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Old 04-30-10, 01:00 PM   #136
Wreford-Brown
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Every day is a schoolday.
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Old 05-01-10, 01:53 AM   #137
AHS Centaur RIP
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Greetings,
After a many tries, I'm sorry to say I have a problem with Von Dos ships mod for WAC4.1. I have followed every instruction with it first enabled and everything, but always a ctd. There’s enough ship variety to make me worry much but any advice much appreciated. Kind regards, Centaur.
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Old 05-01-10, 03:34 AM   #138
SquareSteelBar
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Quote:
Originally Posted by jimbuna View Post
Your right mate.....I didn't have the heart to say it publicly.

But I must admit to having d/l it again to be doubly sure
I fell already into that trap, too...
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Old 05-01-10, 04:16 AM   #139
Wreford-Brown
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Quote:
Originally Posted by AHS Centaur RIP View Post
Greetings,
After a many tries, I'm sorry to say I have a problem with Von Dos ships mod for WAC4.1. I have followed every instruction with it first enabled and everything, but always a ctd. There’s enough ship variety to make me worry much but any advice much appreciated. Kind regards, Centaur.
I'm not a WAC user and did the mod as a favour for some mates of mine who are.

Trying to error check on a mod I don't use is almost impossible. Try posting on the WAC thread as they may be able to help you out. If there's a known issue I can either correct it or take the mod down.

Sorry I can't be more helpful but I'd rather be honest.
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Old 05-01-10, 05:34 AM   #140
AHS Centaur RIP
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Quote:
Originally Posted by Wreford-Brown View Post
I'm not a WAC user and did the mod as a favour for some mates of mine who are.

Trying to error check on a mod I don't use is almost impossible. Try posting on the WAC thread as they may be able to help you out. If there's a known issue I can either correct it or take the mod down.

Sorry I can't be more helpful but I'd rather be honest.


Thanks so much for being honest I appreciate, mostly though the time and work for the mod, is truly great like all your work, and that you did for a friends especially. Error checking is impossible I really understand too.

As I said though is not great loss to me personally what’s in the super mod, tried everything I can think of. I will ask in WAC 4.1 thread about it though.
Regards, Centaur
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Old 05-01-10, 10:08 AM   #141
Wreford-Brown
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If you have problems try manually adding VonDos' ships one at a time and I'll give you the individual scripted files and talk you through adding them individually to the WAC campaign.
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Old 05-01-10, 07:28 PM   #142
bigboywooly
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Quote:
Originally Posted by Wreford-Brown View Post
bbw's released v6 at: http://www.filefront.com/15819511/GW...a-ships-V6.7z/

It's hidden in his Wilhelmshaven thread (#65)..
Link was replaced in the release post at the same time
Or before even
And yes correct the lighthouse was the only change
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Old 05-02-10, 05:26 AM   #143
AHS Centaur RIP
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Quote:
Originally Posted by Wreford-Brown View Post
If you have problems try manually adding VonDos' ships one at a time and I'll give you the individual scripted files and talk you through adding them individually to the WAC campaign.
Wreford thank you so much, putting in each ship is so wonderful idea to solve this VON DOS for WAC ctd problem, with your whole mod. Mostly though for the help supporting scripts really help me to do so, I have to say greatly appreciated.
The WAC thread is quiet of late too so sadly waiting.
Best wishes.
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Old 05-02-10, 07:34 AM   #144
Wreford-Brown
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Let me know which ships you've got working and I'll start preparing the _SCR files.
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Old 05-03-10, 02:50 AM   #145
AHS Centaur RIP
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Quote:
Originally Posted by Wreford-Brown View Post
Let me know which ships you've got working and I'll start preparing the _SCR files.
The whole mod crashes on enabling, not individual ships with WAC 4.1, every one of them are all good though, and such a fine idea to put them in separately. I did always feel strange about Titanic with it though. Only ones that dont ctd are already in the super mod. Thanks so much for the help and _scr files. Regards, Centaur.
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Old 05-04-10, 05:15 PM   #146
Wreford-Brown
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Default Update to a couple of mods

evan82 kindly gave me permission a while back to include his waterstreams in the XXI 1939 mod and I've finally got around to merging our mods.
The new version is XXI 1939 v1.1

I've also adjusted my Warning Orders (SH3 Cmdr) mod to reduce the chances of getting a cut off message on your loading screen.
The new version is Warning Orders (SH3 Cmdr) v1.3
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Old 05-11-10, 03:32 PM   #147
Wreford-Brown
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Default [REL] WB's Combimod

Having spent a bit of time digging into JScones' SH3 Commander I have found a way to use it to make all of my mods compatible with almost any supermod, mod or combination of mods. It does this by changing just individual lines in SH3 rather than overwriting the entire file.

