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06-25-11, 04:57 AM | #406 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Check this one please
Could anyone please check my mod soup.
It seems to work just fine but I just thought it would be a good idea to have it checked just in case I have some mods I simply don't need (or miss some that I should have in this soup) or if they maybe are in the wrong order. BTW - for those looking for good graphics and exquisite sound I suggest to try the Dynamic Environment (the whole set) + Stormys DBSM (in German) The second last one 'Equip_Upg_LowerRodAntena' I don't really get. How does it actually work? // |
06-25-11, 05:59 AM | #407 |
Ocean Warrior
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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yo uneed this one... include that one with antena... has a lot of interesting stuff inside:
R.E.M_by_Xrundel_TheBeast_1.2 |
06-25-11, 07:11 AM | #408 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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06-25-11, 05:07 PM | #409 |
Seaman
Join Date: Jun 2011
Location: UK
Posts: 33
Downloads: 8
Uploads: 0
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Hey SilentSteel, you might want to get Magnum Opus as it'll make several of your mods redundant and may help you manage your mod soup. MO has these mods in it:
- TheDarkWraith: RemoveLogoIntro - SteelViking: SV&Com Underwater Mod - W_Clear: Environment 5.0 - Sober: sobers base wave mechanics for SH5 V11 - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work - SteelViking: SteelViking's Interior Mod v1.2 - SteelViking: Shadow Improvement Mod (High res version) - ddrgn: U-boat Historical Specifications 1.4 - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation) - TheDarkWraith: FX_Update_0_0_11_UHS_Fix - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4 - Krauter: Krauters Automated Scripts - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting - Oby: AirTorpedoes - Vickers03: SUB_hyd_fix_SH5 - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards - Athlonic: MCCD_1.04 - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3 - thfeu58: Terrain_harbour_flags_Mod_v1_2_1 - doomlordis: Dooms Decks for VIIABC41 1_4 - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 - avee: No magic skills v1.5 MCCD compatible - Venatore: Elite German Black & Copper Torpedo - Pascal: Pascal uniforms - Cerberus62: Historical Ship Equipment 1_3 - Ailantd: AilBubbles 1.0 - Ailantd: AilClouds 3_0 - Ailantd: AilSmoke 1_7 - KarlKoch: Speech fixes and additions (english version) - Cerberus62: Additional Merchant Ships 1.1 - Heretic: Less annoying footsteps - ACSoft: fix for Environment 5.0 - Trevally: Trevally's tutorials You already have the latest versions of some of these mods so install them after MO. Then again, you may have a reason for not having MO in which case I should shut my mouth :P
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Salmon |
06-25-11, 11:25 PM | #410 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Thanks for your answer and good pieces of advice. For some time now I've been considering to give the MO a go but so far I haven't made up my mind. As I've got out of bed in time today (06.00 AM) maybe this is the day I do it. Best regards . |
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06-26-11, 04:20 AM | #411 |
Ace of the deep .
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Check my sig for mods order . Some of those mods order you have looks sus . Especially these 4 which should be in this order .
No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) |
06-27-11, 01:40 PM | #412 |
Electrician's Mate
Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Guys, where can I find these?
remouve flare fix 0.0.18 depth keeping problem fix |
06-27-11, 02:21 PM | #413 | |
Seaman
Join Date: Jun 2011
Location: UK
Posts: 33
Downloads: 8
Uploads: 0
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Quote:
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Salmon |
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06-27-11, 03:06 PM | #414 | |
Electrician's Mate
Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Quote:
Thanks for the other link SalmonVGM |
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06-27-11, 03:11 PM | #415 |
Seaman
Join Date: Jun 2011
Location: UK
Posts: 33
Downloads: 8
Uploads: 0
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Oh, if it's Stoianm's it probably is a private unreleased mod. PM him about it if you're interested. He'll probably see this soon anyway
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Salmon |
06-28-11, 06:42 AM | #416 |
Seaman
Join Date: Jun 2011
Posts: 36
Downloads: 212
Uploads: 0
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help!
Right, I've been struggling for a while to get a stable mod loadout that includes magnum opus.
The following is my current mod list but i keep seeing that there are two patches for magnum opus, 1 and 2 and i only have the 2nd one installed via stoianm's video tutorial....I have also seen people patch MO in a different way to stoianm who does it directly by overwriting MO with the patch 2 data Some people just seem to add patch 2 as another mod after MO Do both ways work the same? Anyway, here is my current 'soup'...I would greatly appreciate any help in sorting out why I get CTD's a lot (I have patched MO via stoianm's method) all installed via the generic mod enabler: Magnum_Opus+v0_0_1 (patched with patch2) Original map colors Manos Scopes-patch for 16x9 NewUI's_TDC_6_5_1_Real_Navigation NewUI's_TDC_6_5_1_Das_Boot_Crew_Mod Equipment_Upgrades_Fix_1_2 R7 HiRes Alt English Panels Critical Hits 1.1 Torpedoes stoianm pitch&roll for SH5 V1 (normal) Icebergs v2.4 Lite Campaign with Ice Unterseeboot II SFX German U-Boat Crew Language Pack sobers & stoianm base fog mechanics V16 SH5 sobers base sky mechanics V1 sobers 3D deck spray mod V7 stoianm realistic color exterior mod (high color) v1 Dark Interior V1 Dark Interior additional sounds EquaTool 01.01 by AvM - Large Style d3d_antilag I would like to add more but perhaps i should get the order for these sorted out first? Is Old Style Explosions merely a matter of choice or does it address some sort of problem with the stock explosions? I'm running an I7 Mobo with 6 gigs of Ram and a GTX 480 1.5 gig card and using antilag in conjunction with EVGA Precision to contol the temperature....I usually dont run any hotter than about 70-80 with the latter during the hottest time of the year so overheating can't be the problem. |
06-28-11, 07:36 AM | #417 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
Hi Parazine As I'm no wizard at getting the mods in the right order I'm just gonna answer a few of your questions. You' can be confident you'll get the other answers soon. Well, the MO patches are cumulative so you just need # 2 I've myself seen others' mod lists with the patch stated as a separate mod in the list but I'm not sure if that really works. I have always; 1. Downloaded the patch 2. Extracted it 3. Patched the mod by copying om top of the mod (i.e. C:\Ubisoft\Silent Hunter 5\MODS\mod's name) Don't forget - when patching or upgrading to a new version of a mod by TheDarkWraith - use the "OptionsMigrater.exe (Magnum_Opus_v0_0_1\data\Applications) or you will lose your settings in the UserOptions.py file! If you're not sure how to use it just PM me and we'll sort it out. If you'd like to get exquisite graphics, try this one; http://www.subsim.com/radioroom/showthread.php?t=182377&highlight=Dynamic+environm ent Regards Last edited by Silent Steel; 06-28-11 at 08:13 AM. |
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06-28-11, 09:13 AM | #418 |
Black Magic
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06-28-11, 02:12 PM | #419 |
Swabbie
Join Date: Jun 2011
Posts: 14
Downloads: 62
Uploads: 0
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What list would be good for a player who is just starting to add mods to the game? I see so many but don't know where to start.
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06-28-11, 02:17 PM | #420 | |
Ace of the Deep
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Quote:
http://www.subsim.com/radioroom/show...92&postcount=7 Also, here is a link to the actual topic: http://www.subsim.com/radioroom/showthread.php?t=184818 TDW .EXE patch is awesome and fixes the hydrophone: http://www.subsim.com/radioroom/showthread.php?t=181539 EXE patch fix DVD version required |
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