SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
03-28-20, 12:39 AM | #1 |
Seaman
Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
|
Thank you for the reply!
Based on that explanation, it sounds like enabling it might be a good idea. Although, the manual recommends only using that mod when transitioning in/out of Europe or the Orient. I also don't plan on using alternate flotillas. So I guess I'm not sure which way to go for my first career haha. On a side note, are there any known conflicts between 'Merged Campaign' and 'HSIE' fix? I assume they work fine together but I just thought I'd check to make sure. Thanks again. Good hunting! Last edited by Malwulf; 03-28-20 at 01:24 AM. |
03-28-20, 04:46 PM | #2 | |
GWX Project Director
|
Quote:
I think you got a little bit confused but no worries. The nice thing about the GWX - Merged Campaign optional mod is that if you do use it, you can leave it enabled and not have to remember to enable this campaign or that campaign. You can go anywhere in-game and have it all. The included GWX - Alternative Flotillas is a separate matter. We couldn't make every flotilla usable at the same time. So depending which flotilla or U-boat you want, you may need to enable the GWX - Alternative Flotillas mod. |
|
03-29-20, 01:40 AM | #3 |
Navy Seal
|
About this merged campaign mod, can we activate it anytime while in bunker?
Or do we must activate it at career start only?
__________________
|
03-29-20, 10:53 AM | #4 | |
GWX Project Director
|
Quote:
At career start is best, but you can certainly activate it anytime while in your bunker. |
|
03-29-20, 11:36 AM | #5 |
Navy Seal
|
Ok, thanks Kpt!
__________________
|
03-29-20, 10:20 PM | #6 |
Seaman
Join Date: Apr 2019
Posts: 39
Downloads: 10
Uploads: 0
|
Thank you all so much again for the assistance! I think I finally got this part sorted out haha.
Happy hunting! |
03-29-20, 10:34 PM | #7 |
GWX Project Director
|
It was our pleasure, Malwulf.
|
|
|