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Old 12-05-10, 03:33 PM   #211
robbythesub
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Thanks but I prefer the UI mod that I am using out of the two so will stick with the attack scope I think!
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Old 12-20-10, 04:41 PM   #212
col_Kurtz
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Quote:
Originally Posted by sober View Post
If you use new UI mod then there is a button that takes you higher than periscope depth . You use that button and then use the obs scope . You use the obs scope before surfacing to look for planes overhead and for a quick scan of the area before surfacing . It has a larger head and you can scan a larger area quicker .
Snorkel depth. Anyway snorkel depth without schnorkel?
(http://www.1y2gm.com/t3009-el-esnorq...nort-schnorkel)
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Old 02-09-11, 04:11 AM   #213
Sokolov
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Whats may be wrong with my mod list and may be something there not needed, something dont work with other, and something important i dont have. i not played yet in SH5, just chosen mods, and may be all this will give a bugs in the game. I installed this order of mods:
Grossdeutscher Rundfunk
Enhansed FunelSmoke by Hansolo78
ImprovedWaves Improved Pitch&Roll
Torpedo mod v0.1
W_Clear: Environment 5.0
Sober: sobers base wave mechanics for SH5 V11
Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
SteelViking: SteelViking's Interior Mod v1.2
Reboot's water drips 1.1
ddrgn: U-boat Historical Specifications 1.4
BARF 1.3 full
BARF 1.1 HP balance
Damage assessment
Critical hits 1.1 Torpedos
TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
TheDarkWraith & Arclight:FX_Update_0_0_11_BARF_1_3_Full_Fix
TheDarkWraith: FX_Update_0_0_11_UHS_Fix
TheDarkWraith: NewUIs_TDC_6_3_7_ByTheDarkWraith
ERM Reaper7 NightVision
U-Jagd Chrono
No contact shapes or colors no contact line
No contact tails
Sub Warship Merchant Same shape
Waypoint contacts no symbols
Waypoint contacts no tails
Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
TheDarkWraith: IRAI_0_0_30_ByTheDarkWraith
No Hydrophone on Surface no aircraft spotting
Oby: AirTorpedoes
Vickers03: SUB_hyd_fix_SH5
TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
Heretic: MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash dive workaround
Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
avee: No magic skills v1.5 MCCD compatible
Cerberus62: Historical Ship Equipment 1_3
Ailantd: AilBubbles 1.0
Ailantd: AilClouds 3_0
Ailantd: AilSmoke 1_7
Cerberus62: Additional Merchant Ships 1.1
Trevally: Trevally's tutorials
Magnum: Open Horizons
TheDarkWraith: Mines
TheDarkWraith: Subnets
Sober: fog mechanics for SH5 V3
toniloCoyote: Real Dimensions 3-01 Cfgs
A Fistful of Emblems v1.51
Royale Adio's Turm Emblems Package
Shadow Improvement Mod
110% Realism v1.1 by PurpleCity NewUIs TDC 6.3.0 Compatible
Capthelms Audio+SV Toush Ups
Depth Keeping Problem TheDarkWraith
Manos scope mod
Icebergs 2.0
and Ui-Boat v2.2

followed order in Magnum Opus, but not exactly becouse there some mods that i dont need and some that not in list in Magnum Opus, as you see. And when i launched the game with all of this i got a bug in main menu when i had some empty windows and couldnt do anything. After i delete Ui-Boat v2.2. Main Menu got work and after i delete all mods and installed Ui-Boat v2.2 on clear stock this worked too. I want max realism in the game.
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Old 02-09-11, 06:45 AM   #214
stoianm
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Quote:
Originally Posted by Sokolov View Post
Whats may be wrong with my mod list and may be something there not needed, something dont work with other, and something important i dont have. i not played yet in SH5, just chosen mods, and may be all this will give a bugs in the game. I installed this order of mods:
Grossdeutscher Rundfunk
Enhansed FunelSmoke by Hansolo78
ImprovedWaves Improved Pitch&Roll
Torpedo mod v0.1
W_Clear: Environment 5.0
Sober: sobers base wave mechanics for SH5 V11
Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
SteelViking: SteelViking's Interior Mod v1.2
Reboot's water drips 1.1
ddrgn: U-boat Historical Specifications 1.4
BARF 1.3 full
BARF 1.1 HP balance
Damage assessment
Critical hits 1.1 Torpedos
TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
TheDarkWraith & Arclight:FX_Update_0_0_11_BARF_1_3_Full_Fix
TheDarkWraith: FX_Update_0_0_11_UHS_Fix
TheDarkWraith: NewUIs_TDC_6_3_7_ByTheDarkWraith
ERM Reaper7 NightVision
U-Jagd Chrono
No contact shapes or colors no contact line
No contact tails
Sub Warship Merchant Same shape
Waypoint contacts no symbols
Waypoint contacts no tails
Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
TheDarkWraith: IRAI_0_0_30_ByTheDarkWraith
No Hydrophone on Surface no aircraft spotting
Oby: AirTorpedoes
Vickers03: SUB_hyd_fix_SH5
TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
Heretic: MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash dive workaround
Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
avee: No magic skills v1.5 MCCD compatible
Cerberus62: Historical Ship Equipment 1_3
Ailantd: AilBubbles 1.0
Ailantd: AilClouds 3_0
Ailantd: AilSmoke 1_7
Cerberus62: Additional Merchant Ships 1.1
Trevally: Trevally's tutorials
Magnum: Open Horizons
TheDarkWraith: Mines
TheDarkWraith: Subnets
Sober: fog mechanics for SH5 V3
toniloCoyote: Real Dimensions 3-01 Cfgs
A Fistful of Emblems v1.51
Royale Adio's Turm Emblems Package
Shadow Improvement Mod
110% Realism v1.1 by PurpleCity NewUIs TDC 6.3.0 Compatible
Capthelms Audio+SV Toush Ups
Depth Keeping Problem TheDarkWraith
Manos scope mod
Icebergs 2.0
and Ui-Boat v2.2

