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Old 01-18-10, 04:21 PM   #91
Wreford-Brown
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It loaded up with no problems for me with the installation order above.

From the Readme:
If you are using TMT then installation will be:
1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with additional ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Enable 'WB's additional ships - remove Titanic' if you want to take Titanic out of the campaign.
6. Enable 'Merged Campaign', 'Harbor Traffic Lite', 'Black Sea' or 'Indian Ocean' if you use those campaigns.
7. Enable TMT.
8. Enable 'WB's additional ships - TMT fix'.
9. Re-enable any other mods that you want to use.

Hope you've got it working.
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Old 01-18-10, 10:45 PM   #92
frau kaleun
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Quote:
Originally Posted by Wreford-Brown View Post
WB's Mid-Patrol Radio Orders mod will give you radio orders to go to a new patrol area during a patrol.
Hey there,

Looked like fun so I d/led but after reading the included info txt I'm still a bit confused about how to install/enable. Says is JSGME-ready but has to be installed/enabled via SH3Commander and I'm not sure where exactly to put the files. I tried putting in MODS folder in SH3 folder, and then it shows up in JSGME - but I can't find anything in the SH3 Commander interface that will let me enable it, whether I install it through JSGME or not. Am I not putting the files in the right place?

Thanks for your help!
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Old 01-19-10, 04:23 AM   #93
dcb
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WB, thanks alot for your effort to help me, but no go. It still CTDs. I installed SH3 clean, I then installed GWX3 clean, then the mod named GWX3 St Naz and Schluese and then I installed your mod named WB's GWX campaign with 23 additional ships. When I start a new career in the 2nd Flotille, it CTDs. There must be something that escapes me, but I don't know what.
I will stick to standard GWX for the time being.
Once again, thank you.

dcb
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Old 01-19-10, 07:53 AM   #94
Wreford-Brown
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Quote:
Originally Posted by frau kaleun View Post
Hey there,

Looked like fun so I d/led but after reading the included info txt I'm still a bit confused about how to install/enable. Says is JSGME-ready but has to be installed/enabled via SH3Commander and I'm not sure where exactly to put the files. I tried putting in MODS folder in SH3 folder, and then it shows up in JSGME - but I can't find anything in the SH3 Commander interface that will let me enable it, whether I install it through JSGME or not. Am I not putting the files in the right place?

Thanks for your help!
There's another user who had similar problems and JScones and I went through the resolution at posts #7 and 10 at:
http://www.subsim.com/radioroom/showthread.php?t=160172

Hope this helps.

Quote:
Originally Posted by dcb View Post
WB, thanks alot for your effort to help me, but no go. It still CTDs. I installed SH3 clean, I then installed GWX3 clean, then the mod named GWX3 St Naz and Schluese and then I installed your mod named WB's GWX campaign with 23 additional ships. When I start a new career in the 2nd Flotille, it CTDs. There must be something that escapes me, but I don't know what.
I will stick to standard GWX for the time being.
Once again, thank you.

dcb
The only other person who has so far reported problems was a modder who had customised his .cfg files. This caused a conflict but this was solved by a reinstall. I can't think of a reason why your system should CTD with clean SH3 and clean GWX 3, and I'm very sorry that you won't be able to enjoy the mod.

WB
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Last edited by Wreford-Brown; 01-19-10 at 08:25 AM.
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Old 01-19-10, 08:41 AM   #95
frau kaleun
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Quote:
Originally Posted by Wreford-Brown View Post
There's another user who had similar problems and JScones and I went through the resolution at posts #7 and 10 at:
http://www.subsim.com/radioroom/showthread.php?t=160172

Hope this helps.

