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Old 08-11-12, 10:33 AM   #1756
Trevally.
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Originally Posted by The General View Post
@Trevally

Yay, I got it working smoothly. I did a fresh install of the game and Bob's your mother's brother
Glad you got it fixed TheGeneral
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Old 08-11-12, 10:39 AM   #1757
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Originally Posted by Josef von Posorschitz View Post
The Black See campaign should be a separate (non limited for only 4 months) campagne. And I wait for the true IIB model with modernized tower for the Flak.
The German offensive on the Black Sea lasted from October '42 to Sepetmber '44, following the aftermath of King Michael's Coup that led Romania to switch side.

Potentially we could design a 2 years long campaign. But are we sure that there would be so much to do in that small pool (quoting Volodya) to justify such a long campaign?

The short Black Sea campaign proposed by me has two main pourposes: filling a gap left in OHII between Arctic Convoys and Turning Point, and giving us a taste of what routinary 30th flotilla's tasks in an unexplored spot of SH5 map had to be, before a more exciting assignment is getting available.

There are 2 drawbacks though:
the current lack of a tye II U-boat
the lack of Soviet units. Especially air units.
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Old 08-11-12, 10:46 AM   #1758
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Originally Posted by Josef von Posorschitz View Post

I'd rather adjust until all errors - what about AI XIV Milk Cows,
Do you have a model you could send me Josef and know who owns it
I could test and ask permision to use

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Originally Posted by gap View Post
There are 2 drawbacks though:
the current lack of a tye II U-boat
http://www.subsim.com/radioroom/show...87&postcount=6

There is still hope


Quote:
the lack of Soviet units. Especially air units.
Que Uekel
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Old 08-11-12, 11:06 AM   #1759
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Originally Posted by Trevally. View Post
Do you have a model you could send me Josef and know who owns it
I could test and ask permision to use
privateer was working on that model, and had it semi-finished:
http://www.subsim.com/radioroom/show...=170937&page=6

During a recent private discussion he told me that he could consider finishing and releasing it. I just hope that his proposal will come true sometime soon

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Originally Posted by Trevally. View Post
yes, maybe not in two weeks, but I am confident too

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Originally Posted by Trevally. View Post
Que Uekel
yes, I am sure there's more that one piece of Soviet technology lost in some of the megamods released for SH3/4 and waiting for us to ask for permission to port it to SH5

Last edited by gap; 08-11-12 at 11:27 AM.
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Old 08-11-12, 11:35 AM   #1760
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Originally Posted by Trevally. View Post
Que Uekel
Arrived!

Here I agree with gap:
Quote:
yes, I am sure there's more that one piece of Soviet technology lost in some of the megamods released for SH3/4 and waiting for us to ask for permission to port it to SH5
But a two year campaign should be too long, due the player must pass through the whole campaign and canīt transfer in this time.
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Old 08-11-12, 11:56 AM   #1761
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Originally Posted by uekel View Post
Arrived!


I see Trevally likes keeping you busy, but admitted the we get the permission to convert any existing aircraft, don't exitate to ask for my support , especially if you feel that some model may need a good repainting.

And by the way, have you read this thread? Many aircraft uncorrectly duplicated with different names in SH5 should be replaced with their correct models, if possible.

Quote:
Originally Posted by uekel View Post
But a two year campaign should be too long, due the player must pass through the whole campaign and canīt transfer in this time.
Yep, it was just an example: a two years long campaign would be totally unbalanced, whatevere it is.
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Old 08-11-12, 02:07 PM   #1762
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Originally Posted by gap View Post
And by the way, have you read this thread? Many aircraft uncorrectly duplicated with different names in SH5 should be replaced with their correct models, if possible.
For the first, I remember for the catalina I made new GR2-models (two engines). Only the files

FloatingPlane.GR2 and
FloatingPlane_LOD.GR2
(file date 05. June 2012)

for the model

and maybe
AS_USFloatEarlyWar.sns
AS_USFloatEarlyWar.eqp

must be exchanged from stock to OHII.

Quote:
Yep, it was just an example: a two years long campaign would be totally unbalanced, whatevere it is.
if you like the two years (I know, example ) can be splitted in two parts, same like mediterran.
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Old 08-11-12, 03:02 PM   #1763
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Originally Posted by uekel View Post
For the first, I remember for the catalina I made new GR2-models (two engines). Only the files

FloatingPlane.GR2 and
FloatingPlane_LOD.GR2
(file date 05. June 2012)

for the model

and maybe
AS_USFloatEarlyWar.sns
AS_USFloatEarlyWar.eqp

must be exchanged from stock to OHII.
Ahh -I had this noted down as a bug
Your files are in OHII as the float plane
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Old 08-11-12, 03:26 PM   #1764
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Originally Posted by Trevally. View Post
...
Your files are in OHII as the float plane
Yes, I had changed only the models. The file names are still the same and thus also the entry in the *.cfg.
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Old 08-11-12, 03:39 PM   #1765
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Quote:
Originally Posted by uekel View Post
For the first, I remember for the catalina I made new GR2-models (two engines). Only the files

FloatingPlane.GR2 and
FloatingPlane_LOD.GR2
(file date 05. June 2012)

for the model

and maybe
AS_USFloatEarlyWar.sns
AS_USFloatEarlyWar.eqp

must be exchanged from stock to OHII.
Quote:
Originally Posted by Trevally. View Post
Ahh -I had this noted down as a bug
Your files are in OHII as the float plane
Sorry, it was my bad thinking that you kept using the GR2 model by mistake.

I see now that you've removed the central propeller from the vanilla model

Nevertheless my suggestion is to retrieve back the dat model for use as PBY Catalina, since it is a much more accurate reproduction of the actual thing, and to use the GR2 model with some differnt adjustment (removing the side propellers and keeping just the central one, if possible) for the italian hydroplane Z501 that is currently sharing the same model with the Sunderland, though not resempling it even by far...

PS1:Hope I made myself clear: after reading my post I almost failed to understand it myself...

PS2:currently digging into the past for some extra aircraft models...
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Old 08-11-12, 04:07 PM   #1766
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Iīve tested the dat model. It canīt be shut down, Iīve tried many, add a DMG_col node with the entire model and correct some zones - with no improvement. Thatīs why I had the idea to use the vanilla with two engines.
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Old 08-11-12, 04:12 PM   #1767
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Originally Posted by uekel View Post
Iīve tested the dat model. It canīt be shut down, Iīve tried many, add a DMG_col node with the entire model and correct some zones - with no improvement. Thatīs why I had the idea to use the vanilla with two engines.
Thanks Uekel - yes now I remember
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Old 08-11-12, 04:14 PM   #1768
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Refuelling



Here is a HogIsland as a resupply ship.
So this means all I need is a model
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Old 08-11-12, 04:26 PM   #1769
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Originally Posted by uekel View Post
Iīve tested the dat model. It canīt be shut down, Iīve tried many, add a DMG_col node with the entire model and correct some zones - with no improvement. Thatīs why I had the idea to use the vanilla with two engines.
Okay, I see.... what a pity
Can you at least duplicate the GR2 model, and bring into it the changes I mentioned in my previous post, for using it with the Z501?
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Old 08-11-12, 05:00 PM   #1770
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Quote:
Originally Posted by gap View Post
...
Can you at least duplicate the GR2 model, ...
Not easy, itīs GR2 . If the Z501 look likely the catalina , why not build the Z501 from the dat? Itīs not an enemy plane and must not shut down. I hope that I was right here.
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