SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-30-07, 01:30 AM | #106 | ||
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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10-30-07, 02:03 AM | #107 | |||
Commodore
Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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10-30-07, 03:16 AM | #108 |
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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d@mm, the things you miss over a weekend, but i found it . might be several hrs before i can try it out, tho. gotta sleep sometime yanno
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Leiser und tödlicher edler Ritter der Tiefe Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
10-30-07, 09:45 AM | #109 |
XO
Join Date: Oct 2006
Posts: 425
Downloads: 52
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Flares,, stay/hang time
personnally I really like the flare effect,, is there a way I can change the hang time and increase it?
thanks Mike d |
10-30-07, 11:09 AM | #110 |
Loader
Join Date: Sep 2005
Posts: 90
Downloads: 138
Uploads: 0
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Thanks for the continued digging into this.I too have been very busy but I cant wait to try it out!
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10-30-07, 04:42 PM | #111 |
Black Magic
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Looks like this poor sailor caught some shrapnel from the explosion that threw him overboard:
here sharky sharky..... |
10-30-07, 05:17 PM | #112 | |
Grey Wolf
Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
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I havn't yet seen such thing.. Is this suppossed to happen randomly after a sinking? I've only noticed "unbloody" bodies :hmm:
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% |
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10-30-07, 05:27 PM | #113 | |
Ace of the Deep
Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
Downloads: 3
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Quote:
__________________
Leiser und tödlicher edler Ritter der Tiefe Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 Last edited by Capt. Shark Bait; 10-31-07 at 04:54 PM. |
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10-30-07, 05:29 PM | #114 | ||
Black Magic
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10-30-07, 06:14 PM | #115 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Bloody boddies
WOOT now thats what I'm talking about! |
10-30-07, 06:39 PM | #116 | |
Engineer
Join Date: Jul 2002
Location: Canada
Posts: 202
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Vader
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Never Forget! |
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10-30-07, 07:54 PM | #117 |
Black Magic
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Tried out my new idea finally in action. Was this what it looked like when a ship exploded (this was a C3)?
maybe I need to make the blood not so red at the start......:hmm: Not all bodies bleed currently. |
10-30-07, 08:07 PM | #118 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
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Only an idea: A point in pale red surrounded of black oil: two in one, dirty water with oil and blood.:hmm:
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10-30-07, 08:15 PM | #119 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Oil should have prescedence over the blood. Is it possible to time the blood to wash away differently? Too much blood though. Should be less people bleeding like a fountain. But it looks amazing
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10-30-07, 08:15 PM | #120 | |
Black Magic
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