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Old 03-10-11, 10:38 PM   #16
Diablo2
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So much of this mods been done it would be a shame to see it sputter off like this.. Im all for seeing someone take the rains and see that this reaches its full potential.
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Old 03-10-11, 11:31 PM   #17
Ducimus
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Originally Posted by etheberge View Post
Flags on U-boats would also be awesome, I believe Ducimus has made progress on that front on the fleet boat side so he might be willing to port that over to ATO.
Only because Privateer made the flag model. Which, by the way, is alot better then existing conning tower flag mods from SH3/5 in my opinion. Porting it over isn't hard. It's all about node placement. I described how to implement the mod in a thread "I need a much smaller flag" in the fleetboat mod forum. (im too lazy to search and link it)

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Originally Posted by privateer View Post
Asking permissions never hurts and asking for help can yield amazing results also!

If no answer is found to posts?
Send a PM.
I for one don't read every forum or every post.
But I do try to answer every PM I get.
(When I check them)
Privateer is correct. Lurker will be upset if his work is used without his permission. And i think he does check in from time to time. He simply doesn't post - at all.

I would strongly advise a politely worded PM informing him of your intentions and asking permission to use/continue his work. If he doesn't reply, assume the answer is "No". If he does reply, do not expect more then a yes or no response.
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Old 03-10-11, 11:35 PM   #18
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Originally Posted by iambecomelife View Post
There are also quite a few of my old merchant ships that just don't look very good.
What do you mean iambecomelife? Texturing work?

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Originally Posted by Slyguy3129 View Post
Then I would find a way to fix the map screen where you get your orders. It's just a pet peev but when I'm getting orders to sail the Atlantic I want to the the atlantic not the Indian.
I don't remember seeing anything like that but then again I never got past 1940 :-) Always restarting for one reason or another.

You're saying that sometimes you get orders to ship out to Atlantic Ocean but when the game loads your patrol area is in the Indian Ocean? Or that the grid coordinates don't match?
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Old 03-11-11, 07:31 AM   #19
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Originally Posted by etheberge View Post
I don't remember seeing anything like that but then again I never got past 1940 :-) Always restarting for one reason or another.

You're saying that sometimes you get orders to ship out to Atlantic Ocean but when the game loads your patrol area is in the Indian Ocean? Or that the grid coordinates don't match?
No no, I mean when I go to the HQ screen where I can select game options select my crew torpedo load out whatever. The giant map that you click on in order to get your mission and the piece of paper on the left that types out your mission. The map that normally shows where your patrol grid is at shows the Indian Ocean not the Atlantic. Once I start the mission I'm obvioulsy in the Atlantic Ocean. Just something small that truly does annoy the snot out of me. Breaks the immersion and all.
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Old 03-11-11, 06:40 PM   #20
iambecomelife
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Originally Posted by Jan Kyster View Post
No, the CTD is caused by SH4 running out of memory.

For a solution apply the LAA-patch to your SH4.exe (see post #14 and #15): http://www.subsim.com/radioroom/showthread.php?t=177503
I tried it and it says it can't patch the exe because I have an "unknown version" of the game.

I am using SH4 with the U-Boat Missions upgrade (legit, no cr@ck), bought online.
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Old 03-11-11, 06:44 PM   #21
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Is it a Steam version?
I found out that Steam puts crap code in the files also.
You can just use the original patching Utility from here:
http://www.ntcore.com/4gb_patch.php
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Old 03-11-11, 08:06 PM   #22
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Originally Posted by iambecomelife View Post
I tried it and it says it can't patch the exe because I have an "unknown version" of the game...
Use the original LAA-patcher instead: http://forums.techpowerup.com/showthread.php?t=112556

Run it, point it to your sh4.exe, click ok. A backup is created before patching btw.
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Old 03-11-11, 10:06 PM   #23
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Originally Posted by Ducimus View Post
Only because Privateer made the flag model. Which, by the way, is alot better then existing conning tower flag mods from SH3/5 in my opinion. Porting it over isn't hard. It's all about node placement. I described how to implement the mod in a thread "I need a much smaller flag" in the fleetboat mod forum. (im too lazy to search and link it)
Yes work has already begun on that front. Thanks to Privateer's model and your instructions even a total S3D novice like myself was able to eventually figure it out :-)



Quote:
Privateer is correct. Lurker will be upset if his work is used without his permission. And i think he does check in from time to time. He simply doesn't post - at all.

