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Old 08-31-12, 08:30 PM   #1951
Mikemike47
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Join Date: Sep 2006
Location: NY
Posts: 994
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Default Patch or to correct at next version of OH II

Trevally,
Thanks again for your hard work in making SH5 fun.

The update log under documentation folder did not include OH II version 2.0 changes.
Code:
Update 05/08/12
OHII v2.0
Added Barrage Balloons to harbours
Added Whales by Ref/Bigboywooly and upgraded/imported with new look and sounds by Gap
All campaign objectives remade to remove focus on tonnage - now focus is on patrols
Fixed issue with base for campaign TP
Fixed mod to work with TheBeasts equipment mod
Added new boat type IX (stats only) for use in Monsun Gruppe by FromHell
Made more use of the linked campaign objectives - No more long waits to next objective
Made the Bay of Biscay hell from 43
Added lots more air all over from 43
Added speed fix by Uekel
Added block ships to ScapaFlow (type 1+2)
Added actual convoy info to radio messages
Lots of other small bits and bobs
I compared the stock version of SH5 1.2 patch to the Open Horizon changes with the mods I used as a comparison using the SH5 Validator by TDW:
OPEN HORIZONS II_full v2
OH II Minefield map for TDWs Ui
OPEN HORIZONS II v2 - TDW_Mines_Subnets_Detectable_in_hydro

Here are the most important changes that I see comparing SH5 1.2 :

Code:
Type of 102 defined for SSUndine(200) error. I am only up to playing Mare Nostrum so I have no idea if it is affecting others from playing SH5.
Since the SSUndine version from OHII overrides the stock version maybe it should be corrected in the following files.
Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Mediterranean\Campaign.cfg:
            [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)
This means:[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Class=SSUndine
Type=102

Has to be changed to:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Class=SSUndine
Type=200

Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=SSUndine
Type=102

Has to be changed to:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=SSUndine
Type=200

Yor drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
Once I corrected these two ships, northwestern approaches under coastal waters never crashed again.
(some references:
I had similar Visual C++ crashes of this thread:
http://www.subsim.com/radioroom/show...=197330&page=2
See posts 23, 27,28  and 33 until SH5 Validator solved the real problem for OH II concerning total germany campaign.cfg)

This means:[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102

Has to be changed to:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=11

[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=10
Compressed Fixes log I created:
I have seen the word shown below as "Asien" and I thought I have seen "Asian" elsewhere. I wonder if that possibly cause problems in Monsun Gruppe ( I have not played that yet.)

Code:
Roster errors:
    Asien not found in defined countries
    Umwelt not found in defined countries

Classes errors:
    R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist!
    R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist!
    R:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Swordfish.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
    R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chain_16.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Subnet\Subnet.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns doesn't exist!


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Mediterranean\Campaign.cfg:
            [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)

R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200)

R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\PlayerBases.mis:
            CoastalBoat not defined in \data\Roster\Japan

R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Campaign.cfg:
            [Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
Once I corrected these two ships, northwestern approaches under coastal waters never crashed again.


R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Asia_PlayerBases - Copy.mis:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Asia_PlayerBases.mis:
Duplicate entry?

Last edited by Mikemike47; 08-31-12 at 10:08 PM.
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Old 09-01-12, 05:39 AM   #1952
Trevally.
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Location: AN1536 (Orkney)
Posts: 5,451
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Default

Quote:
Originally Posted by Kalleblom View Post
Trevally,

all good so far, Problems solved

But noticed other interesting thing. Sailing at Baltic See around and get boring because no targets out there, i get agressive and attack Green spotted ship

And what i noticed, that it counts in my mission bar, two Green ships, 50% up

Is this within the meaning of the inventor

Edit: call me pirate of Baltic See


Have finished the mission with three Hits on swedish mergant.

Only Thing that stuck at the moment, no liveboats spawns after 4 hits
Edit2: spawned
Quote:
Originally Posted by Mikemike47 View Post
I agree for this part. September 1939, the Polish ships fleeing for Britain. Took quite awhile to achieve mission objectives of sinking four ships. Tried this on versions 1.8, 1.9 and 2.0. If that is the reality of war and 1939 times, then so be it.

