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Old 07-17-20, 10:28 AM   #1
Reemul-ita
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Default Torpedoes and false targets

Hi all,

before all sorry if this is an abused question but for me, a totally newbie in Cold Waters, is a problem.

I've ever thought that noisemakers works as false targets. Torpedo aim you, you use noisemakers and after some "normal" maneuvers you have life saved.

In Cold Waters every time i'm locked i'm dead. I've to dance for all ocean like an headless chicken, running up and down, avoiding some torpedoes but i don't have a real possibility to return invisible to radar and leave. best weapon for a submarine is silence and invisibility. I think isn't real a submarine that run like a crazy one at 30-35 knots...

So, sorry for my english isn't my native language, i would know if Cold Waters is right, and dance around is a normally strategy, or if Cold Waters is wrong, so i need a realistic mod that add a realistic torpedoes behaviour.

Thanks all for patience!

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Old 07-17-20, 11:32 AM   #2
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Default Welcome aboard!

Reemul-ita!on the surface after a decade's silent run! In English, 'noisemakers ' called 'decoys' such as the U-boat BOLD devices of WWII. Both a noun and a verb: When launched, a depth charging escort could thus be 'decoyed' by the deceptive pillenwerfer. Tom Hanks latest movie, Greyhounds features the use of one which causes his escort vessel to waste depthcharges...
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Last edited by Aktungbby; 07-17-20 at 11:44 AM.
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Old 07-17-20, 01:59 PM   #3
Reemul-ita
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Quote:
Originally Posted by Aktungbby View Post
Reemul-ita!on the surface after a decade's silent run! In English, 'noisemakers ' called 'decoys' such as the U-boat BOLD devices of WWII. Both a noun and a verb: When launched, a depth charging escort could thus be 'decoyed' by the deceptive pillenwerfer. Tom Hanks latest movie, Greyhounds features the use of one which causes his escort vessel to waste depthcharges...
Oh my... how could u remember me? I don't remember when last time i visit this forum. However it was during Silent Hunter 3 but don' remember when..

So i'm in error. Submarine war isn't a silent war? Why noone make a guide how do a submarine assault?
On youtube i see only people that turn left and right or up and down. Noone shut down engines and become invisible...
I'm in error????
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Old 07-17-20, 02:24 PM   #4
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Evading torpedoes is part of the fun of Cold Waters. It's a spiritual successor to the old Microprose Red Storm Rising and Tom Clancy SSN if you know those. It sounds like you might interested in a game like Dangerous Waters, which I play a lot of and have videos about if you're interested.
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Old 07-18-20, 01:36 AM   #5
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Thanks all for advices but Dangerous Waters won't start. I tried many times with many tweaks, like Dxwnd, but nothing.
SO i have to play with Cold Waters.

I've to be honest: i really like Cold Waters, only thing that i can't accept is the submarine dance. So, please, can you direct me to a mod that change torpedoes behaviour? Thanks
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Old 07-18-20, 12:02 PM   #6
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So what we have here is the long history of weapon and counter-weapon. Man invents the club, another man invents armor. In this case man created homing torpedoes and another created the countermeasure to spoof those torpedoes. But then, someone got the idea to counter the countermeasure by creating what's known as countermeasure homing. When the torpedo gets to the countermeasure it will turn away and go around it, then continue looking for the true target. The only way to avoid the torpedo was to remain out of it's sensor cone. But, that too, was also countered by wire guidance allowing the firing ship to steer the weapon back towards the intended target.


So the behavior you're seeing in game is accurate to real life.
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