This means that the old compatibility issues should be a thing of the past, as any modder can now create a mod that just changes individual lines rather than overwriting complete files. With just a little bit of work, modders could be creating mods that add a small number of lines to static settings.cfg rather than a mod which overwrites the whole base file. This has huge implications for files such as basic.cfg which are shared by a large number of mods.

This first go at a mod which uses my new found knowledge initially enables a fix for SH3 by adjusting the periscope depth of the Type IIA and IID to ensure the conning tower remains underwater in rough seas.
It then gives you the following additional mods:
1. Deck Gun Range. This adjusts the setting for 'Short Range' for your deck gun to 1500m rather than the default 1000m. No more nasty surprises from jimbuna's Q-ship!
2. Decks Awash. This replaces the 'Snorkel Depth' (; key) setting for your U-boat to allow you to sail with decks awash.
3. Fuel Economy. This replaces the speed setting for 'Ahead One Third' (number 2 key) with the most fuel economic setting for your U-boat.
4. Renown Replacement. This replaces the GWX renown for reaching your patrol grid (nil) with stock SH3 values.

This mod is JSGME ready but must be installed in SH3 Commander. If you try and apply it straight to SH3 it will not work. Once the Combimod is enabled, mods must be installed in the following order:
1. WB's Deck Gun Range
2. WB's Decks Awash
3. WB's Fuel Economy
4. WB's Renown Replacement
You can use any or all of these mods, so if you want to use Decks Awash and Renown Replacement simple enable the Combimod followed by 2 and 4.

Get the Combimod here

Message to other modders:
If you have a mod that just adjusts files rather than adding them, send me a PM and I'll try and include it in updates to this mod.

If you like this mod, how about donating just $1 to subsim? If 600 users give $1 apiece, it'll keep subsim afloat for another month...

Credits:
JScones - I'm continuing to learn just how powerful JScones' utilities are for SH3 and I get more and more impressed every day. Thank you once again, Jaesen, for putting the time and effort into JSGME and SH3 Commander and sharing them with the community.
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Old 05-11-10, 06:43 PM   #148
frau kaleun
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Quote:
Originally Posted by Wreford-Brown View Post
JScones - I'm continuing to learn just how powerful JScones' utilities are for SH3 and I get more and more impressed every day. Thank you once again, Jaesen, for putting the time and effort into JSGME and SH3 Commander and sharing them with the community.
Ditto. I'm already using Commander to make minor adjustments to the game where a complete file overwrite would seem excessive or might cause problems with other mods that need to tweak the same files in order to work.
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Old 05-17-10, 02:19 PM   #149
Wreford-Brown
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Default [REL] WB's extra ships for Wilhelmshaven campaign v2.4b

The latest version of this mod adds even more extras to bbw's GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 mod:

It adds meduza's new St Nazaire map
It scripts all of VonDos's ships except the Titanic into their historic locations (Titanic caused CTDs ).
It scripts the HMS Queen Elizabeth into its historic locations.
It scripts Mikhayl's Luftwaffe Rescue Buoy into the campaign.
It adds jimbuna's Q-ship.
It scripts AH_Thor's SPS Churruca into the campaign.
It scripts AOTD_MadMax's USS Enterprise and USS Saratoga (converted by yamatoforever) into the campaign.

It also contains the following optional mods:
TMT ThomsensShips fix to allow this mod to be compatible with TMT and/or ThomsensShips
Hitman's GWX Mediterranean Campaign which will reduce load times for the Mediterranean campaign.
WB's Mission Orders Lite which dramatically reduces the number of radio messages.

Enjoy!
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Old 05-27-10, 05:13 PM   #150
Wreford-Brown
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Default [REL] WB's VIIA and WB's Play it your way

Just doing some housekeeping and need to add my two latest releases:

WB's VIIA:

Before anyone gets too excited, this is not a graphic representation of a VIIA but adjusts the values of a VIIB to simulate a VIIA.

I also need to thank SailorSteve who gave me the idea.

This mod simulates a VIIA by adjusting the following values:
11 torpedoes
No external reloads
No rear tube reloads
Reduced range compared to VIIB
Reduced speed compared to VIIB
Adjusted displacement and engine power to simulate VIIA
The VIIA had one external torpedo tube at the rear - I've simulated this by leaving just one internal torpedo in the rear tube.

There are two versions of the mod. One is a standard JSGME version to allow you to manually change your VIIB into a VIIA. The second is a SH3 Commander version which will give you a VIIA at the start of the war then change it back into a VIIB on 11 Mar 40, the date at which the VIIB became more prevalent.

All changes are to the behavior of the u-boat and there are no changes to the VIIB model - on the outside it'll still look like a VIIB.

WB's Play it your way:

This SH3 Commander mod gives you any u-boat in any year costing no renown. The only equipment you'll have to to work out for yourselves is torpedoes (try Wolfies Tweek Pak). It's an SH3 Commander mod so should be compatible with any supermod, mod or combination of mods including vanilla SH3.
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