly or is it just random? Helo link is lost very frequently over 20nm out because Helos get stuck flying at low alt, and the don't pop back up to re-establish a link.
Aircraft control is part by doctrine and part by hardcoding. LW did a lot of work getting improving the helo doctrines, which allows them to dip and investigate contacts. But it's not perfect. My best advice for dealing with losing a helo link is to order a recovery, then turn the order off from ASTAC.
__________________
Molon Labe is offline   Reply With Quote
Old 05-01-09, 04:59 PM   #15
rotorfib
Swabbie
 
Join Date: Apr 2009
Posts: 6
Downloads: 4
Uploads: 0
Default

I'm having some serious issues picking up subs with the bouys..maybe its just me...I gave up on the shallow water kilos which had to be right on top of the bouys to detect (1.5-3nm for even a faint detection..to 'go hot').

I moved on to deeper water a N. Atlantic Escort...couple of Project 636B lurking around.

I can not pick them up on sonar bouys at all..nada nothing..now because of the ships I am escorting they are all hot and showing them..but even with the subs right on top (literaly less than 2 - 1nm from bouy) I can't pick out thier signatures one bit.

Okay..so this may not be a LWAMI issue..all your patch notes say is lowered SL on active signatures for the smaller subs...But what do I do than? Fire blind torpedoes in the direction of where I 'think' there may be a sub? (you get a msg during mission saying poss sub 8k meters N of fleet).

I appologize if I'm ranting in the wrong place, any feedback is appreciated =)
rotorfib is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.