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09-23-08, 09:14 AM | #1 |
Gunner
Join Date: May 2005
Posts: 92
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Red Storm Rising
Searched a bit for Classic-Remakes in the net and found something (at least for me) interesting.
Someone´s doing a Remake of RSR in the classic old game style http://www.kennedyapproach.com/home....on=ShowRSRNews Completion Status is now at 23% There´s already a video on youtube: Cheers |
09-23-08, 01:13 PM | #2 |
Nub
Join Date: Jan 2002
Location: South Africa
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Cool, thanks !!! Excellent, can't wait for it to be 100% complete...
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09-24-08, 12:52 PM | #3 |
A-ganger
Join Date: Sep 2001
Posts: 75
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That is interesting, he's basically cloning the Amiga version (which is the best one IMO), even has the same sounds in it. I still play it using an Amiga emulator, but would certainly check this out when he has it finished.
It's amazing how well this game has held up. I have just about every modern sub game there is, but RSR is the one I still play and enjoy the most. |
09-24-08, 01:37 PM | #4 | |
Commodore
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A remake! Priceless!
Signe me in. Quote:
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10-06-08, 02:49 AM | #5 |
Fleet Admiral
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I think it would be cool if sid meyer re-made this game or it became sh5:hmm:
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10-10-08, 09:47 AM | #6 |
Machinist's Mate
Join Date: Jun 2008
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I spent 2 hours last night in a Red Storm Rising session thanks to DOSBox.
It was not just nostalgia as it was a game i played when i was younger, but because the game is always , today, very interesting to play with its mix of simulation (simplified though in comparison to 688i/SC or DW) and a superb dynamic campaign of the likes you sadly don"t see anymore. What an incredible game way ahead of its time (Red Storm Rising was released 20 years ago !!) and that has even more gameplay than today softwares. |
10-10-08, 12:38 PM | #7 | |
A-ganger
Join Date: May 2008
Location: Oregon
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Quote:
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10-12-08, 02:40 PM | #8 |
Chief
Join Date: Jul 2008
Location: HMS Thanatus
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Yup. RSR is fun.
Two days ago, in command of USS Seahorse, I was tasked to wipe out a Soviet SAG. Harpooned a Kanin and a Kresta; two Harpoons hurt a Kirov, but was badly damaged by a torpedo. After porpoising up and down through the layer, I decided "screw this" and went active to get a better solution for my Mk48s... ...which revealed a Tango within 10k yards! ALLAAARM!!! SNAPSHOT SNAPSHOT...transients!? Flank speed...lost wires, hope they'll guide...decoys, noisemakers... (insert 5 minutes of frenetic commands) Finally tally: USS Seahorse sank one minor combatant, one major combatant, and an SSK, plus two Harps into a Kirov, but was killed either by a Silex or by that Tango. Fun, fun game!
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Vanvikan, Feb. 2009: ordinary human, KIA, night 4 HMS Thanatus, May 2009: ??? human, KIA, night 7 Last edited by SandyCaesar; 10-12-08 at 08:57 PM. |
10-14-08, 08:07 AM | #9 |
Machinist's Mate
Join Date: Jun 2008
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Finally ended the war with my old Permit.
Beginner level though |
10-14-08, 11:13 AM | #10 |
Pacific Aces Dev Team
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Is there any web or review that describes with details how the campaign works? I'd be interested in knowing how that famous dynamic campaign goes, basically what you do, what type of missions you get, how the results influence next missions, etc :hmm:
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10-14-08, 04:41 PM | #11 | |
Gunner
Join Date: May 2005
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Quote:
Influences to next missions are nearly none in the Game I think. For example I´ve got the mission to attack a amphibous Landing Group (target city Narvik) very often in different games...doesen´t matter how the overall standing have been between NATO and WP. The only mission that´s influenced by the overall standing I think, is that one where you have to fire some TALM´s. I´ve played RSR very very often...on C64 and on the Amiga. Today I turned on one of my Amigas (I own 3 of this "oldtimers") and played the game 4 times. Great nostalgic feeling and still makes a lot of fun. I have to say, I still love that game. |
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10-15-08, 05:38 AM | #12 |
Pacific Aces Dev Team
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Sounds more like a random mission generator, with limited effects on the next mission :hmm:
I think that someone with a bit of coding skills could probably do something similar easily as external tool for Dangerous Waters or Sub Command. Display a tactical map of how the war goes, generate random mission, play it, player inputs results later and the tactical map gets updated, and a new mission is generated In fact, the guy who is doing this remake will probably have done everything except the mission templates in DW format
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One day I will return to sea ... |
10-15-08, 10:44 AM | #13 | |
Commodore
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Quote:
The campaign system is simple as it's genius. It is based around a cold war climax that turns almost into a nuclear war. It starts conventional with the ruskies pushing westwards and you have to push them back eastwards. Depending on where you are on this "ruler" the corresponding type of missions are assigned to you. On each stage of the campaign the ruskies run for certain strategies. At the beginning they invade scandinavia and send marines for a sea landing, if you can manage to intercept and sink them the invasion stalls and you can push them back again. When you fail to often in a row they push the NATO back westwards and the russian subs sneak through the GIUK and attack convois and stuff. The progress of the land campaign is also shown on the map. There are news on TV, showing you the current state of the conflict. So you have it all in one game. Very good suspense of disbelieve! The plot was basically that at the time of the outbreak of the conflict you are the only nuke sub at the hot spot ready to intercept the ruskies immediately, so you sort of fight the war on your own and you are the decisive factor of the conflicts outcome. You could basically slide back and forth forever on this campaign ruler as long as you do not reach one of the 2 ends, iirc. When the conflict reaches its climax east and west agree on a armistice. I think this happens both when you loose or win the campaign, iirc. You play it on the north sea map where you have the sosus system and asw planes patroling a certain vector revealing contacts, i think there were also satelites that revealed contacts when they came its way and you move the sub with the cursour like in silent service on the map and when you come across a contact the game switches into the mission mode where the actual engagement happens. RSR come with all sort of stations that you also have in DW. But RSR have yet so much more than DW. You could operate various subs with various weaponry. You will only be able to appreciate the campaign system when you try it for your self. No subsimmer should have ever missed RSR. The campaign system is so simple and great, you can play it all over again from time to time and it never gets boring. Although there is a certain system behind the campaign there is still dynamic and never really the same when you play it again. You can also finish the campaign pretty much in one night. |
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10-15-08, 09:31 PM | #14 |
Machinist's Mate
Join Date: Jun 2008
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Indeed, the missions are not completely random, they are assigned according to the current situation of the war.
As a bonus, you can see on the north sea map the progressive advance of the soviet troops when they conquer land or make a successfull sea invasion (meaning you failed to stop them), or the nato advancing when they manage to counter attack (thanks to your successse). Daemon, just reading your description made me want to launch RSR again This time i will take a better sub instead of the very old Permit class, and will see if i can survive a higher difficulty level with it. |
10-24-08, 03:04 AM | #15 |
Ace of the Deep
Join Date: Jul 2002
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So, if you've played most of the modern games, but do like retro-gaming (like playing AOD) is RSR really worth investing the time in? Or is it too dated when compared to a Harpoon or SC/DW?
Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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