I would strongly advise a politely worded PM informing him of your intentions and asking permission to use/continue his work. If he doesn't reply, assume the answer is "No". If he does reply, do not expect more then a yes or no response.
No worries, it's not my (or I hope anyone else's) intention to take over OM or anything like that. I don't have the time or the knowledge needed to do so, even if I wanted to. I'm merely interested in building a few small OM compatible mods around it, mainly for my own sake.

But I do appreciate what you're saying and I will thread lightly regardless.
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Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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Old 03-11-11, 10:53 PM   #24
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Originally Posted by Slyguy3129 View Post
No no, I mean when I go to the HQ screen where I can select game options select my crew torpedo load out whatever. The giant map that you click on in order to get your mission and the piece of paper on the left that types out your mission. The map that normally shows where your patrol grid is at shows the Indian Ocean not the Atlantic. Once I start the mission I'm obvioulsy in the Atlantic Ocean. Just something small that truly does annoy the snot out of me. Breaks the immersion and all.
Ah I see then it's a very easy fix :-) A previous mod I worked on with Akula4745 already took care of that and also revamps the office to have a more ATO feel. See ---> http://www.subsim.com/radioroom/showthread.php?t=156502
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Old 03-12-11, 02:16 AM   #25
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Ah cool I suppose I install this last over OM and OMEU?

And in regards to Lurker, he abandoned his work if I recall correctly. Abandon your work and you forfeit it to whom wishes to continue it. I can understand asking for permission but I wouldn't take a non response as a no. That sounds a bit childish to me. If he doesn't respond, then it means he didn't read it. Again It would seem rather stiff of Lurker not to allow someone to continue his work, his work he no longer wants apart of. I mean I don't think Captian Morgan asked permission to modify the RSRD files in order to make them compatible with the new TMO.

The way I see it as long as whoever continues his work as long as they give him credit for it, there should be no problem.

Last edited by Slyguy3129; 03-12-11 at 02:34 AM.
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Old 03-12-11, 10:41 AM   #26
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Glad to hear that people are still trying to keep this alive. I am tempted to get into a "which Silent Hunter is the best one" discussion, but all of the different SH games have their own merits. It would be great to have the best of them all in one game....gameplay, graphics, immersion.

I love the way SH4 loads and starts so quickly and runs very stable.

I think that it still has too much of a Pacific feel (just look at the buildings for example). It could do with being a touch more European in the harbours and along the coast. A bit more harbour life would be good.

The map department misses a few more charts like there are in both SH3 and SH5.

I don't seem to have many lifeboats in the water with OM when a ship goes down.

With SH3, you could almost sense the way the war was going by the atmosphere created by the radio messages. I miss that.

After SH5 I feel that the SH4 u-boat is a bit limited. SH3 has open hatches and fire damage. SH5 has flooding. It would be great if these things could be modded in SH4.

When I look at the mods I use with all the SH games, SH4 is the shortest mod list. That shows what a good job Lurker did. It also shows that there is room for more.

Like I said, it's a great initiative you are taking. I appreciate you taking the time to improve the game.
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Old 03-12-11, 12:02 PM   #27
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I wish that the crews uniforms could be better suited to the atlantic short sleeves in winter not very real, big coats, furry hats etc.I would also like to see better u boat skins more high rez,more like tomi's v11c/40,Those few upgrades would do me fine
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Old 03-12-11, 03:16 PM   #28
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Quote:
Originally Posted by etheberge View Post


Looks pretty good.

