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Old 08-17-10, 06:53 PM   #346
Capt. Morgan
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Quote:
Originally Posted by pickinthebanjo View Post
damn it, it still CTD's for me on this mod advice?
Don't know if you've already tried this, but I had CTD's with MFM during loading until I applied the 4GB patch (http://www.ntcore.com/4gb_patch.php).

You point it to SH3.exe (or any other program) and it makes a backup copy - then patches the executable to be able to access more virtual memory. Win XP also requires the addition of the '/3gb" parameter to the boot.ini file, not sure if this is needed for Win7.

Just a shot in the dark, but maybe it'll help.
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Old 08-18-10, 10:33 AM   #347
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Originally Posted by Capt. Morgan View Post
Win XP also requires the addition of the '/3gb" parameter to the boot.ini file, not sure if this is needed for Win7.

Just a shot in the dark, but maybe it'll help.
This certainly works for me too. Win 7 doesn't need the /3gb parm as far as I'm aware, but I am running 64 bit 7 so I can't confirm that.

Best regards.

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Old 08-18-10, 03:45 PM   #348
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Originally Posted by Fubar2Niner View Post
This certainly works for me too. Win 7 doesn't need the /3gb parm as far as I'm aware, but I am running 64 bit 7 so I can't confirm that.

Best regards.

Fubar2Niner
'd love some definitive advice when anyone finds out for sure
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Old 08-19-10, 04:11 AM   #349
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'd love some definitive advice when anyone finds out for sure
Hi Jim

If my memory serves you just upgraded your rig 64 bit OS I think. If so you only need the 4GB patch which can be found at the link in Capt. Morgan's, ( love the name ), post. Just follow the instructions which are simple. I've not had a single CTD since I started using it Hope this helps mate, if I can help in any other way please ask.

Best regards.

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Old 08-19-10, 07:12 AM   #350
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I just saw this thread.

Amazing work. looks very good

I have a question.

I am using GWX 3.0 with MaGui 3.4 and I am wondering if the new ships will be in the manual to properly ID with the speed, mast, length, pictures, etc.

Also, I downloaded the skin packs and some of the folders inside data/sea folder are empty. Is this normal to have empty folders.

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Old 08-19-10, 10:37 AM   #351
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Originally Posted by Tweety View Post
...

I am using GWX 3.0 with MaGui 3.4 and I am wondering if the new ships will be in the manual to properly ID with the speed, mast, length, pictures, etc....
Tweety
GWX 3.0 and MaGui 3.3 here. Yes, they're all in the book.
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Old 08-19-10, 02:48 PM   #352
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Quote:
Originally Posted by Fubar2Niner View Post
Hi Jim

If my memory serves you just upgraded your rig 64 bit OS I think. If so you only need the 4GB patch which can be found at the link in Capt. Morgan's, ( love the name ), post. Just follow the instructions which are simple. I've not had a single CTD since I started using it Hope this helps mate, if I can help in any other way please ask.

Best regards.

Fubar2Niner

As above I was running sh3+Lsh3v5 and my windows 7 64bit needed the 4Gb patch
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Old 08-19-10, 03:24 PM   #353
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Quote:
Quote:
Originally Posted by Tweety
...

I am using GWX 3.0 with MaGui 3.4 and I am wondering if the new ships will be in the manual to properly ID with the speed, mast, length, pictures, etc....
Tweety


GWX 3.0 and MaGui 3.3 here. Yes, they're all in the book.
Thank for the information. Can I install over top of Magui 3.4.

Quote:
Also, I downloaded the skin packs and some of the folders inside data/sea folder are empty. Is this normal to have empty folders.
Tweety

Last edited by Tweety; 08-19-10 at 07:28 PM.
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Old 08-20-10, 09:48 AM   #354
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I couple of pics I took with MFM Beta.

The 1st pic shows a tanker in the manual.



The 2nd pic of the same ship show the AOB in the manual.



I am able to get this MFM beta(lite version) working. The regular wouldn't work with some mods so I used the lite version.

I thought I would show these two pics in case there is a problem with the mod.

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Old 08-25-10, 05:25 PM   #355
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Is it just me or does the MFM change how some ships sit in the water? Like their painted waterlines are sometimes lower or higher than the actual water, as if they were carrying different loads? I've only noticed this today after installing the MFM, but maybe it was always like that and I just never noticed.
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Old 08-25-10, 11:45 PM   #356
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Quote:
Originally Posted by Kapitanleutnant View Post
Is it just me or does the MFM change how some ships sit in the water? Like their painted waterlines are sometimes lower or higher than the actual water, as if they were carrying different loads? I've only noticed this today after installing the MFM, but maybe it was always like that and I just never noticed.
The British, Neutral, and American versions of each ship may have separate drafts. I gave some neutral vessels a shallower draft so that their hull lettering and flags would be easier to see. Plus, they would have operated under peacetime load limits, as opposed to the British MOWT's wartime emergency load line limits (which allowed UK vessels to carry more cargo than normal and, thus, caused them to be deeper in the water than other countries' ships).
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Old 08-26-10, 06:28 AM   #357
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That's really cool.
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Old 08-26-10, 07:20 AM   #358
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@tweety: In all honesty I don't think that AOB shots for all of the ships will be completed. However, all of the vessels should have at least a profile shot for the rec manual.
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Old 08-26-10, 08:39 AM   #359
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Quote:
Originally Posted by iambecomelife View Post
@tweety: In all honesty I don't think that AOB shots for all of the ships will be completed.
The real books didn't have them. Why should we?
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Old 08-26-10, 09:35 AM   #360
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Thank you iambecomelife

I sure like having these new ships in the game, They look too beautiful to sink.

Quote:
iambecomelife @tweety: In all honesty I don't think that AOB shots for all of the ships will be completed. However, all of the vessels should have at least a profile shot for the rec manual.
I did notice the ships all have a profile ship, which is all I need to see before I ID and sink it.

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