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04-17-10, 04:11 AM | #181 | |
Navy Seal
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Ehm, that's what was being discussed, and I figured I answered it by answering Panosrxo's question:
Quote:
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04-17-10, 05:11 AM | #182 |
Stowaway
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Ah, right
I know the centre crosshair activates the deck gun crew, so rather than get rid of it completely, maybe a better option would be to make it less "strident" in a future update... Cheers! |
04-17-10, 05:19 AM | #183 |
Navy Seal
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Centre crosshair activates the deckgun crew?
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04-17-10, 11:42 AM | #184 |
Stowaway
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Um, yeah, you've made me doubt myself now!!
I think what happens is if you have your merchie (for example) in range you focus your binos on it and the crosshair will turn red, then hit spacebar and your deckcrew man up and fire at your target. Someone else confirm please?? Not replied earlier as I've been out/about in the sun, most beautiful spring day of the year so far! (UK). |
04-17-10, 11:53 AM | #185 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Not sure, but think it's just about pointing your binocs on the bearing of your target.
Crosshair is probably just a graphic bit, no real function.
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04-17-10, 08:24 PM | #186 |
Silent Hunter
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Is there a way to get a version that does away with the green marked thicker line here:
When I can't read a bearing this becomes intrusive instead of immersive. This line wasn't there in earlier versions, was it? |
04-18-10, 01:51 AM | #187 |
Navy Seal
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Think I'll just move the bearing strip instead.
Shouldn't be there to begin with.
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04-20-10, 02:32 AM | #188 |
Black Magic
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I'm trying to merge many other great mods into my UIs mod. Would you mind if I packaged yours with my next release?
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04-20-10, 07:21 AM | #189 |
Navy Seal
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Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Not at all, go right ahead.
Let me know if there's any trouble, and I'll keep you up to date on updates.
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04-24-10, 01:49 PM | #190 |
A-ganger
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just wondering why you made the UZO and binocs view circular?
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04-24-10, 03:46 PM | #191 |
Navy Seal
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Because lenses are round.
Your brain combines the vision from your 2 eyes into stereoscopic vision. Looking through binoculars, the same thing happens. That's the theory, anyway. Can't remember the last time I looked through binocs.
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04-28-10, 10:21 PM | #192 |
Samurai Navy
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Random question, quite possibly answered in earlier posts... Why are the top and bottom cut off of the obs scope mask?
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04-29-10, 12:08 AM | #193 |
Navy Seal
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Because that's how it looked (to the best of my knowledge), not a clue on why it was like that though.
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04-29-10, 07:36 AM | #194 |
Samurai Navy
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Okay, another silly question that may have been answered previously... What causes the mask to be shifted to the right of my screen and does the shift have any effect on my accuracy?
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04-29-10, 07:47 AM | #195 |
Navy Seal
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Not sure what you mean.
For me, offset to the right is default behaviour (4:3 res). I think it's the UI mods that center it. The mask being misplaced relative to the actual "view" will definetly mess up your accuracy. I've only made a compatible version for DarkWraiths UI mod; getting overwrite warnings with anything but the TDW-UI version in combination with that mod will break something, typically the mod being overwritten.
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more realistic periscope, rmp |
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