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Old 03-28-10, 08:24 PM   #91
kylania
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Quote:
Originally Posted by Arclight View Post
Indeed, even the obs. scope only transmitted about 40% of the light; attack scope should be useless at night, obs. scope only marginally usefull, like on a clear night. But SH5 has pretty bright nights (in stock), haven't had much difficulty yet with either.
Virtually all of my combat takes place at night, and it's a bitch to see anything as it is. Hopefully "realism" won't turn this into "you simply cannot see anything at night".
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Old 03-28-10, 09:27 PM   #92
Arclight
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To be fair, I'm going for realism, not "realism".

But yeah... kinda feel like I'm losing direction. Did a version with the discolouration and it looks nice, but I don't think it's nescesarily realistic. I'd really like some feedback, but then I'd have to halt progress untill I actually get any. I really want to move this forward to get stuff like CCIP's tweaks and TDW UI compatibility in (it's a go on that btw, only need to rename 1 file and drop the .ini from package).

Not really sure what to do at the moment so I end up just messing about.
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Old 03-28-10, 10:20 PM   #93
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Quote:
Originally Posted by Bilge_Rat View Post
some tests, PQ-17 mission, 21h00, attack scope is too dark to use because of dusk.
Now that's the kind of comment that makes me smile!
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Old 03-29-10, 12:23 AM   #94
Arclight
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Okeydokey, let's just do it like this for now:

1.3beta; CCIP freecam tweak included, no need to install that mod anymore. UZO mask updated. Also made package that can be installed with TDW UI. Each package contains 2 versions: 1 with and 1 without OPCF.

MRP 1.3beta

MRP 1.3beta for TheDarkWraith UI

Periscopes are undergoing a rework and haven't even started on binocs. Thread will be updated with proper 1.3 release.

Now if you'll excuse me, I need to go bang my head against a wall...

EDIT: FEEDBACK! Thank you.

EDIT2: binocs magnification is now x8. Aparently Kaleun had a special pair, more powerfull than standard issue for crew.
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Last edited by Arclight; 03-29-10 at 01:41 AM.
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Old 03-29-10, 12:45 AM   #95
kylania
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Does 1.3 need the 8.5 patch thing too? Also, aren't those two links the same?
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Old 03-29-10, 01:42 AM   #96
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Yes, patches will always be needed, and yes links are the same.

Fixed, should point to the correct file now.
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Old 03-29-10, 03:59 AM   #97
Txema
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Arclight,

Thank you very much for making a version compatible with TheDarkWraith UI !!!!


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Old 03-29-10, 04:07 AM   #98
Arclight
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Thank you for bringing it to attention. Too busy with the projects to keep up with the ones from other people.
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Old 03-29-10, 06:18 AM   #99
Bilge_Rat
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Quote:
Originally Posted by Arclight View Post
To be fair, I'm going for realism, not "realism".

But yeah... kinda feel like I'm losing direction. Did a version with the discolouration and it looks nice, but I don't think it's nescesarily realistic. I'd really like some feedback, but then I'd have to halt progress untill I actually get any. I really want to move this forward to get stuff like CCIP's tweaks and TDW UI compatibility in (it's a go on that btw, only need to rename 1 file and drop the .ini from package).

Not really sure what to do at the moment so I end up just messing about.
unless there is something wrong, I would leave it as is, it feels pretty much complete now.

1.3 beta. my first fully manual kill w. map updates "off", all info (type, range, speed, AOB) derived from visual sightings alone. 3 out of 3 torps hit at estimated 1,300 meters range.













I also have BARF 1.3 installed and the ship went down in under 10 mins.
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Old 03-29-10, 06:49 AM   #100
Arclight
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Will rework bits and pieces, but the obs scope will essentialy stay as it is, except darker... but also made light version, so no worries.

Can't stop a perfectionist.


Anyway, nice shooting. Good to know it works out in practice, haven't tried it past the testing ranges yet.
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Old 03-29-10, 06:13 PM   #101
TheBlobThing
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Just tried this out. No effect whatsoever. I'm guessing I shouldn't have to be in port for this, right?

Edit: Should I install 1.2 first, then 1.3 beta for TDW UI and then patch for 8:5?
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Last edited by TheBlobThing; 03-29-10 at 07:23 PM.
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Old 03-29-10, 10:17 PM   #102
Arclight
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Just go with 1.3 on top of TDW UI, then patch if needed. Can enable this anytime.
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Old 03-30-10, 12:14 AM   #103
gutted
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Have the patches been updated as well?

.ie does the 8:5 patch contain the free cam & binoc zoom tweak?
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Old 03-30-10, 12:41 AM   #104
Arclight
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Da**it!

Obviously not, no. I'll get on it.
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Old 03-30-10, 01:05 AM   #105
Arclight
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Fixed, pack updated. Link in the first post.
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