SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Sub Commander
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-11-14, 07:42 PM   #1
P-Dup
Swabbie
 
Join Date: Jun 2014
Location: Cologne, Germany
Posts: 7
Downloads: 0
Uploads: 0
Default

What exactly does the Turbine Generator do and what happens if it is damaged or destroyed?
P-Dup is offline   Reply With Quote
Old 11-12-14, 03:09 AM   #2
zog081
Bilge Rat
 
Join Date: Nov 2014
Posts: 1
Downloads: 0
Uploads: 0
Default anti submarine warfare

Hello,

I registered to ask this one question.

I have no trouble sinking surface targets, radar use, periscope use, and sonar target identification.

I generally have found the weapons system control panel to be difficult to use.

Now I get to the nut. I can see incoming torpedoes from enemy submarines in the weapons system control panel, but cannot find the enemy subs themselves. what I have yet to figure out is how to target enemy subs.

please advise, I can identify them from sonar, I can see their incoming torps, but I cannot see them to target them and return fire. just laying a spread in the direction of incoming fire is not effective.

Maybe something like an active sonar pulse to identify submerged targets?
Or am I missing something obvious?

That said, excellent game, great work so far. and thank you!
zog081 is offline   Reply With Quote
Old 11-15-14, 01:19 AM   #3
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 197
Downloads: 27
Uploads: 0


Default

Quote:
Originally Posted by P-Dup View Post
What exactly does the Turbine Generator do and what happens if it is damaged or destroyed?
The turbine generator generates electrical power from the steam produced in the reactors. Basically, the more damaged it is the less efficiently the power will be converted (meaning less power is available for pumps, radar etc.), and if it is completely destroyed, no electrical power will be generated from the reactors. The power lost in the turbine generator is listed as 'INEFFICIENCY' in the power summary display on the power systems control panel.

Quote:
Originally Posted by zog081 View Post
Hello,

I registered to ask this one question.

I have no trouble sinking surface targets, radar use, periscope use, and sonar target identification.

I generally have found the weapons system control panel to be difficult to use.

Now I get to the nut. I can see incoming torpedoes from enemy submarines in the weapons system control panel, but cannot find the enemy subs themselves. what I have yet to figure out is how to target enemy subs.

please advise, I can identify them from sonar, I can see their incoming torps, but I cannot see them to target them and return fire. just laying a spread in the direction of incoming fire is not effective.

Maybe something like an active sonar pulse to identify submerged targets?
Or am I missing something obvious?

That said, excellent game, great work so far. and thank you!
It's not obvious, and I think a lot of people have missed this:

Selecting a target on the sonar screen (by pressing T) will 'track' the target exactly as if it was selected on the weapon systems control panel. So if you select the target on the sonar, then switch to the weapon systems panel (or periscope) and fire a torpedo, the torpedo will automatically steer towards the target. The target will not be marked on the map, but your sub is tracking it nonetheless.

Hopefully this clarifies things. Active sonar might be added soon anyway, which will change the sonar targeting system slightly.
TheGeoff is offline   Reply With Quote
Old 02-05-15, 05:25 PM   #4
Austin90
Nub
 
Join Date: Mar 2013
Posts: 2
Downloads: 5
Uploads: 0
Default

First of all, I ended up coming back just to say that I'm enjoying your game.

If I send a crewmate to pick up an item from storage, does this automatically equip? because one time my reactor decided to go full "nope" on me, had to shut it down, got someone to equip the radiation suit after radiation has gone from the thousands to the 10s just to make it stable enough while I head back to port.

Second - If my reactor is damaged and have to be shut down, when I go to port, does it get repaired then?

Me and the crew always end up with a nuclear problem, the coolant just dies on us.
Austin90 is offline   Reply With Quote
Old 02-05-15, 09:06 PM   #5
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,360
Downloads: 180
Uploads: 1
Default

Quote:
Originally Posted by Austin90 View Post
First of all, I ended up coming back just to say that I'm enjoying your game.

If I send a crewmate to pick up an item from storage, does this automatically equip? because one time my reactor decided to go full "nope" on me, had to shut it down, got someone to equip the radiation suit after radiation has gone from the thousands to the 10s just to make it stable enough while I head back to port.

Second - If my reactor is damaged and have to be shut down, when I go to port, does it get repaired then?

Me and the crew always end up with a nuclear problem, the coolant just dies on us.
When you send someone to pick up some equipment, they automatically carry it/put the item on, so they will be walking round carrying a toolbox and wearing a radiation suit/gas mask/SCBA gear, if they have collected it.

Second, when you repair in port everything is fixed, including borked reactors and dead crew members.

I deal with reactor pump failures/coolant leaks by surfacing the boat, closing all ventilation valves except the reactor room and opening the main induction valve. Also, lower the running speed of the affected coolant pump. This helps minimise the amount of coolant that is lost and radiation that is leaked. Then get someone suited and booted and in there quickly to repair the damage before it all gets too nasty.
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
Old 08-09-15, 01:33 PM   #6
Panos1221
Swabbie
 
Join Date: Aug 2015
Posts: 7
Downloads: 13
Uploads: 0
Icon9 Changing the resolution?

Uhm one question its more about the game options is there any way to change the resolution cause on my screen the windows is so much small and I cant see anything?
Panos1221 is offline   Reply With Quote
Old 08-10-15, 02:04 AM   #7
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,938
Downloads: 22
Uploads: 0


Default welcome aboard!

Panos1221!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 08-10-15, 03:25 PM   #8
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,344
Downloads: 63
Uploads: 13


Default

Welcome to SubSim Panos1221
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.