I will add an extra Polish route to the Baltic campaign in patch 1
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Old 09-01-12, 07:05 AM   #1953
Trevally.
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Quote:
Originally Posted by Mikemike47 View Post
Trevally,
Thanks again for your hard work in making SH5 fun.

The update log under documentation folder did not include OH II version 2.0 changes.
Hi Mike and thanks for taking the time to make this report - most helpful

I will ensure that the update log is updated


Quote:
Here are the most important changes that I see comparing SH5 1.2 :

Code:
 
Type of 102 defined for SSUndine(200) error. I am only up to playing Mare Nostrum so I have no idea if it is affecting others from playing SH5.
Since the SSUndine version from OHII overrides the stock version maybe it should be corrected in the following files.
Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Battle_of_Mediterranean\Campaign.cfg:
            [Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6] invalid Type of 102 defined for SSUndine(200)
This means:[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Class=SSUndine
Type=102
 
Has to be changed to:
[Campaign.CampObj.MacroObj 5.PersObj 1.TargetType 6]
Class=SSUndine
Type=200
 
Your drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Mare_Nostrum\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for SSUndine(200)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=SSUndine
Type=102
 
Has to be changed to:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=SSUndine
Type=200
 
Yor drive letter:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Campaign.cfg:
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
            [Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
Once I corrected these two ships, northwestern approaches under coastal waters never crashed again.
(some references:
I had similar Visual C++ crashes of this thread:
http://www.subsim.com/radioroom/show...=197330&page=2
See posts 23, 27,28  and 33 until SH5 Validator solved the real problem for OH II concerning total germany campaign.cfg)
 
This means:[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=102
 
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=102
 
Has to be changed to:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1]
Class=BBRoyalSovereign
Type=11
 
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2]
Class=BCRenown
Type=10
I first noticed these unit type errors when looking into the ctd that was common when attacking the BBs in ScapaFlow.
What I found was that ME2 was making these errrors. They were written like this when you insert a unit into a campaign layer by name rather than type (type is the most common way to add units because it will select random units of that type to spawn in game.)
For some missions/objectives I needed to add the named units. What is also written is this "Class=*unit-name*, also it gets "TargetType=0" rather than "=1".
So I think that where a target is set in the campaign.cfg by name the game only reads the class rather than the type (as defined by 1 and not 0)

Anyway - I discussed this at the time with TDW and he updated his validator to look for these type errors in the campaign.cfg
I ran test but it did not fix the ctds when attacking in scapa.
Later it was found that these ctds were caused by an early version of IRAI and was then fixed in its next release (no more ctds in scapa) so I never did make all the changes.

But - with SH5 being such a fickle game - I will change these for patch1


Quote:
Compressed Fixes log I created:
I have seen the word shown below as "Asien" and I thought I have seen "Asian" elsewhere. I wonder if that possibly cause problems in Monsun Gruppe ( I have not played that yet.)

Roster errors:
Asien not found in defined countries
Umwelt not found in defined countries

Sorry - I can't see what this is, can you give more info

Quote:
Code:
 
Classes errors:
    R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist!
    R:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist!
    R:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_Swordfish.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing!
    R:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing!
    R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_D2_FL\Buoy_D2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G1_FL\Buoy_G1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_G2_FL\Buoy_G2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_O1_FL\Buoy_O1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R1_FL\Buoy_R1_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.eqp doesn't exist!
    R:\Silent Hunter 5\data\Sea\Buoy_R2_FL\Buoy_R2_FL.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine\Floating_Mine.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain\Floating_Mine_Chain.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Floating_Mine_Chain_16\Floating_Mine_Chain_16.sns doesn't exist!
    R:\Silent Hunter 5\data\Sea\Subnet\Subnet.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\AsianVillage\AsianVillage.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship\Block_Ship.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Block_Ship2\Block_Ship2.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Christian_Church\Christian_Church.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBaseGB_MG.cfg missing!
    R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier\Landing_Pier.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier2\Landing_Pier2.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\Landing_Pier3\Landing_Pier3.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_LargeTurret\LCD_LargeTurret.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_MediumTurret\LCD_MediumTurret.sns doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.eqp doesn't exist!
    R:\Silent Hunter 5\data\Land\LCD_SmallTurret\LCD_SmallTurret.sns doesn't exist!
These are all ok and can be added to your ignor list



