SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-14-19, 01:24 PM | #1 |
Ocean Warrior
|
GWX night vision question for experienced GWX players
In the SC7 single mission and in the campaign, the watch crew can spot ships 14-16k meters away. No clouds, starry night, calm weather. Moon in the SC7 mission, none in the campaign but I believe moonlight isn't modeled in SH3 anyway.
I have the night vision option checked in Hsie's/Stiebler's applied patches. Stock GWX env. files. Is this normal in GWX ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 08-14-19 at 02:21 PM. |
08-14-19, 07:19 PM | #2 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
|
08-14-19, 09:06 PM | #3 |
Ocean Warrior
|
Thanks, I have that on my NYGM install, but kind of like the stock GWX environment so don't have it installed on it.
Just seem strange getting those vision distances.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-15-19, 10:38 AM | #4 |
Ocean Warrior
|
Tried this with the same mission, and crew still sees ships 14-16k away. Doesn't seem right for any sort of night vision.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-15-19, 08:58 PM | #5 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
|
08-15-19, 09:12 PM | #6 |
Ocean Warrior
|
Yeah, I saw that mentioned in the readme, thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-16-19, 06:55 AM | #7 |
Ocean Warrior
|
According to the readme, this sensors.dat change is for your crew's visuals. Also according to the readme, to change what I'm talking about, the ai visuals, the ai_sensors.dat would be changed. But I think I'll just leave both alone; probably create more problems than solve. Gotten to the point where I charge at flank speed at an escort in a surface night attack to see if they even react. What prompted this thread was I was able to ram an escort without it reacting to me in any way.....
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
08-16-19, 09:36 PM | #8 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
John, I assure you I have not had such a problem!
However, there may be some problem with some of the files, i suggest re-installing the game |
08-16-19, 10:30 PM | #9 | |
Ocean Warrior
|
Quote:
Game runs fine, but who knows. Thanks for your help anyway.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
08-16-19, 11:09 PM | #10 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
|
08-19-19, 10:37 AM | #11 | |
Ocean Warrior
|
Quote:
Meant to ask; by your stating you have not had such a problem, are you referring to the crew being able to see 14 -16k meters as I described, or the escorts not reacting to you?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
08-19-19, 08:40 PM | #12 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
The escort starts firing at me before the watch crew reacts
Overnight,in 1942 |
08-19-19, 08:47 PM | #13 | |
Ocean Warrior
|
Quote:
Ok, thanks again !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
08-20-19, 03:52 AM | #14 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
P.p I talking about historical mision,Airship encounter,i think,not to careers!
|
08-20-19, 06:01 AM | #15 | |
Ocean Warrior
|
Quote:
With me, it's right away and at 14-16k distance after a short while. Even if I turn 180 degrees from the convoy and take off at flank speed to create distance, the same happens. Just seems strange being able to see those distances at night.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
|
|
|