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Old 09-26-13, 07:36 AM   #1
Gorshkov
Commodore
 
Join Date: Mar 2007
Posts: 604
Downloads: 139
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Default Several questions about Command

Hi, there!

I have a few questions to Command's community manager Sunburn about technical details present in Command simulation game:

1. How is stealth technology implemented in Command? I mean radar detection range reduction versus stealth aircrafts and warships taking into account other parameters (weather, flight level etc.). Is this made "statically" or "dynamically"?

2. How precisely can smart weapons be programmed and guided? For instance: Can I set accurate flying path for Tomahawk cruise missiles over land to take advantage of terrain curvature (hills etc. to make their detection more difficult)? Is BGM-109E Tactical Tomahawk implemented with its net-centric capabilities (changing target during flight etc.)? Can SDB-II/EGBU/L-JDAM bombs strike mobile targets such as tanks?

3. Entire SEAD environment: Is this look more realistic than in Harpoon 3 game? I mean detection/jamming rules, advanced jamming techniques implemented, radar triangulation methods implemented in the last HTS pods upgrades, SUTER-like systems presence, AARGM missiles with capability to strike radars which turned off emissions, specialized drones capable of spying, confusing and and jamming radar nets?

4. "Logistics, logistics..." - simply if "reload times" of all "war machines" available in Command are properly adjusted (no 30 minutes "reload rule")?

Those are all questions that come to my mind at this moment. Thanks for replays in advance!

Last edited by Gorshkov; 09-26-13 at 07:51 AM.
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