Quote:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\Pl ayerBases.mis:
CoastalBoat not defined in \data\Roster\Japan
This "playerbases.mis" is me being lazy and not tidying up my files
It is not used in the game as the Asia_PlayerBases.mis is used instead.
I will remove these unused files



Quote:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\The_Black_Pit\Ca mpaign.cfg:
[Campaign.CampObj.MacroObj 3.PersObj 1.TargetType 1] invalid Type of 103 defined for LL(102)
Another target type error



Quote:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Total_Germany\Ca mpaign.cfg:
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 1] invalid Type of 102 defined for BBRoyalSovereign(11)
[Campaign.CampObj.MacroObj 1.PersObj 1.TargetType 2] invalid Type of 102 defined for BCRenown(10)
Once I corrected these two ships, northwestern approaches under coastal waters never crashed again.
Not sure why this fixed your ctd as these target type errors are for scapa flow
Anyway - I will change these

Quote:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases - Copy.mis:
R:\Silent Hunter 5\data\Campaigns\CampaignProjects\Monsun_Gruppe\As ia_PlayerBases.mis:
Duplicate entry?
Lazy Trevally
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Old 09-01-12, 09:46 AM   #1954
HUNterkarabiner
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Oh, if you have an extra mission. Trevally has already indicated that there is a final task. Escape from Argentina.
The U-530 did, it was a Type IXC/40.
Some may even get around to, say, within a replenishment request, so you have enough fuel to Argentina.
This is such a clever toy to reward your crew rescued from the teeth.
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Old 09-01-12, 11:14 AM   #1955
Mikemike47
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Join Date: Sep 2006
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Quote:
Originally Posted by Trevally. View Post
I first noticed these unit type errors when looking into the ctd that was common when attacking the BBs in ScapaFlow.
What I found was that ME2 was making these errrors. They were written like this when you insert a unit into a campaign layer by name rather than type (type is the most common way to add units because it will select random units of that type to spawn in game.)
For some missions/objectives I needed to add the named units. What is also written is this "Class=*unit-name*, also it gets "TargetType=0" rather than "=1".
So I think that where a target is set in the campaign.cfg by name the game only reads the class rather than the type (as defined by 1 and not 0)

Anyway - I discussed this at the time with TDW and he updated his validator to look for these type errors in the campaign.cfg
I ran test but it did not fix the ctds when attacking in scapa.
Later it was found that these ctds were caused by an early version of IRAI and was then fixed in its next release (no more ctds in scapa) so I never did make all the changes.
Quote:
Not sure why this fixed your ctd as these target type errors are for scapa flow
Anyway - I will change these
My crashes may have happened for the scapa flow mission. I remembered these ships, or same class type again, since I found them in a taskforce somewhere close to points of Ireland and Scotland. Maybe I skipped scapa flow in my frustration, not knowing I fixed the class type problem and found the ships in question sailing near Ireland on their way to scapa flow. NO more CTDs with SH5.exe and visual C++. So I probably mixed up the smaller facts. Real life delayed me to send this to you for three weeks!

Quote:
I have seen the word shown below as "Asien" and I thought I have seen "Asian" elsewhere. I wonder if that possibly cause problems in Monsun Gruppe ( I have not played that yet.)

Roster errors:
Asien not found in defined countries
Umwelt not found in defined countries
Quote:
Sorry - I can't see what this is, can you give more info
My mistake then, my memory and more research now has found what I was thinking about. The Asien folder under the roster folder and AsienDEtxt.shp in the location maps folder of SH5. I was comparing it to the AsianVillage you created. Wondering if it was misspelling somewhere.

Last edited by Mikemike47; 09-02-12 at 09:14 AM.
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Old 09-02-12, 03:28 AM   #1956
Silent Steel
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Quote:
Originally Posted by Kalleblom View Post
Damn

No flag mod, can't rise my jolly roger.

Ahoy Kalle,

Of course you can fly the Jolly Roger

Here you go; SubFlags_0_0_9_byTheDarkWraith

BTW, heard anything from Lisbet lately?

Last edited by Silent Steel; 09-02-12 at 12:57 PM.
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Old 09-02-12, 11:23 AM   #1957
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Hi, Trevally!

