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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#661 |
Ensign
![]() Join Date: Feb 2013
Posts: 222
Downloads: 156
Uploads: 0
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I PM'd Geoff and asked him to update the link! Gmail blocks attachments with .exe or .dll extensions.
![]() Christopher Tarana The link here is working now I just tested it! Last edited by ChristopherTarana; 04-15-22 at 12:31 PM. |
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#662 |
Ensign
![]() Join Date: Feb 2013
Posts: 222
Downloads: 156
Uploads: 0
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I'm going upload the file here to SubSim.com!
![]() Christopher Tarana |
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#663 |
Ensign
![]() Join Date: Feb 2013
Posts: 222
Downloads: 156
Uploads: 0
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https://sub-commander.en.uptodown.com/windows
This is for the newest Version of the Simulation! ![]() Christopher Tarana |
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#664 |
Stowaway
Posts: n/a
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could you update the website to download it
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#665 |
Swabbie
![]() Join Date: Feb 2023
Location: Em algum lugar do BRASIL.
Posts: 12
Downloads: 37
Uploads: 0
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I started playing Sub Commader in 2023 and fell in love with the realistic way to drive a sub, a real pity that development stopped, I think that today it would be the most realistic sub simulator and close to reality due to its complexity. today even with some bugs I still feel motivated to play, is there something like this? I don't think so.
I SPEAK FROM BRAZIL. and use google translate. |
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#666 |
Gefallen Engel U-666
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Samwelder!
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__________________
"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#667 |
Swabbie
![]() Join Date: Feb 2023
Location: Em algum lugar do BRASIL.
Posts: 12
Downloads: 37
Uploads: 0
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Am I the only one who noticed that the fuel gauge doesn't exist on the panels?...
I ran out of fuel in the Pacific (Foxtrot)...tragic for my crew. ![]() |
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#668 |
Swabbie
![]() Join Date: Feb 2023
Location: Em algum lugar do BRASIL.
Posts: 12
Downloads: 37
Uploads: 0
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•The radio should be more active, as it is the only form of communication between the command and the Submarine. An S.O.S system or attack support request, both by the AI (allies) and the player, even if for a small area triggered nearby allied units to come help just like in the Das Boat movie would be great for experience. "Sometimes we feel alone in the immensity of the ocean". "Communication is essential".
•Missions should vary more like "a coordinated attack on an enemy port (attack along with the AI in convoy)", "escort a cargo ship to another port, or strategic point on the map", "help defend a port ally of an enemy onslaught". The Blitzkrieg tactic works! •Perhaps an anti-aircraft weapon would go down well, as most of the old Subs had this weaponry. U-B models TYPE IXA, VII-C, and others. "If there are planes in the air, there is a way to shoot them down". •You should seriously think about putting a skill or something related to "DOCTORS", as every submarine or crew has at least one medic on board. •A port system that does not revive, but recruits new units to replace crew casualties. To add more realism and reality to Subsim. •A perhaps absurd suggestion is to be able to capture enemy ports with allied attacks, maybe even a mission about that, after all, we are in War, aren't we?. Maybe occasionally so it doesn't become a game of conquering territories. ■Perhaps this is the only game that really immerses me in the game's universe. A sad ending. It had enormous power, but if Geoff returns or passes the baton to another developer these suggestions will not be lost. I would love to see this project evolve and not stay on ICE. |
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