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Old 08-22-13, 12:15 PM   #1
makman94
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Originally Posted by backer View Post
I hope you can understand my mean. create some submarine or other units is not a good solution. the submarine have active time, history route and exist probability, that is other modder or mission designer's work, they know the history of world war ii, they can design more reasonable.
i understand what you mean Backer and i have also no idea (and not the will to learn) how to script uboats in the campaign. i agree with you that someone who knows history and knows how to handle the campaign files must do it .
all i said , is that without scripted u-boats, the mod will not be able (in campaign) to call them .

thats why i told you at my post 40 (please read this post again) that i found much more interesting the idea of creating some submarines to surround the enemy after you send the report.


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Originally Posted by backer View Post
Of course, if you like and hope try create some submarine, I can give you this version, please pm me.
what is this version ? i am afraid that i am not understanding you ...
what is different at this version you are talking about here from the version i allready have ?
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Old 08-22-13, 12:29 PM   #2
backer
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what is this version ? i am afraid that i am not understanding you ...
what is different at this version you are talking about here from the version i allready have ?
No, you haven't. there is one other "Wolfpack relive" version, that can create submarine on the enemy's around, but that is uninteresting, that is butcher. so, when I was in the release, closed this function(create submarine and other units).

Last edited by backer; 08-22-13 at 12:39 PM.
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Old 08-22-13, 12:35 PM   #3
makman94
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No, I have a "Wolfpack relive" version, that can create submarine on the enemy's around, but that is uninteresting, that is butcher. so, when I was in the release, closed this function(create submarine and other units).
1. at this version , from where the game 'call' the uboats ? i mean , in this version the uboats must be scripted in campaign or no ?

2. i allready asked you about this: in this version ( create submarine on the enemy's around) ,can you alter the NUMBER of friendly units to be limited to only two u boats ? (no more than two friendly u boats)
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Old 08-22-13, 12:50 PM   #4
backer
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1. at this version , from where the game 'call' the uboats ? i mean , in this version the uboats must be scripted in campaign or no ?

2. i allready asked you about this: in this version ( create submarine on the enemy's around) ,can you alter the NUMBER of friendly units to be limited to only two u boats ? (no more than two friendly u boats)
answer:
1, Can not any submarine.
2, Can limit the number of friendly

but, at last, other mission designers can't planning wolfs and route.

the demo movie:
http://www.tudou.com/v/RIhkTGq_niU/&...04_05_99/v.swf
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