One thing that bothers me is the fact that the ropes holding the flag are stable right now.
If I get around to it, I'll animate the whole thing so the ropes get a whipping effect also.
Maybe even a bit of bending on the Pole?
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Old 03-13-11, 01:20 AM   #29
Slyguy3129
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While I'm at it we should find a way to move the flags. Why are they attached to the stern of the ship. There isn't any way you can see them until the last possible second and that is incredible annoying.
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Old 03-13-11, 01:57 AM   #30
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Quote:
Originally Posted by Slyguy3129 View Post
Ah cool I suppose I install this last over OM and OMEU?
Yup

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Originally Posted by limkol View Post
With SH3, you could almost sense the way the war was going by the atmosphere created by the radio messages. I miss that.
Yes me too...I'm working on adding radio traffic slowly but surely. I only have the first three months of the war done though. See sample below. Basically I'm reading the BdU daily logs and only picking stuff that makes at least a little sense gamewise. If anyone wants to jump in and take a few months/years off my hands it'd be great.

@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]HOSTILITIES WITH ENGLAND WITH IMMEDIATE EFFECT X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]U-BOATS TO MAKE WAR ON MERCHANT SHIPPING IN ACCORDANCE WITH OPERATIONS ORDER X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]OPEN HOSTILITIES AGAINST ENGLAND IMMEDIATELY, DO NOT WAIT TO BE ATTACKED FIRST X
@OKM@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]RADIO INTELLIGENCE REPORTS TRANSPORT TRAFFIC FROM PORTLAND X WEYMOUTH IS SAID TO BE A BASE FOR EAST BOUND STEAMERS X
@OKM@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]FRANCE CONSIDERS HERSELF AT WAR WITH GERMANY FROM 1700 X BOATS ARE TO TAKE NO HOSTILE ACTION AGAINST FRENCH MERCHANT SHIPS FOR THE PRESENT, EXCEPT IN SELF DEFENSE X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]OPERATIONS ORDERS PARA. VIA REMAINS IN FORCE FOR THE WAR AGAINST MERCHANT SHIPPING X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]BY THE FUEHRER'S ORDERS NO HOSTILE ACTION IS TO BE TAKEN FOR THE PRESENT AGAINST PASSENGER SHIPS, EVEN IF IN CONVOY X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]THE SITUATION WITH FRANCE IS STILL NOT CLEAR X NO HOSTILE ACTION IS TO BE TAKEN AGAINST FRENCH UNITS, INCLUDING MERCHANT SHIPS, EXCEPT IN SELF DEFENSE X MERCHANT SHIPS IDENTIFIED AS FRENCH ARE NOT TO BE STOPPED X AVOID INCIDENTS WITH FRANCE AT ALL COSTS X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]U-17 REPORTS ENGLISH CHANNEL IS PASSABLE X U-BOATS ARE PERMITTED TO TRANSIT THROUGH THE CHANNEL ACCORDING TO BEST JUDGMENT X PROVIDE SITREP ON ENEMY ACTIVITY IF ABLE X
@OKM@^FORCES AFLOAT^&OP IMMEDIATE TRAFFIC&[X]ENEMY CONVOYS MAY BE ATTACKED NORTH OF THE LATITUDE OF BREST EVEN IF THEY ARE ESCORTED BY FRENCH OR FRENCH AND ENGLISH FORCES X U-BOATS ARE NOT TO TAKE ACTION AGAINST PASSENGER SHIPS EVEN IF UNDER ESCORT X
@BDU@^U-26^&OP IMMEDIATE TRAFFIC&[X]U-26 REPORT POSITION IMMEDIATELY X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]U-30 REPORT POSITION IMMEDIATELY X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]WEATHER AND VISIBILITY CONDITIONS UNFAVORABLE X LITTLE TRAFFIC X SS BLAIRLOGIE SUNK X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]WHEN FUEL IS USED UP RETURN NORTH OF THE SHETLANDS X CHANCE TO ATTACK WARSHIPS WEST OF THE ORKNEYS X U-30 TO TRANSFER OPERATIONS AREA TO POSITION V IF POSSIBLE X
