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Old 08-04-10, 01:30 AM   #1
Stormfly
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Thanks a lot, look and feel is very admospheric, i like it

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?
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Last edited by Stormfly; 08-04-10 at 02:20 AM.
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Old 08-04-10, 02:34 AM   #2
sergei
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Very, very nice work Reaper7.
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Old 08-04-10, 04:01 AM   #3
Ragtag
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Holy crap, this looks stunning now. Definatly trying this one out
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Old 08-04-10, 05:16 AM   #4
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Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R
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Old 08-04-10, 10:01 AM   #5
reaper7
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Quote:
Originally Posted by Antar View Post
What does it mean:
Time to end & Range to end?
You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed.
Range to end is the total distance to the last waypoint.

Quote:
Originally Posted by Josef von Posorschitz View Post
Looks really great! Lovely mod! Is this mod compatible with TDC by The Dark Wraith (currently version 3.9.2) please?
Sorry this Mod is not compatiable with TDW UI, nearlly all files and scripts are conflicting .

Quote:
Originally Posted by trebby View Post
Wow!

Very impressive sir!
Edit: Running in 2560x1600. The scopes get very small/distorted...

Any chance for an Hi Res version?
This is a HiRes version. Its being built from scratch to achiev max results at 1080P (1920x1080) or (1920x1200).
Any resolutions over this and thing's start to get out of position and shrink below recommended levels.
While thats a higher resolution your playing at, the way stock SH5 is built at 1024x768 and uses scalling to enlarge items for larger resolutions you only end up with blurry graphics at very high resolutions.
I could of went the stock method at the begining of this Mod but took the decission to go the non scalling and sharper graphics method with this Mod.
Thrust me its worth setting SH5 to 1080P levels with this Mod to get the sharpest and best positioning.

Quote:
Originally Posted by Stormfly View Post
Thanks a lot, look and feel is very admospheric, i like it

also have some minor problems with it, why is the white crosshair visible in 3d free roaming, i thought the majority would hate this nub shooter cross

entering the attack scope will auto rise the OBS scope.

would be nice if windows opened via new officers panel would have the old "X" for closing them.

any chance for adding a german menue.txt ?
Will look into the Obs scope rising issue. Thanks for heads up.
If anyone wants to do a german menu.txt send it in for inclusion.

Quote:
Originally Posted by rascal101 View Post
Very nice Mod - clashes with a few others - but nothing serious as yet - a couple of issues - for some reason since installing this mod my observation scope keeps rising by itself - I lower it then go do something - then I go to outside camera and its up halfway - seems if I do anything any where on the sub using the mousewheel this scope just raises

Also Cant find the dept under keel whihc is a bit of a boar when your crash diving - a very important tool but seems to be missing

Best Regards

R
Will sort out the scope issue . As for Dept under keel, you'll find that under the Navigator orders.
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Old 08-04-10, 10:36 AM   #6
reaper7
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Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some . Maybe the wrong Obs script made it into the packaged mod.
I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done.


EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html
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Old 08-04-10, 04:38 PM   #7
rascal101
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Try lowering it by hand - then go to the conning tower and use the UZO for a minute or two - if you have the problem when you drop the UZO and look at the Observation scope it should have risen up abot half way


Also I still cant find the dept under keel order via navigator am I missing something

Regards
Rascal

Quote:
Originally Posted by reaper7 View Post
Ok I've been testing the Obs scope and can't recreate it rising by itself.
Is everyone having this Issue or just some . Maybe the wrong Obs script made it into the packaged mod.
I'll pack up the current Obs script to see if that sorts out the issue just in case thats the problem. Will post here when done.


EDIT: Try this - http://rapidshare.com/files/41100915...pe_Fix.7z.html
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Old 08-04-10, 12:04 PM   #8
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post
You'll find those orders under Navigator, there one of 3 for getting time and range to end of plotted course.
Time to end is the time to complete the current plot at current speed.
Range to end is the total distance to the last waypoint.



Sorry this Mod is not compatiable with TDW UI, nearlly all files and scripts are conflicting .


But thanks for your answer.
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Old 08-04-10, 12:09 PM   #9
reaper7
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HiDef 3D Replacement Scopes Released:

These are replacment Periscope Graphics for the UI Mod.

Simply extract using JGSME and select ok to overwrite the existing files.






Download from Link in second post:
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Old 08-07-10, 11:47 AM   #10
streetbob
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IVE GOT TO SAY THIS MOD IS FANTASTIC YOU SIR MUST HAVE A SUPER BRAIN
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Old 09-02-10, 11:49 PM   #11
supposedtobeworking
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do you need to have patch 1.2 installed for this to work properly? would it work with patch 1.1?
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Old 09-03-10, 01:32 AM   #12
reaper7
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Quote:
Originally Posted by supposedtobeworking View Post
do you need to have patch 1.2 installed for this to work properly? would it work with patch 1.1?
Yes, it should work with Patch 1.1
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Old 08-19-10, 02:55 PM   #13
nodlew
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Quote:
I fervently hope that the Obs. periscope bug (raising when not in use) has been fixed. You didn't mention anything about that. As things stand, I still just ignore the Obs. Periscope to circumvent the problem.

Hopefully its fixed, I haven't been able to reproduce it since I made my current fixes.
The man believes the problem to be fixed. If you read through R7's posts above (or below, depending on how the page loads) you will see info on fixes/changes.
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Old 08-19-10, 03:25 PM   #14
reaper7
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Thanks nodlew, Yes I belive it to be fixed - as I haven't had it occur to me since removing un-needed Fully_Raise_Obs_scope_commands.
But then I didn't have the problem with the obs rising. Except when I created a new campaign and the Training mission at the start, then it started to raise itself.
But once I reloaded my save it was gone again. I think it may have been a modsoup issue due to installing while on patrol.
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Old 08-19-10, 07:00 PM   #15
nodlew
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I'd like to know where that command is so I can delete it and see if it fixes the Obs. Periscope for my V1.0 while I wait for version 1.X.


Aside: Since I got promoted, I'm good-looking again. While I was a Sound Dude I had completely lost my mojo. Fat and bald. Now I'm my old self again.

edit--found the relevant line in the obs. periscope.py and removing the command to "Rise_whole_obs_periscope" has indeed corrected the problem. Hooray! Your problem is fixed sir. And now I can try out the Attack Disk and the fancy Obs. Peri. Compass.

Last edited by nodlew; 08-19-10 at 07:27 PM.
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