SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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04-03-21, 02:08 PM | #1 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Maybe i patched the SH3 exe. in a wrong way |
04-04-21, 01:07 AM | #2 |
Navy Seal
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Yes something went wrong in the patching process.
Have you followed the DGUI patch instructions to the letter?
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04-04-21, 01:27 AM | #3 | |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
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Great stuff Many thanks for your work. |
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04-04-21, 03:30 AM | #4 | |
Officer
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Thanks again Fifi and Makman94. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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04-04-21, 06:32 AM | #5 |
Navy Seal
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Glad you like it guys
It was tested with DGUI, but all others GUI should work fine with my mod. Just make sure the Commands_Eng allows Shift/Ctrl + D for deck crew, Ctrl + Page Up/Down for pennants, and Shift/Ctrl +U for UZO, Shift/Ctrl +V for DF antenna
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04-08-21, 09:44 AM | #6 |
Navy Seal
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04-09-21, 12:34 PM | #7 |
Officer
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
04-24-21, 10:21 PM | #8 | ||
A-ganger
Join Date: Jan 2021
Location: 10th flotilla
Posts: 71
Downloads: 225
Uploads: 0
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05-03-21, 05:16 AM | #9 |
Navy Seal
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11-15-22, 12:24 AM | #10 |
Torpedoman
Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Torpedoes
Started a 1939 September in the IIA and all 5 torpedoes ran too deep. I verified this with the external camera. Is there no way to improve my chances? All were fired in calm waters, 3 submerged at 4 knots and 2 surfaced at 1 knot.
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11-15-22, 02:10 AM | #11 | |
Grey Wolf
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*https://de.wikipedia.org/wiki/Torpedokrise
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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11-15-22, 03:16 AM | #12 | ||
Navy Seal
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Five bad torpedoes is really no chance! What I do is prefer the T1 torpedo set to impact at 5 meters… it’s the more reliable way to get kills early war, for any ship any weather Don’t think fire will sink any ship in NYGM. Would be too easy to start fire and just wait for damage until sinking Type II AA Gun can sink only fishing boats and the like, no cargoes
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11-15-22, 11:26 AM | #13 |
Swabbie
Join Date: Aug 2014
Location: Montreal Canada
Posts: 10
Downloads: 258
Uploads: 0
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Hi Fifi
Great!!! but why Introduced new V&W DD model by AlexB but it existe already in the game ? Why introduce a other ship with graphism more "silent hunter4 " or KSDII. I think that is best staying in the spirit of game. Best regards |
11-15-22, 12:42 PM | #14 | |
Navy Seal
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If you want old looking spirit (or stock spirit of game), NYGM is still existing in his stock version … a little searching and you will find it
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11-15-22, 12:54 PM | #15 |
Navy Seal
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Encountered those guys right in the middle of North Sea...had great time for few hours...only 80m depth, and much more manoeuvrable than a destroyer
One thing to say, beware those sub chasers! But survived...
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