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Old 05-27-16, 02:11 PM   #39
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
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Quote:
Originally Posted by nsomnia View Post
I'd call it a great tech demo but a gamble trying a kickstarter on basically co-op only.

The mesh controls are REALLY smooth and the audio for them set up well.

Definitely has a future I just worry about a failing kickstarter for you, but I hope all goes well so development can continue and speed up.

Is it a realism choice to have no GUI at all?
We are aware that the project is not ideal for a Kickstarter campaign, but we do not have much choice at this point. We really need the funding in order to finish the game.

The lack of GUI is in fact a realism choice. We decided on this design in order to enhance the feeling of really being on the sub. We belive that a first-person game like ours really benefits from it.

/Einar
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co-op, indie, kickstarter, subsim, u-boat


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