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08-03-17, 10:26 PM | #2 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
The Seawolves and at least one of the Los Angeles class had earlier versions of WAA, and who knows what new stuff the ones on the Virginias can do, but unfortunately given the way that sonar works in this game, there's really no other way to do this aside from just pumping up the detection range to insane levels (I don't know of anything that can be changed in the game to make a platform/sensor better able to localize contacts). As far as NSSN, the actual boats are classified as SSNs in the Navy (USS Virginia SSN-774) but the Virginia was created under the "NSSN" (New SSN) Program, which at different times was known as the FAS (Future attack submarine) program or Project Centurion. The basic gist of this is that after the Cold War ended, the need for the Seawolf (the ultimate Cold War submarine) basically ended and the government wanted it axed because it was expensive. This had been tried many times earlier even with the Los Angeles class (which were much bigger than their predecessors and also much more expensive). So FAS/NSSN came into being as a more affordable replacement for the Seawolf (and by extension earlier Los Angeles class boats that were going to be retired). At the same time, the Navy didn't want to give up all the new capabilities they had in the Seawolf (which had also cost lots of $$$ to develop) so the NSSN was basically "how can we have our cake and eat it to?" get most / all of what we had in the Seawolf at less money. All things considered though, they've done a great job with the Virginia class (highly capable, on time and often under-budget) and I hope you're proud to have been a part of it (also please compare this to stuff like what's going on with the F-35 or even the new Aircraft Carrier). Lastly with the Mk 48 (I assume we're talking about the CBASS Mod 7 or a variation of this but who even knows anymore) my understanding (as someone who just has passing knowledge of the subject) is that it looks at narrow-band frequencies to determine this but I may be quite wrong on this. Either way, while its probably possible to program something like that, it goes well outside of the scope for what would have been available in 68-84 (or even the 90s if KFG goes that far) so I wouldn't expect to see anything like that officially unless KFG does some type of modern DLC. I don't expect it to be something that a modder would be able to do in the game either but I guess you never know.
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Last edited by The Bandit; 08-03-17 at 11:49 PM. |
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