I started a new campaign with OH II v 2.0 and immediately ran into a problem: there is no way to take a secondary mission TG_British_Supplies as StartDate = 19400101, and the file PatrolObjectives_TotalGermany39.cfg StartDate = 19400410??? This is so conceived or a mistake?
Historical dates operations Weserübung-Nord = 9 April - June 8, 1940
I had previously played in a mix OH II v 1.6 and the stock game, as I did not like the emphasis on tonnage, but liked the emphasis on patrol
I suggest the following alternative:
The file Campaign.cfg fix:
ValuePointsRequired=9
ValuePointsMajorVictory=10
TG_Norway_Invasion - EndDate=19400601
The file PatrolObjectives_TotalGermany39.cfg fix StartDate secondary missions
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Old 09-02-12, 11:29 AM   #1958
Trevally.
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Quote:
Originally Posted by Serge65 View Post
Hi, Trevally!

I started a new campaign with OH II v 2.0 and immediately ran into a problem: there is no way to take a secondary mission TG_British_Supplies as StartDate = 19400101, and the file PatrolObjectives_TotalGermany39.cfg StartDate = 19400410??? This is so conceived or a mistake?
Hi Serge

Mistake

Quote:
Historical dates operations Weserübung-Nord = 9 April - June 8, 1940
I had previously played in a mix OH II v 1.6 and the stock game, as I did not like the emphasis on tonnage, but liked the emphasis on patrol
I suggest the following alternative:
The file Campain.cfg fix:
ValuePointsRequired=9
ValuePointsMajorVictory=10
The file PatrolObjectives_TotalGermany39.cfg fix StartDate secondary missions
I will check all these out and add to patch one
Thanks for your feedback
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Old 09-02-12, 12:01 PM   #1959
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Edited the post, no time
Also fix TG_Norway_Invasion - EndDate = 19400601
start date can not be changedI'll
I write more as you progress through

Last edited by Serge65; 09-02-12 at 03:17 PM.
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Old 09-02-12, 02:32 PM   #1960
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Quote:
Originally Posted by gap View Post
Hi Rongel,

a few days ago I've checked Trevally's barrage balloons, and they need their UV mapping to be redone: as it is set now, only plain color textures are possible.

Besides this, some edges of the 3d model need to be hardened or bevelled, in order to increase their detail level. This is a job I can do in 10 minutes. The hard part is the UV mapping indeed.
Doing smoothing groups will stop the Game Engine from doing the weird stuff.
This is a well known issue from SH3 and SH4.
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Old 09-02-12, 02:53 PM   #1961
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Hi

UV is soon finished, it remains the ropes to redo
(problem with the normals...)

Hi Privateer ,what do you mean with :
Quote:
Doing smoothing groups will stop the Game Engine from doing the weird stuff.
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Old 09-02-12, 03:06 PM   #1962
Kalleblom
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Quote:
Originally Posted by Silent Steel View Post
Ahoy Kalle,

Of course you can fly the Jolly Roger

Here you go; SubFlags_0_0_9_byTheDarkWraith

BTW, heard anything from Lisbet lately?
Steel,

thx for the tip, but this Mod didn't taste fine in my soup. So i had to deaktivate.

Lisbeth is working on a new story and no idea where she hangs out, anyway can't talk about, you know

Last edited by Kalleblom; 09-02-12 at 04:43 PM.
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Old 09-02-12, 03:19 PM   #1963
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Quote:
Originally Posted by BIGREG View Post
Hi

UV is soon finished, it remains the ropes to redo
(problem with the normals...)

Hi Privateer ,what do you mean with :
In SH you can get sharp edges with smoothing groups or detaching some parts.
Detaching was a standard way to do things until some of us started useing smoothing groups.
Smoothing groups is a faster, better way.

To detach, select the faces you want then detach them.
They become a new object.
Smoothing works kind of the same but the faces remain a part of the same object.
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Old 09-02-12, 03:23 PM   #1964
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Ok, Thank Privateer for the explanation
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Old 09-02-12, 03:30 PM   #1965
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I'm 600 hundred miles or more from home for the next 3 months.
I only have a basic system that I just got working to get on the 'Net.


Part of the magic used in SH series is the smoothing groups.
It's what gives you sharp edges when you want them.
Detaching gives extra head aches but was a standard way to do things until many got better at 3D work.
I'll admit I was one that did the detaching until I got better at 3D work.
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