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Old 06-23-21, 08:57 AM   #1
Onkel Neal
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Default Demo gameplay + commentary

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Old 06-23-21, 01:57 PM   #2
cbrown1790
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That demo looks AWESOME!!!

Can't wait until it's released.

Great Job!!
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Old 06-23-21, 04:45 PM   #3
Bubblehead1980
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Looks great, excited for this. One thing is hope will change the robotic sounds crew voice, its annoying and immersion killer, a more natural speaking voice would work better. Hope the arcade like gunsights in turret can be disabled. Otherwise, looks great.
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Old 06-23-21, 09:21 PM   #4
les green01
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it looks ok but the gunsights and voice
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Old 06-24-21, 03:29 AM   #5
Artur Salwarowski
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Hi there,

the gunsights are already optionally automated and you can aim by radar. As for the crew voices, you can turn them down (music, sound fx, and speech all have separate sliders for volume control).
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Old 06-24-21, 09:40 AM   #6
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Can't wait for its release.

I hope that, after this game has been patched due to some errors the dev team will create an addon-which is subs.

Markus
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Old 06-27-21, 02:56 AM   #7
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Quote:
Originally Posted by Artur Salwarowski View Post
Hi there,

the gunsights are already optionally automated and you can aim by radar. As for the crew voices, you can turn them down (music, sound fx, and speech all have separate sliders for volume control).




Make a dynamic campaign, is it just a skript driving game, i'm out.
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Old 07-09-21, 05:09 PM   #8
Swabbie
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Just got done with my first try at the demo. Didn't do too well. It was like Otto Kretschmer verses Clem Kadiddlehopper. But I had a good time. Will be following the development of this game closely with and eye towards buying.



Great job so far Iron Wolf Studio.
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Old 07-12-21, 03:13 PM   #9
Furia
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Took me a few days but I managed to sink the sub with no convoy loses.
Once I learned how the sim works and the robotic U-Boat campain operates, I had a great time.

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Old 07-13-21, 03:34 AM   #10
Sean C
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I haven't had much time to play. So far, I'm doing terrible ... but loving it.
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Old 07-13-21, 11:13 AM   #11
mapuc
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Quote:
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I haven't had much time to play. So far, I'm doing terrible ... but loving it.
A Naval learning school wouldn't it be something to add to the game. Like in SHIII where you can practice navigation, firing torp. a.s.o.

In this game you would be able to practice the basics.

I think it would be a great thing to have.

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Old 06-24-21, 12:24 PM   #12
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I thought the demo was going to be released in June. Is this still the plan?
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Old 06-24-21, 08:09 PM   #13
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Quote:
Originally Posted by PurpleCow View Post
I thought the demo was going to be released in June. Is this still the plan?
That was the original plan and the demo was ready for the Steam Next Fest but the publisher/investor decided that the devteam ( Iron Wolf Studio) should postpone the demo’s release as it was deemed too complex for the average user. The devteam now plan to release an amended demo in Oct witn full tutorials and DW style AI assistants that you can turn on and off to adjust the difficulty. The team are determined that the game will not be dumbed down.
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Old 06-25-21, 10:46 AM   #14
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Quote:
Originally Posted by Sonarman View Post
The team are determined that the game will not be dumbed down.
Hope so. but missed co-op with subs here.
But looks like my DC game memories , when fight agains colleagues played SH2. Beauty... and dangerous.
But I miss hunting real players... this is what I'm really waiting for.
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Old 07-17-21, 04:54 PM   #15
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Icon9 Actual vs Rendered Graphics

Somebody, somewhere has asked this and probably been answered -- bear with me. The displayed art work presented on all portals is truly something to behold. The work and attention to detail is without par. Question here is how much of that modeling will actually go into the game? The demo while impressive need not have called for detailed modeling of the interior working of WW2 DD's as presented in the trailer and later static shots showing actual vs rendered images for the game. Will we see those renderings in the completed games or was that eye candy for titillation and/or research purposes?
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