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Old 11-08-12, 07:11 AM   #181
Sepp von Ch.
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Quote:
Originally Posted by fitzcarraldo View Post
In my installaton, v7 works fine with SuperPens 5.1.

Regards.

Fitzcarraldo
Hi fitzcarraldo, thanks for reply. This v7 works without problems with jimbuna´s Wac Animated Sub Pens interior start for GWX too?
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Old 11-08-12, 07:14 AM   #182
Sepp von Ch.
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Aces, I know that you hate probably this question "when", but would be possible to have your Super Turms v7 as Christmas gift? Can´t wait the new version of this great mod.
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Old 11-08-12, 07:16 AM   #183
Aces
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Hi mate, it depends on "Which" Christmas you are referring to, almost certainly not for Christmas 2012 but there's a fair chance before Christmas 2013

Oh, and it also depends on to what extent I choose to have a "life", the state of my health (mental and physical), the state of my marriage, the state of my PC (always a bit of a lottery), the state of the world economy (just kidding) etc.
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Old 11-08-12, 08:35 AM   #184
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Quote:
This v7 works without problems with jimbuna´s Wac Animated Sub Pens interior start for GWX too?
Not in Kiel due to the importation of the Kiel layout from LSH. You will find yourself starting from the shore instead of the tender.

from the readme
Quote:
Moved Uboat starting position to a tender - historically in Kiel they would have left either from the victualling depot ( not ingame ) or a depot ship
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Old 11-08-12, 10:26 AM   #185
Aces
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oops ignore this posting
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Old 11-08-12, 10:28 AM   #186
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Also always please keep in mind that "Aces' St.Nazaire Super Pens v5.1 GWX Version" is designed ONLY for St.Nazaire (the clue's in the name of the mod ). It won't work with any other port.

Regards

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Old 11-08-12, 12:21 PM   #187
Sepp von Ch.
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OK, then is V5 better, because it works with jimbuna´s Wac Animated Sub Pens interior start for GWX mod everywhere.
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Old 11-08-12, 02:04 PM   #188
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I enjoy taking the free cam around Kiel looking at all the work they put into it, very impressive.

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Old 11-10-12, 11:46 AM   #189
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Good stuff, thanks.
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Old 11-10-12, 02:47 PM   #190
Aces
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My pleasure, hope you enjoy using it.

Kind Regards

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Old 11-14-12, 04:17 PM   #191
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Hello everyones ! I am new here and this my first real post.

I have an issue with this mod, where i can ask for help ?

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Old 11-14-12, 11:43 PM   #192
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This is the place to ask.
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Old 11-15-12, 04:36 AM   #193
Aces
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Indeed it is!,

What problems are you having mate?.

As a start please post you mods list from JSGME.

Regards

Aces

PS. The mod is designed to work with GWX3 so you will need to have installed this first.

Last edited by Aces; 11-15-12 at 06:05 AM.
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Old 11-15-12, 06:32 AM   #194
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Hello

I have GWX 3.0.
Everything seem to work fine except the typ7c u-boat (I can load single mission but those with a typ7c just doesnt work and the "naval academy" work) Windows says error is coming from "ntdll.dll"

My mods list:

-GWX - Captain America's Officer Icons
-GWX - Enhanced Damage Effects
-GWX - Main movie - 'Das Boot'
-GWX - No Medals on Crew
-Capt. Teach's Color Icons
-Rapt0r's Instruments V3.5
-Rapt0r's Das Boot Interior
-Torpedo_damage_Final_ver2
-Foam by Duval
-SH-5 Water for SH-3 Ultimate V10 16km
-Torpedo_HAHD_GWX version 1024
-FM_NewInterior_V1.0 + CCoM_8.x_Bug_Hecktorpedoraum_v1.0
-Offiziersmtze_ohne_emblem
-BMW-R75 v.1 by TP
-Pascal_portpeople
-New_Uboat_Guns_1[1].2
-Testpilots_Typ_7B_Boot_V3_Beta
-Hitman_U-505_Compass_Grap0
-b25_SF_Grass_Full_V2
-B25_ConningTower
-Waterstr+Exhaust-CombiV2.3
-GWX_DFa-Flag&Pens_2010
-"Many sound i picked up everywhere for making my own soup"
And obviously -Aces Super, Dupah, Woopah Turms Compendium (Inc. Super Turms v6) for GWX wich i removed everything related to the typ7b since i use tespilot1978's one.

others single missions with typ9 like "drumbeat" for example work fine too.

thanks for the answer.
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Old 11-15-12, 06:59 AM   #195
Aces
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Okay, the dll isn't anything to do with SH3, I suspect that it is causing a problem because of memory. How much RAM and what OS are you running?.
Both FM interior/ccom is a big mod as is Super Turms 6.

What files for the type 7b boat did you remove?.

Also please have a look at my first posting as it gives my mod install order and shows inter-related mods and pre-requisite mods.

Regards

Aces

Edit: I strongly think this is a memory issue, I'm not suprised that it is the type 7c that gives you the issue as both the turm and interiro files are strongly modded in Super Turms. Missions with the Type 7c take longer to load on my PC than any other boat. If you need to you could try either the 3GB or 4GB patches depending on whch OS you are running. I have to use the 4GB uerva tweek on Windows 7 32 bit with 4GB of RAM else I have lockups and CTDs.

Last edited by Aces; 11-15-12 at 07:12 AM.
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