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Old 08-08-11, 08:39 AM   #226
JapLance
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You're almost getting there .

The design is British, but the ship doesn't belong to any Commonwealth country.

Actually, I did a bit of cheating because mounts 2,3 and 4 should be double, but I couldn't find anything similar in the gun library that would fit in. Total main armament is 8x6in.

Here is a pic of the real ship:

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Old 08-08-11, 09:19 AM   #227
Karle94
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Quote:
Originally Posted by JapLance View Post
You're almost getting there .

The design is British, but the ship doesn't belong to any Commonwealth country.

Actually, I did a bit of cheating because mounts 2,3 and 4 should be double, but I couldn't find anything similar in the gun library that would fit in. Total main armament is 8x6in.

Here is a pic of the real ship:

Now I see, it`s the Spanish Almirante Cervera class cruiser. http://en.wikipedia.org/wiki/Almiran..._class_cruiser
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Old 08-08-11, 09:48 AM   #228
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Yes, that's it.

It was a class of three cruisers that were a development of the Emerald-Class. One of my grandfathers spent most of the Spanish Civil War aboard the Almirante Cervera.
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Old 08-08-11, 12:26 PM   #229
JapLance
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Oops, forgot to comment, she is an enlarged Dido hull, with the bridge of a Tribal-class destroyer.

I'm learning some minor 3D editing with this mod
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Old 08-09-11, 12:55 PM   #230
JapLance
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Reading the older posts in the WDAD thread found this, to add for immersion:

http://www.subsim.com/radioroom/show...0&postcount=71



The link still works!
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Old 08-09-11, 03:04 PM   #231
JapLance
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Ooops, seems like this stopwatches were meant for earlier versions of the game.

To use them with SH4 v1.5 you have to change the path of the file clock.dds from ..\Data\Menu\Gui to ..\Data\Menu\Skins\American\Gui
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Old 08-12-11, 01:56 PM   #232
sidslotm
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Quote:
Help this lad out! Would definitely add to WDAD, which has a lot of potential in my opinion.
I found a program that will record .OGG sound files and it's free, I see no reason why this can't be done.


http://audacity.sourceforge.net/down...indows#recdown
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Old 08-22-11, 10:29 PM   #233
comotoasty
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Has anyone modded any playable surface ships for this campaign?
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Old 08-22-11, 11:42 PM   #234
Bubblehead1980
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Quote:
Originally Posted by sidslotm View Post
I found a program that will record .OGG sound files and it's free, I see no reason why this can't be done.


http://audacity.sourceforge.net/down...indows#recdown

Devs of this mod, paying attention?
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Old 08-23-11, 12:54 AM   #235
JapLance
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Quote:
Originally Posted by Bubblehead1980 View Post
Devs of this mod, paying attention?
Feel free to do it yourself.
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Old 08-23-11, 03:28 PM   #236
Bubblehead1980
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Quote:
Originally Posted by JapLance View Post
Feel free to do it yourself.

Not my field as in I do not really have the skills to do so, nor the accent!

Last edited by Bubblehead1980; 08-24-11 at 06:47 AM.
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Old 08-26-11, 12:37 AM   #237
pragr
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Hi skippers.

At first, I want to say big THANKS for this mod. Playing for RN subs is something I've been missing since the Aces od the deep times

I installed the mod yesterday, tried it a bit and I have just two questions. First, I'm unable to change zoom level in periscope view in U class. Is it right or something is buged in my installation? Second, when I use time compression and met any contact, my crew report it but too late to do anything else then crash dive. Last time the time compression was stopped few second before the Italian DD opened the fire against me(she was on half way between the horizont line and my sub!?). Is there any settings I can change to stop the time compression as soon as there is smoke on horizont visible?

Thanks for help.
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Old 08-26-11, 03:24 AM   #238
JapLance
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Quote:
Originally Posted by pragr View Post
Hi skippers.

At first, I want to say big THANKS for this mod. Playing for RN subs is something I've been missing since the Aces od the deep times

I installed the mod yesterday, tried it a bit and I have just two questions. First, I'm unable to change zoom level in periscope view in U class. Is it right or something is buged in my installation? Second, when I use time compression and met any contact, my crew report it but too late to do anything else then crash dive. Last time the time compression was stopped few second before the Italian DD opened the fire against me(she was on half way between the horizont line and my sub!?). Is there any settings I can change to stop the time compression as soon as there is smoke on horizont visible?

Thanks for help.
You're welcome, praqr. Glad to see that someone is having fun with it .

I think that SH4 does not allow for different optics depending on the submarine, so I used data found for the T-Class in both playable subs. The periscope should work the same: the Observation or Search periscope has magnification powers of 1.5x and 6x, while the Attack periscope is only 1.5x. I'm not sure if SH4 really makes the Attack periscope harder to detect than the Search one, as it should be, but the zooms were like this in the British subs, according to a book about the T-Class that I read a while ago.

I checked the U-class and the search periscope worked as intended, just like I described before.
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Old 08-26-11, 10:40 AM   #239
sidslotm
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For Japlance and his great effort, you are worthy.
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Old 08-27-11, 05:00 AM   #240
JapLance
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@sidslotm


, Cheers, mate .
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