SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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08-04-10, 01:30 AM | #1 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
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Thanks a lot, look and feel is very admospheric, i like it
also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross entering the attack scope will auto rise the OBS scope. would be nice if windows opened via new officers panel would have the old "X" for closing them. any chance for adding a german menue.txt ?
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Stormy...... Last edited by Stormfly; 08-04-10 at 02:20 AM. |
08-04-10, 02:34 AM | #2 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Very, very nice work Reaper7.
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08-04-10, 04:01 AM | #3 |
Seasoned Skipper
Join Date: Jan 2002
Location: Oslo, Norway
Posts: 654
Downloads: 163
Uploads: 0
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Holy crap, this looks stunning now. Definatly trying this one out
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Intel I7-7800x CPU. 16Gb G.skill DDR4 3600MHz. Asrock Taichi X299 mb Palit RTX 2080Ti. Fortron 1000W PSU. BenQ XR3501R LCD. |
08-04-10, 05:16 AM | #4 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises
Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing Best Regards R |
08-04-10, 10:01 AM | #5 | ||||
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed. Range to end is the total distance to the last waypoint. Quote:
Quote:
Any resolutions over this and thing's start to get out of position and shrink below recommended levels. While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions. I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod. Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning. Quote:
If anyone wants to do a german menu.txt send it in for inclusion. Quote:
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08-04-10, 10:36 AM | #6 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some . Maybe the wrong Obs script made it into the packaged mod. I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done. EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html |
08-04-10, 04:38 PM | #7 | |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
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Try lowering it by hand - then go to the conning tower and use the UZO for a minute or two - if you have the problem when you drop the UZO and look at the Observation scope it should have risen up abot half way
Also I still cant find the dept under keel order via navigator am I missing something Regards Rascal Quote:
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08-04-10, 12:04 PM | #8 | |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Quote:
But thanks for your answer.
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U-552 Tiger IDF |
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08-04-10, 12:09 PM | #9 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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HiDef 3D Replacement Scopes Released:
These are replacment Periscope Graphics for the UI Mod. Simply extract using JGSME and select ok to overwrite the existing files. Download from Link in second post: |
08-07-10, 11:47 AM | #10 |
Swabbie
Join Date: Aug 2007
Location: uk
Posts: 7
Downloads: 399
Uploads: 0
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IVE GOT TO SAY THIS MOD IS FANTASTIC YOU SIR MUST HAVE A SUPER BRAIN
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09-02-10, 11:49 PM | #11 |
XO
Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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do you need to have patch 1.2 installed for this to work properly? would it work with patch 1.1?
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09-03-10, 01:32 AM | #12 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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08-19-10, 02:55 PM | #13 | |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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Thompson...
Quote:
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08-19-10, 03:25 PM | #14 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Thanks nodlew, Yes I belive it to be fixed - as I haven't had it occur to me since removing un-needed Fully_Raise_Obs_scope_commands.
But then I didn't have the problem with the obs rising. Except when I created a new campaign and the Training mission at the start, then it started to raise itself. But once I reloaded my save it was gone again. I think it may have been a modsoup issue due to installing while on patrol. |
08-19-10, 07:00 PM | #15 |
Engineer
Join Date: Dec 2009
Location: Virginia
Posts: 202
Downloads: 572
Uploads: 0
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I'd like to know where that command is so I can delete it and see if it fixes the Obs. Periscope for my V1.0 while I wait for version 1.X.
Aside: Since I got promoted, I'm good-looking again. While I was a Sound Dude I had completely lost my mojo. Fat and bald. Now I'm my old self again. edit--found the relevant line in the obs. periscope.py and removing the command to "Rise_whole_obs_periscope" has indeed corrected the problem. Hooray! Your problem is fixed sir. And now I can try out the Attack Disk and the fancy Obs. Peri. Compass. Last edited by nodlew; 08-19-10 at 07:27 PM. |
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