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Old 02-20-16, 09:16 PM   #1
nsomnia
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Join Date: Nov 2012
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Got mad at my animating skills and decided to just model and animate the doors for now. I'll come up with abetter solution when shutter door animations are actually required but got this tonight



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Old 02-21-16, 04:34 PM   #2
nsomnia
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Working with custom stencil buffer depth masking to get the water inside boats to be masked so that I can build the interiors isnide the boat instead of making a hackish solution like SH. This will allow for very cool flooding FX etc.

You can also see the icons for my crew setup I'm going to make v0.01 of, each crew member will have a rank, position, level, stamina level, isOfficer? boolean, and expertise in skill level(s).

I fully intend to have 8-64 AI crew members manning their station through a variety of AI idle actions and if you call battlestations they will run to a predestined area for example. Unreals pathfinding and behavior tree setup is top-notch in that regard.

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Old 02-22-16, 01:54 PM   #3
nsomnia
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Found some tuna or albacore couldnt tell, flocking around the ship today. Mini-game anyone

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Old 02-22-16, 03:36 PM   #4
nsomnia
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The toggle-able compass and an example mof the new telegraph arrow sizes



Edit: Just noticed a major bug where my "steering" rudderangle solution causes rotation to stop happening at 45d to port and 135d to stbd which you may notice is 180d of difference. Going to have to investigate this one, I noticed it when I was checking my longitude addition per cm math precsion.

Subs arnt much use if they can only travel NE through WSW
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Last edited by nsomnia; 02-22-16 at 05:24 PM.
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