Yes, thanks! Essentially I'd be using JSGME to mod Commander and not SH3 itself - gotcha.
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Old 01-19-10, 09:15 AM   #96
dcb
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Quote:
Originally Posted by Wreford-Brown View Post
I can't think of a reason why your system should CTD with clean SH3 and clean GWX 3
Maybe it's because I run it under Windows 7, which also caused memory errors and CTDs to other supermods in SH3 (WAC 3, WAC 4) and even SH4 (the Museum CTD of Ops Monsun, blamed on the same memory issues). There was actually a lot of debate on the WAC thread about memory allocation under Vista and Win7, vs. WinXP. The conclusion was that, beyond a certain amount of campaign data, Vista and Win7 tend to crash the game, while XP is more reliable.
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Old 01-24-10, 06:37 PM   #97
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Two revamped mods for you today:

WB's GWX campaign for VonDos' ships v2.4 supercedes v1.9 and supercedes the 'additional 23 ships' mod. The extra ship you're getting is the HMS Queen Elizabeth http://en.wikipedia.org/wiki/HMS_Queen_Elizabeth_(1913) who was active in the Mediterranean and Indian Ocean with minor patrols in the Atlantic. If anyone knows who the builder of this ship model is can they let me know so I can give proper credit?


WB's Mid-Patrol Radio Orders v1.0 adds an additional 70 or so quotes to the main menu screen (English only at this time), supports changes being made when you load the game mid-patrol and encorporates the French and German orders into a single GWX version.
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Old 01-25-10, 04:03 PM   #98
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You've taken the US warships out
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Old 01-25-10, 05:05 PM   #99
Wreford-Brown
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Yes. The US carriers were used almost exclusively in the Indian Ocean but they could show up in any Task Force when randomly scripted.

I'm working on another update which will add the warships back in but have been suffering from instability in the build. Testing is a pain in the a$$ and I've taken a few days to just play the game and get the enjoyment factor back!
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Old 01-25-10, 05:20 PM   #100
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Quote:
Originally Posted by Wreford-Brown View Post
Yes. The US carriers were used almost exclusively in the Indian Ocean but they could show up in any Task Force when randomly scripted.

I'm working on another update which will add the warships back in but have been suffering from instability in the build. Testing is a pain in the a$$ and I've taken a few days to just play the game and get the enjoyment factor back!
Tell me about it....know the feeling only too well.

Too much work and not enough play can make (insert name) a very bored boy
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Old 01-25-10, 05:30 PM   #101
Wreford-Brown
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I've just found a lovely hunting ground off the South American coast. Non-stop tankers and even one convoy made up exclusively of large tankers and liners. Every single ship was at least 10,000 tons (one of them was 83,000), the ocean was over 1000m deep and my IXC fully loaded. It's the odd occasion like this that makes the game so replayable. Beautiful!
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Old 01-31-10, 12:58 AM   #102
frau kaleun
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Quote:
Originally Posted by Wreford-Brown View Post
***New Release 24 Jan 10*** WB's GWX campaign files for VonDos' ships v2.4

WB's GWX campaign for VonDos' ships v2.4 (24 Jan 10)
http://www.subsim.com/radioroom/downloads.php?do=file&id=1476
The link on the Downloads page opens a FF url which tells me:
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
Have tried d/ling a few times over several days, always get the same message. Is there another link to the file? Thanks!
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Old 01-31-10, 01:04 AM   #103
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Quote:
Originally Posted by frau kaleun View Post
The link on the Downloads page opens a FF url which tells me:
The file you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.
Have tried d/ling a few times over several days, always get the same message. Is there another link to the file? Thanks!

You can download it from my Mediafire Site

http://www.mediafire.com/?xzi5qn3dmdd


Greets

Maik
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Old 01-31-10, 05:24 AM   #104
Wreford-Brown
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Thanks, Frau K. I hadn't checked my links and that one is dead .
The direct link is here: http://www.filefront.com/15418349/WB...hips-v2.4.rar/ and I've updated the link on the subsim downloads page.

I'm also working on v2.7 - adding three extra ships.
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Last edited by Wreford-Brown; 01-31-10 at 05:51 AM.
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Old 01-31-10, 12:00 PM   #105
frau kaleun
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Quote:
Thanks, Frau K. I hadn't checked my links and that one is dead .
The direct link is here: http://www.filefront.com/15418349/WB...hips-v2.4.rar/ and I've updated the link on the subsim downloads page.
No probs, thanks!
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