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Old 09-15-12, 02:32 PM   #1021
VONHARRIS
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Quote:
Originally Posted by U-SERB View Post
I have AMD E5200 dual-core, it works on 3,13Ghz and 2Gb DDR2 RAM, Ati Radeon 4670 512Mb DDR3, and XP (os32) and every time it will CTD when loading my career.
2 GB RAM : this your problem. MFM is very memory demanding.

Insert some ships manually if you want.
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Old 09-15-12, 03:43 PM   #1022
U-SERB
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Quote:
Originally Posted by VONHARRIS View Post
2 GB RAM : this your problem. MFM is very memory demanding.

Insert some ships manually if you want.
What you think about my chances with 4 GB RAM?

PS.
I just played GWX with MFM, but with type IID and with active mod Black Sea campaign files only...

I saw some usually ships, but they looks better than in GWX...
I don't saw any new ships from MFM.
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Old 09-16-12, 02:05 AM   #1023
VONHARRIS
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Quote:
Originally Posted by U-SERB View Post
What you think about my chances with 4 GB RAM?

PS.
I just played GWX with MFM, but with type IID and with active mod Black Sea campaign files only...

I saw some usually ships, but they looks better than in GWX...
I don't saw any new ships from MFM.
You have a 32bit OS system so even if you have 4GB RAM only 3 GB is available.
For more RAM you need a 64 bit OS.

Activating Black Sea campaign files only , leaves the rest of the SH3 world empty so memory usage is smaller.
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Old 09-30-12, 07:48 AM   #1024
jaxa
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I have a question about installing skin packs for MFM. In readme it is written about using jsgme for it, but is it possible to use SH3 Commander instead of jsgme?
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Old 09-30-12, 09:05 AM   #1025
Sepp von Ch.
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Yes, this is possible. Folder SH Comm-Date-etc.

Sink´em all!
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Old 09-30-12, 11:44 AM   #1026
jaxa
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Thanks Josef.
SH3 Commander is the solution for many problems
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Old 09-30-12, 12:50 PM   #1027
Sepp von Ch.
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Check this post jaxa:

http://www.subsim.com/radioroom/show...&postcount=109
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Last edited by Sepp von Ch.; 11-17-12 at 03:55 PM.
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Old 10-11-12, 11:45 AM   #1028
BigRich
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Thank you for contributing this mod, which has done much to enhance the game.
I wonder if you could advise me on how to solve the only problem I have, whicht is to do with the MFM tankers. When encounter a convoy there are always tankers lagging behind and when the convoy detects my presence all the MFM tankers slow down and stop, which means the convoy literally grinds to a stop!
This does not affect any of the additional dry cargo merchants.
Thanks
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Old 11-17-12, 03:51 PM   #1029
iambecomelife
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Quote:
Originally Posted by BigRich View Post
Thank you for contributing this mod, which has done much to enhance the game.
I wonder if you could advise me on how to solve the only problem I have, whicht is to do with the MFM tankers. When encounter a convoy there are always tankers lagging behind and when the convoy detects my presence all the MFM tankers slow down and stop, which means the convoy literally grinds to a stop!
This does not affect any of the additional dry cargo merchants.
Thanks
Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.
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Old 11-20-12, 01:55 PM   #1030
BigRich
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Thanks for the tip Iambecomelife. Will give it a go
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Old 11-20-12, 02:30 PM   #1031
Albrecht Von Hesse
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Quote:
Originally Posted by iambecomelife View Post
Apologies for the delay in answering. This problem is due to experiments with ship weight that I conducted before releasing the mod. To resolve the problem you can download S3ditor, go to the tankers' .sim files, click on the unit_ship tab, and reduce the object weight to about 10,000 tons or something similar.
Forgive me if this sounds silly, but this would be done to everything in Data/Sea that starts with a "T"?
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Old 11-20-12, 06:53 PM   #1032
BigRich
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That's me sorted with all tankers up and running. Thanks again!
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Old 11-20-12, 06:55 PM   #1033
Jimbuna
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SINK EM ALL!!
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Old 11-21-12, 10:22 AM   #1034
Hawk U-375
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Love your Work!!!!!!! Soooooo Life Like!
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Old 11-23-12, 07:15 PM   #1035
iambecomelife
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Quote:
Originally Posted by Albrecht Von Hesse View Post
Forgive me if this sounds silly, but this would be done to everything in Data/Sea that starts with a "T"?
All of the MFM vessels that start with "T" - yes. That prefix is for
[T]anker.

For the record, "M" is for "Merchant" and "O" is for "Ore Ship".
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