SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-16-13, 09:19 PM   #271
Windir
Swabbie
 
Join Date: Feb 2013
Location: Norway
Posts: 14
Downloads: 37
Uploads: 0
Quote:
Originally Posted by volodya61 View Post
maybe it make sense to add our fixes to this page?
What is your fixes?

Quote:
Originally Posted by volodya61 View Post
there are 'regular' versions (standart and TDW's mods compatible) - http://www.subsim.com/radioroom/show...&postcount=130

there is 'no hydrophone on surface' version - http://www.mediafire.com/?c52qo9gmzvtfc3v

Thank you
<-Bear with me guys ,i`m a Nub

If i understand this right the links above are fixes to the R.E.M_by Xrundel_TheBeast_1.2 mod?
do i enable this on top of the R.E.M_by Xrundel_TheBeast_1.2 mod or replace it?

I enabled the R.E.M mod a cuple of days ago and since then i have had no hydro on surface, witch i like of course. so why should i download/enable this?
Windir is offline   Reply With Quote
Old 03-17-13, 01:20 AM   #272
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,748
Downloads: 456
Uploads: 0


Default

Windir, just activate R.E.M. - hydrophone mute for player fix (TDW compatible) on top of regular REM, if you want your hydro on surface.
Only works with hydro able to hear on surface of course (not rotative one).

http://www.subsim.com/radioroom/show...&postcount=130

Don't use the TDW ship inertia mod in your list, if you have it!
For some mysterious reason, it screw up the hydrophone hearing...for many users.

See how i put both REM in my list: http://www.subsim.com/radioroom/show...20&postcount=1
Fifi is offline   Reply With Quote
Old 03-17-13, 04:07 AM   #273
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Hi Fifi,

When I try to download this mod on game front I get an "error message" (404 forbiden).

So, would you please update your post "grosse compile" on mille-sabord.com with a workable link ?

Many thanks in advance,

Regards

John (James)
jean74 is offline   Reply With Quote
Old 03-17-13, 06:22 AM   #274
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,748
Downloads: 456
Uploads: 0


Default

Hi Jean, here you can download the REM hydrophone mute for player fix (TDW compatible): http://www.mediafire.com/download.php?4onmxnj9u2jy8nc
Fifi is offline   Reply With Quote
Old 03-17-13, 12:59 PM   #275
Windir
Swabbie
 
Join Date: Feb 2013
Location: Norway
Posts: 14
Downloads: 37
Uploads: 0
Quote:
Originally Posted by Fifi View Post
Windir, just activate R.E.M. - hydrophone mute for player fix (TDW compatible) on top of regular REM, if you want your hydro on surface.
Only works with hydro able to hear on surface of course (not rotative one).

http://www.subsim.com/radioroom/show...&postcount=130
Ok i see ,i was thinking of the rotating one cuz i haven`t unlocked the other hydro types yet.

Thanks for clearing that up for me
Windir is offline   Reply With Quote
Old 03-17-13, 01:15 PM   #276
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Hi Jean, here you can download the REM hydrophone mute for player fix (TDW compatible): http://www.mediafire.com/download.php?4onmxnj9u2jy8nc
Many thanks Fifi for your kind reply. I have no problem to download the fix But I can't download the REM regular base mod on gamefront !!!

REM hydrophone mute for player fix (TDW compatible) could it be used without the REM regular base mod ?

Many thanks another time for your help and reply,

Regards

Jean
jean74 is offline   Reply With Quote
Old 03-17-13, 01:21 PM   #277
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by jean74 View Post
Many thanks Fifi for your kind reply. I have no problem to download the fix But I can't download the REM regular base mod on gamefront !!!

REM hydrophone mute for player fix (TDW compatible) could it be used without the REM regular base mod ?

Many thanks another time for your help and reply,

Regards

Jean
Re-up by Trevally on subsim:
http://www.subsim.com/radioroom/down...o=file&id=4002

enable the REM fix on top of the main mod
gap is offline   Reply With Quote
Old 03-17-13, 04:04 PM   #278
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,748
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by jean74 View Post
REM hydrophone mute for player fix (TDW compatible) could it be used without the REM regular base mod ?
Nope ------------>

Quote:
Originally Posted by Gap
enable the REM fix on top of the main mod
Fifi is offline   Reply With Quote
Old 03-17-13, 04:49 PM   #279
jean74
Medic
 
Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Re-up by Trevally on subsim:
http://www.subsim.com/radioroom/down...o=file&id=4002

enable the REM fix on top of the main mod
@Gap
Many thanks Sir for the information and for your help. I am stupid because I didn't think to have a look into the download section.

I take it !!!

Quote:
Originally Posted by Fifi View Post
Nope ------------>
@Fifi
Thank you for your reply and for the information.

Best Regards,

Jean
jean74 is offline   Reply With Quote
Old 03-17-13, 05:02 PM   #280
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by jean74 View Post
@Gap
Many thanks Sir for the information and for your help. I am stupid because I didn't think to have a look into the download section.

