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Old 09-30-12, 01:34 PM   #1
BIGREG
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Join Date: Oct 2005
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[TEC] How to use: TheDarkWraith .GR2 Editor

Hello

All thank must be done to: TheDarkWraith and Privateer

I get try to explain you,how to use the fabulous TDW .GR2 editor
and how to add/change objects and textures ...

First here the two TDW .GR2 editor versions, with i work :

Version 1.1.272.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_272_1.zip
(used to export/import and for displace bones/meshes)

Version 1.1.265.1 : https://dl.dropbox.com/u/99234496/TD..._1_1_265_1.zip
(used for add new materials/textures)

Before you begin, if you know what file (. GR2), you want to change ,you need to create a folder for your mod with the same path...



Now,we can open the TDW .GR2 Editor...




Displacement of the mouse...




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~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 10-01-12 at 05:22 AM.
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Old 09-30-12, 01:35 PM   #2
BIGREG
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Here some links to download the sofware,i use frequently (all are free) :

Autodesk 3DsMax : http://usa.autodesk.com/3ds-max/ (Normaly : one year free for student and 30 day free trial version...)

Wings3D Manifold : http://s331378245.onlinehome.us/manifoldlab_releases/
Last Beta version : wings-1.4.1.2012-06-03---14-17 : http://s331378245.onlinehome.us/manifoldlab_daily/

PainDotNet : http://www.getpaint.net/download.html#download

Gimp : http://www.gimp.org/

DxtBmp : http://www.btinternet.com/~mnwright/programs/dxtbmp.htm

xNormal : http://www.xnormal.net/Downloads.aspx

To start simply, we'll just change the texture of the floor, it will only be used in this room...

For make this easier for the beginner,we get use the great PVC Floor from GAP : http://www.subsim.com/radioroom/showthread.php?t=198715

After download/unzip the files,we'll copy / paste the textures in our folder we created previously, and rename them...



After ,the best is to enable the mod with JSGME to have the new textures in the SH5 folder ...



Next step : add the textures links to the .GR2 editor ...



Rest,to change the materials...For that,we go rename them...







Ingame...









The next lesson : Create a new Material "Menu" ...

But before we will: create a Bump texture and convert the textures in .DDS (including one with an Alpha channel ...)

The textures to download : https://dl.dropbox.com/u/99234496/CapBed.zip
Note: unzip and copy/paste the textures in your mod folder with the other (with the Floor_PVC...)

You need : xNormal and DxtBmp ... the links are in this Post

1 - create a Bump texture with xNormal ...



Note: I have use a "Smooth" value: 5.0000 for do you good see the relief ...

2 - Convert the .Bmp to .DDS with DxtBmp ...



After ,you can delete the two .Bmp textures and enable the mod ... (If the mod is enable: disable and enable it to transfer the new textures in the SH5 folder...)

3 - Open the 1.1.265.1 GR2 Editor...





Very important ! ,Before we continue, show or download this "list" to understand (a little) the "schmilblick" : https://dl.dropbox.com/u/99234496/Te...20Room_QR1.jpg
(i can not post as a picture this is too long...) and this is why, i have take many time ...

__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 10-03-12 at 01:07 PM.
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Old 09-30-12, 01:51 PM   #3
BIGREG
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Now how to add the new material ...



For the last Capitain Bed chapter :The UVs ,you need this software : LithUnwrap : http://www.geeks3d.com/20090303/lith...r-for-windows/

But,before export/import ,you need to create 2 folders (with also subfolders)

1 - " Import " with a subfolder " CapBedImport "
2 - " Export " with a subfolder " CapBedExport "



After,Open the .GR2 editor version 1.1.272.1



Open LithUnwrap ...



Note : LithUnwrap can make many more ... (other UV mapping modifier,optimize the meshes etc ...)

Go back in the .GR2 editor...




Et voila ...












For, wait ... (be sure to set your eyes before ...)

What do you see

__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 10-07-12 at 08:56 AM.
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Old 09-30-12, 02:21 PM   #4
BIGREG
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Here the Bones Tutorial :
(Targor will be happy )




Last edited by BIGREG; 10-11-12 at 04:20 AM.
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Old 09-30-12, 02:26 PM   #5
BIGREG
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reserved
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 10-01-12 at 10:46 AM.
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Old 09-30-12, 02:43 PM   #6
BIGREG
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Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Default

reserved
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 10-01-12 at 10:46 AM.
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