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04-03-10, 03:29 PM | #136 |
Frogman
Join Date: Sep 2005
Posts: 307
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This mod work perfectly. I've tried it with TDW UI.
Very nice Thank for the work |
04-03-10, 03:32 PM | #137 |
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
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fantastic mod, thank you
I noticed two little things that seemed to be wrong though When using either version I'm able to slightly see through the black background (you can see it in the screenshot), or did you intend it to be this way? When using the dark version I get red dots around the edge of the scope. (I'm using the light version so I don't really mind, but I thought I'd just let you know, lol) Example, dark version: closeup, red dots in dark version: |
04-03-10, 03:39 PM | #138 |
Frogman
Join Date: Sep 2005
Posts: 307
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Just a little question. Maybe its' not the good place here.
But can you explain in some words how use the graduations on the scopes ? Please ? |
04-03-10, 09:23 PM | #139 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Yoram, I'm squinting real hard, but I don't see it.
Sure you don't have a few dead pixels there? Lumat, for the measurements: target height x 1000 / measured mils (in low power) target height x 4000 / measured mils (in high power) Say a target has a mast that stands 30 above the water. Put the horizontal crosshair on the waterline and measure the top of the mast on the scale. Say the measured height is 20 mils in low power: 30 x 1000 / 20 = 30.000 / 20 = 1500 80 mils in high power, same target: 30 X 4000 / 80 = 120.000 / 80 = 1500m The recognition manual doesn't provide mast heights (it should though). Either use a mod that adds them, or go through all the ship .cfg files and note the mastheights for all types... probably easier to go with the mod.
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04-03-10, 09:30 PM | #140 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
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Problem with the mod I have.
I use TheDarkWraiths new UI mod with full TDC dials. I am also on a 22" CRT which has a 4:3 aspect ratio. By default this puts the right TDC dials on top of the periscope view. I love the improved mag but can't live with the TDC. Any suggestions or am I missing something?
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
04-03-10, 09:36 PM | #141 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Ehr, I'm not responsible for the placement of either the dials or the mask. For the stock version, it's where it's always at, and for the TDW UI placement is controlled by his mod.
Make sure you have the compatible package for his mod, and that it does not overwrite "page obs periscope.ini" (if you see that overwrite warning, you have the wrong package). For that version, only .dds files get replaced. TDC dials overlapping the view is something he'll need to fix. I did slightly increase the viewable area, but it's minor.
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04-03-10, 10:06 PM | #142 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
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I may have had the wrong version.
*edit* in fact I know I did now that I've looked at it. Thanks.
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
04-03-10, 10:12 PM | #143 |
Watch
Join Date: May 2009
Location: Virginia, USA
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Yoram, I don't see anything there either. My 1920x1200 monitor does not lie!
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04-03-10, 10:42 PM | #144 |
Silent Hunter
Join Date: Aug 2006
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You guys gotta calibrate your monitors!
Here's some color corrected (word used loosely) images to bring out the red a bit more so you can see it: |
04-04-10, 12:10 AM | #145 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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In the shadow? Thought in the solid. Yeah, can't help that, probably result of DXT compression.
Still don't see the "see through" background problem though. And my screen is perfectly calibrated, thankyouverymuch.
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04-04-10, 07:15 AM | #146 |
Silent Hunter
Join Date: Apr 2002
Location: standing watch...
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tried out 1.3, very nice Arclight.
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04-04-10, 07:30 AM | #147 | |
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
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Quote:
Don't you see this? I can clearly see it.. |
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04-04-10, 08:06 AM | #148 |
Silent Hunter
Join Date: Aug 2006
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haha, wow, I hadn't even noticed the sky, line and water in the black areas!
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04-04-10, 02:51 PM | #149 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Nope, can't see it. Try turning down the gamma on your monitor, I think you just need to calibrate it.
At any rate, I colored it pure black. If you can see through it, it's a problem with the game engine. * yep, tried doubling the gamma in GIMP, then I could see it. Seriously, either ditch that crappy LCD or calibrate it.
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04-04-10, 03:39 PM | #150 |
A-ganger
Join Date: Feb 2008
Location: Kingdom of the Netherlands
Posts: 73
Downloads: 60
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I have a Samsung Syncmaster T220, thats not a crappy LCD and it's calibrated just fine..
Besides i'm not alone, kylania sees it too |
Tags |
more realistic periscope, rmp |
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