I take it !!!
Don't mention it, we are here for helping each other
gap is offline   Reply With Quote
Old 04-20-13, 03:57 AM   #281
Bathrone
Ensign
 
Join Date: Jan 2007
Posts: 234
Downloads: 82
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Re-up by Trevally on subsim:
http://www.subsim.com/radioroom/down...o=file&id=4002

enable the REM fix on top of the main mod
Hi Everyone

Thanks for the mod but the lack of version control is killing me here guys with trying to deal with establishing the right configurations. I downloaded the main file and since Sobers mod profile made mention of a patch I went looking for it.

REQUEST : Please can you make mention in the first post that revision 1.2 isnt the latest and there is a patch. Without Sobers profile I would have missed it as the opening posts dont show theres a patch.

My other issue is the way that the patch is configured. Sobers mod profile looks for a directory called "R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible" which is one of the four included directories in the patch. The problem is that one of the other directories is "R.E.M_by_Xrundel_TheBeast_1.2" which if I move into my MODS directory will overwrite the real revision 1.2 files. I realise it could be overwritten but thats bodgy and open to much confusion later on with the loss of control on version management.

The other thing I wondered, is do I just need the "....IRAI compatible" directory and not the original "..TheBeast_1.2" directory? If so, it stands to reason those files were included for a reason so I think I do need them but theres no clear instruction on whats happening with your configuration items.

REQUEST: Can you supply patches in a way like TDW does please? Keep each one version controlled using a specific directory structure. If its not needed afterall, then a patch only needs the binaries that have changed and it shouldnt be in the patch archive.

I'm deeply grateful for the mods, just some attention in this space would greatly simplify sharing the awesomeness of the mods with others

As a temporary work around Im going to merge both the "...IRAI compatible" dir that Sobers mod profile looks for and bring across the "...TheBeast1.2" new files into that dir, please advise if thats going to be a wrong configuration.
Bathrone is offline   Reply With Quote
Old 05-05-13, 04:29 PM   #282
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 198
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Windir, just activate R.E.M. - hydrophone mute for player fix (TDW compatible) on top of regular REM, if you want your hydro on surface.
Only works with hydro able to hear on surface of course (not rotative one).

http://www.subsim.com/radioroom/show...&postcount=130

Don't use the TDW ship inertia mod in your list, if you have it!
For some mysterious reason, it screw up the hydrophone hearing...for many users.

See how i put both REM in my list: http://www.subsim.com/radioroom/show...20&postcount=1
I found.

The problem with ship_inertia.
This mod decreases the value "eng_power" of some ships. inside .sim file.

for example:

C1-B type medium merchant.
default value: eng_power 4000 <------ is heard by the hydrophone.
ship_inertia value: eng_power 1200 <---- not hear anything by the hydrophone.

Tested.
Macardigan is offline   Reply With Quote
Old 05-05-13, 04:33 PM   #283
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by Macardigan View Post
I found.

The problem with ship_inertia.
This mod decreases the value "eng_power" of some ships. inside .sim file.

for example:

C1-B type medium merchant.
default value: eng_power 4000 <------ is heard by the hydrophone.
ship_inertia value: eng_power 1200 <---- not hear anything by the hydrophone.

Tested.
Good finding

Could you pinpoint the power threshold below which ship's sound gets inaudible?
gap is offline   Reply With Quote
Old 05-08-13, 05:30 PM   #284
Macardigan
Engineer
 
Join Date: Mar 2012
Posts: 219
Downloads: 198
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Good finding

Could you pinpoint the power threshold below which ship's sound gets inaudible?
Hello again gap.

I have not checked, to do so you have to take a ship and change settings / test / change settings / test .... 15 years xDD changing values​​.

No. seriously.
How it works: Suppose a ship is heard by the hydrophone in all its speed range. From 1 knot to 15 knots. If your eng_power is 4000 and we started down this value, then start to lose sound in one knot. If we go down more its value will lose sound at 2 knots, more and lose sound down to 3 knots, ..., 4, 5 ... until it runs without sound.


--------------------------------------------------------

Hola gap,

No he mirado a qué valor se queda sin sonido porque toma mucho tiempo. Yo los fuí bajando o subiendo para hacer el mod.

A ver si te haces una idea:

Un buque se escucha por el hidrófono en todo su rango de velocidades. De 3 a 15 nudos.
Si comenzamos a bajar el valor eng_power entonces comenzará a perder sonido a 3 nudos. Si lo bajamos más, perderá sonido a 4. y así sucesivamente hasta quedarse sin sonido totalmente incluso a 15 nudos.
__________________
.
.
.
.
.
.
my mod:
RPM Hydrophone 2.2 (updated July/06/2013)
http://www.subsim.com/radioroom/showthread.php?t=205625
.
Macardigan is offline   Reply With Quote
Old 05-08-13, 05:38 PM   #285
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,748
Downloads: 456
Uploads: 0


Default

Quote:
Originally Posted by Macardigan View Post
I found.

The problem with ship_inertia.
This mod decreases the value "eng_power" of some ships. inside .sim file.

for example:

C1-B type medium merchant.
default value: eng_power 4000 <------ is heard by the hydrophone.
ship_inertia value: eng_power 1200 <---- not hear anything by the hydrophone.

Tested.
That would be awesome if you could fix the "ship inertia" mod issue
Fifi is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:07 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.