@U-26@^BDU^&OP IMMEDIATE TRAFFIC&[X]OPERATION CARRIED OUT IN POSITION BF 1828 X HEAVY ANTI-S/M ACTIVITY X
@BDU@^U-26^&OP IMMEDIATE TRAFFIC&[X]WELL DONE X SHIFT OPERATIONS TO AREA F X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]BE ADVISED OF WARNING TO SHIPPING ALONG THE LINE DUNGENESS/DOWNS AND MINES OFF ST. CATHERINE'S LIGHTSHIP X
@BDU@^U-55^&OP IMMEDIATE TRAFFIC&[X]EXTENSION TO OPERATIONS AREA SEEMS PROMISING AND IS RECOMMENDED X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]ATTACKED BY A/C, SLIGHT DAMAGE TO BOW, 2 TUBES OUT OF ACTION X 2 CAPTURED RAF OFFICERS ON BOARD X REQUEST DIVERSION TO REYKJAVIK TO LAND SERIOUSLY WOUNDED MAN X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]PERMISSION GRANTED. GERMAN CONSULATE WILL BE INFORMED SHORTLY BEFORE YOUR ARRIVAL X
@U-32@^BDU^&OP IMMEDIATE TRAFFIC&[X]AS PER YOUR ORDER LETTERED E HAVE FOULED THE BRITISH SWINE HIS SEA X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]LANDED AT REYKJAVIK SUCESSFULLY ON 9/19 X POSITION NOW SE OF ICELAND X
@BDU@^U-39^&OP IMMEDIATE TRAFFIC&[X]U-39 REPORT POSITION IMMEDIATELY X
@BDU@^U-39^&OP IMMEDIATE TRAFFIC&[X]U-39 REPORT POSITION IMMEDIATELY X
@BDU@^U-BOATS AFLOAT^&OP IMMEDIATE TRAFFIC&[X]FRENCH SHIPS TO BE TREATED SAME WAY AS ENGLISH SHIPS X FOR PASSENGER SHIPS, ORDERS AS ALREADY ISSUED REMAIN IN FORCE X MERCHANT SHIPS USING THEIR RADIO WHEN STOPPED ARE TO BE BROUGHT IN OR SUNK X MINES MAY BE LAID ON THE FRENCH COAST X
@U-30@^BDU^&OP IMMEDIATE TRAFFIC&[X]1 DIESEL UNSERVICEABLE AND OTHER DAMAGED X REQUEST ASSISTANCE X POSITION GRID AN 3840 X
@BDU@^U-30^&OP IMMEDIATE TRAFFIC&[X]HOLD POSITION X NEARBY MINESWEEPER DISPATCHED TO YOUR LOCATION X PROCEED UNDER ESCORT TO BLAU X GOOD LUCK X
@BDU@^U-27^&OP IMMEDIATE TRAFFIC&[X]U-27 REPORT POSITION IMMEDIATELY X
@U-35@^BDU^&OP IMMEDIATE TRAFFIC&[X]ONE WEEK IN AREA PORTLAND/CASQUETS/DIEPPE/HASTINGS X VERY STRONG AIR PATROLS X S/M'S AND SMALL SURFACE CRAFT, NO LARGE WARSHIPS, TRANSPORTS OR CONVOYS X HEAVY SINGLE SHIP TRAFFIC OFF ENGLISH COAST X LITTLE TRAFFIC OFF FRENCH COAST, INCLUDING LE HARVE X IMPOSSIBLE TO ACT ACCORDING TO PRIZE LAW BECAUSE OF PATROL VESSELS X


Quote:
Originally Posted by limkol View Post
Like I said, it's a great initiative you are taking. I appreciate you taking the time to improve the game.
I'm just trying to add a few things around the edges you know, I don't have the knowledge required to do much more than that. I'm hoping that other modders will be inspired by all the ideas in this thread to work on their own projects too.

As Karl Marx would say "From each according to his abilities, to each according to his needs"

Quote:
Originally Posted by privateer View Post
Looks pretty good.

One thing that bothers me is the fact that the ropes holding the flag are stable right now.
If I get around to it, I'll animate the whole thing so the ropes get a whipping effect also.
Maybe even a bit of bending on the Pole?
Thanks Privateer, check your PMs about the ropes.

I have two Turms done so far...out of about 26 that I can count. (I don't think all those are actually used but not sure exactly how many I have to do yet).
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons
Zero casualties throughout the war
Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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