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#76 |
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Only little issue that angers me a bit is that they have prevented the lap-inavlaidator workaround to work. I can edit both race.cfg files in MyDocuemnts and in Steam's application folder to "-1" when checking againm after having launched the game, they both are back to "2". So they have made the penalty model that in the community'S opinion is the worst of all possibilities the mandatory one. First really bad choice of theirs.
The Lotus car - like the other two modern Lotusses, I will not become close friend with this one. The two other real fast new cars are great, on the other hand. So are the imroved FFB effects and new paint jobs on many cars. Why they killed some of the old ones, escapes me, however. Maybe, hopefully just temporary. The drift circus I could live without. Drift stunts just are not my cup of tea. But Mugello - that is a darling track, really. Fantastic job they did there, absolutely outstanding. The laser scanning pays off, you feel every hole and every bump there. I compared it to videos from real time onboard footage - they marked all visual details right on target sites. I now can just dream of Spa and Nürburg. Awesome simulation. Best driving feeling and car immersion there is. ![]()
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#77 | |||||
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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#78 | |
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Different to my initial belief, the full Nordsschleife currently does not seem to be on their radar. We get the Nürburg GP. Another track I know inside out and like to race on.
And here is some very nice and competent feedback by a real race driver, retired, who has owned several Lotus models himself and still owes one, and comparing their driving characteristics and his times at Silverstone with the virtual pendants. And he says they nailed it exactly. I may not love the Lotus rubber-feeling (it is do fluffy and non-linear for my taste, I like it more direct and straight), but they seem to have replicated the Lotus physics precisely. http://www.assettocorsa.net/forum/in...eal-life.2652/ They have locked their forums again,registration needed (stupid, costs them some potentially interested customers for sure), so here it is: Quote:
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#79 |
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Unbelievably well-done onboard video, a realistically looking live cam. Witness the Zonda onboard at Mugello. This is one of the best racing videos I have ever seen - it is so very easy to get tricked by its looks, you mistake this so quickly for reality!
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#80 |
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Two more videos, comparing virtuality with reality.
The 2-11 at Silverstone. Mugello: And this one shows the fictional track, Drift Circus: If only I knew how they do it. I just don't get it.
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If you feel nuts, consult an expert. Last edited by Skybird; 11-23-13 at 11:05 AM. |
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#81 |
Ace of the Deep
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The Lotus 2-Eleven is quite a fun car to drive. Need to be careful not to be too abrupt with the controls though.
P4/5, very grippy car. At least on Mugello, turn 8 through 9 can almost be taken in full throttle in 5th gear. Pretty easy to drive, at least compared to the Zonda. Zonda. A proper GT car. ![]() Lotus 49 on Mugello. Now there's a fun track to drive that car on. ![]() |
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#82 |
Kaiser Bill's batman
Join Date: May 2010
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It's the only thing I can take near flat out at Abbey (turn one), Silverstone. I thought it would be a very difficult car to tame, but I was wrong, fortunately. It's also quite good at Vallelunga.
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#83 |
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Do these people know no weekend or family life? X Rebirth two patches yesterday, one today - it's Sunday today, and Kunos Teams bring a 20+ MB update, too. And not even needing to hotfix some showstopping issue - nothing that could not have waited until Monday.
"Gute Männer musste haben!" ![]()
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#84 |
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![]() Some modders don't loose time. ![]() Drive with a swing, babe, always with a swing...
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#85 |
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http://www.bsimracing.com/assetto-co...-preview/#2123
Kunos Simulazioni showed screenshots confirming that they are implementing NEW car body shaders ![]() ![]() It is also confirmed they plan to release the next update, which should push it to version 0.3 then I think, on Friday, Decembre 6th. ![]() Question for those who have tried the P4/5 Competizione: (which in reality has a regular street license in the US and thus drives with a number plate from the state of New York ![]()
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If you feel nuts, consult an expert. Last edited by Skybird; 11-26-13 at 04:50 PM. |
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#86 |
Kaiser Bill's batman
Join Date: May 2010
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I can get round it, 1st gear - 30 mph. Then next time I can't, same gear and speed but it really must be all to do with entry - I start far right and cut in but sometimes it does sometimes it doesn't. My first five or six laps were with absolutely no driving aids at all (left over from a Steam achievement) and I could get round that corner better than with with stability (but nothing else) on 100%. You're right about minimal hand movement on the wheel.
Lap times were good in this too, green after green. ![]()
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#87 |
Ace of the Deep
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What steering wheel do you have?
I had no problems with the P4/5 at Vallelunga. Hairpin at 2nd gear, 50-60 km/h. Did a laptime of 1:38.280. I have a Logitech G25. It has 900* rotation. I have to change the rotation depending on which car I'm driving. 900 for production cars. 600 for BMW GT2, and Pagani Zonda. 400 for P4/5, Lotus 49, and Formula Abarth car. Somewhere in the options ingame you can set wheel rotation, don't know what it does really. Might want to check that out. I set my rotation value via devices thingy in the control panel in Windows. |
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#88 |
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I use a Ferrari 430 wheel with 240° hardware rotation.
I set that number manually in the options, therefore. When trying the setup magician, it's automatic calibration led to a value of 245° also. I use no hardware setup software for this wheel, but mapped the commands to its buttons directly from the sim. It's no HOTAS, and much more comfortable this way, since the number of key commands is very limited. It is my understanding that you should not need to change that setting for every car, though it can (or should) be that there is a regular mechanical option for that in the box setup menu, like you have in formula 1 cars for example (what is it called like? steering lock, or something like that). In the sim'S generla menu, that setting is a principle hardware recognition value that you should need to adjust just once. The sim should over- or undercompensate hardware input according to the car's feature all by itself, depending on that value you entered. when I turn my wheel and watch the virtual wheel moving, same hardware angle therefore translates into various virtual wheel angles indeed. In the P4/5, I have the 400° rotation that car should have only when it sits still, and when I turn the full 120° of the hardware wheel. As soon as it drives slowly, the driver turns the wheel by estimated 60° maximum, again with my hardware wheel turne3d to the maximum 120°. I just cannot get around the corner in turn 15, even when I crawl. Some other turns the car can take - but merely so. The Zonda or BMW-GT2 bite those tight turns and hairpins easily - at much higher speed. The P4/5 fails to take turns even at Mugello for me. No other car gives me this problem. I m ean, some are difficult to turn, but that can be explained as obvious understeer effects.
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#89 |
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Something like this I wanted to hear - to learn that I am not alone. Chances are anyway that it is a design feature anyway. Maybe that car class is not meant to be run on such tight-turned tracks anyway. Only people knowing the real racing events and regulations could answer that.
Driving that car in Monaco sounds like a very bad idea to me. ![]()
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#90 |
Kaiser Bill's batman
Join Date: May 2010
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I did 1:38.504
![]() I'm sure I could get that down with some tweaks though.
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