followed order in Magnum Opus, but not exactly becouse there some mods that i dont need and some that not in list in Magnum Opus, as you see. And when i launched the game with all of this i got a bug in main menu when i had some empty windows and couldnt do anything. After i delete Ui-Boat v2.2. Main Menu got work and after i delete all mods and installed Ui-Boat v2.2 on clear stock this worked too. I want max realism in the game.
read here:
http://www.subsim.com/radioroom/showpost.php?p=1593884&postcount=954
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Old 02-09-11, 07:32 AM   #215
Meldric
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I have seen the "Remove grain effect"-Mod listed here. Is that about the grainy shadows? I would love to get rid of those, but cannot find a download. Can anyone help with a link?
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Old 02-13-11, 12:03 AM   #216
Akula4745
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Here is mine... better late than never, eh?

Grossdeutscher Rundfunk
A Fistful of Emblems v1.51
Accurate German Flags
Enhanced FunelSmoke_by HanSolo78
Environment 5.0 MOD
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
AilClouds
AilSmoke 1.7
ALTAC
Bowfin_Seabed_V1.0
Critical hits 1.1 Torpedos
Danevangs PS 1.0 Type VIIC-std Blauschwartz 58-2
Elite German Black & Copper Torpedo
GWX Compass Rose Grid for SH5
Improved_soundman
ImprovedWaves_Improved Pitch&Roll
IRAI_0_0_29_ByTheDarkWraith
NewUIs_TDC_6_3_0_ByTheDarkWraith
NewUIs_TDC_6_3_0_AltAdvSpeedGraphics_by_naights
new_KM_binos
MightyFine Crew Mod 1.2.1 Alt faces
Old Style Explosions V1.1
Patrol Routine Scripts v. 01.02 by AvM
Krauters Automated Scripts (v5_0_0 compatible)
NewUIs_TDC_6_3_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
sobers no footstep sound mod
sobers realistic hydrophone operator SH5
sobers red ladder mod
SV&Com Underwater Mod
Sub_Exhaust_1_0_1_byTheDarkWraith
WoGaDi Mod BetaFive
Wooden_Lifeboats_Mod_1.1
Lite Campaign LC 1.2
SD_MapCourseLine_tiny_arrows_ocred
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
Open_Horizons
German U-Boat Internal Routine SFX
German U-Boat Hydrophone SFX
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.5
sobers base wave mechanics for SH5 V12
VII-C Skin by Naights
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
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Old 02-13-11, 12:08 AM   #217
stoianm
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Quote:
Originally Posted by Akula4745 View Post
Here is mine... better late than never, eh?

Grossdeutscher Rundfunk
A Fistful of Emblems v1.51
Accurate German Flags
Enhanced FunelSmoke_by HanSolo78
Environment 5.0 MOD
No Damn Bubbles, No Damn Halo Mod
No Logo Intro Menu_Animation v. 01.00 by AvM
AilClouds
AilSmoke 1.7
ALTAC
Bowfin_Seabed_V1.0
Critical hits 1.1 Torpedos
Danevangs PS 1.0 Type VIIC-std Blauschwartz 58-2
Elite German Black & Copper Torpedo
GWX Compass Rose Grid for SH5
Improved_soundman
ImprovedWaves_Improved Pitch&Roll
IRAI_0_0_29_ByTheDarkWraith
NewUIs_TDC_6_3_0_ByTheDarkWraith
NewUIs_TDC_6_3_0_AltAdvSpeedGraphics_by_naights
new_KM_binos
MightyFine Crew Mod 1.2.1 Alt faces
Old Style Explosions V1.1
Patrol Routine Scripts v. 01.02 by AvM
Krauters Automated Scripts (v5_0_0 compatible)
NewUIs_TDC_6_3_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
sobers no footstep sound mod
sobers realistic hydrophone operator SH5
sobers red ladder mod
SV&Com Underwater Mod
Sub_Exhaust_1_0_1_byTheDarkWraith
WoGaDi Mod BetaFive
Wooden_Lifeboats_Mod_1.1
Lite Campaign LC 1.2
SD_MapCourseLine_tiny_arrows_ocred
Capthelms SH5 Audio Mod
Touch up for Capthelm's Audio
Open_Horizons
German U-Boat Internal Routine SFX
German U-Boat Hydrophone SFX
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Radio Room Telemetry SFX
U-Boat Watch Crew Routine SFX
Trevally Harbour & Kiel Canal Pilot v2.4
Trevally Automated Scripts v0.5
sobers base wave mechanics for SH5 V12
VII-C Skin by Naights
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Can you share a link for the 2 mods in red, please

thanks!

P.S. i did not saw in your list ClimateZones ACS 5.0 - most people say that it is like a fix for env5
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Old 02-13-11, 07:16 PM   #218
Akula4745
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Quote:
Originally Posted by stoianm View Post
Can you share a link for the 2 mods in red, please

thanks!

P.S. i did not saw in your list ClimateZones ACS 5.0 - most people say that it is like a fix for env5

Thanks! I will check out the climatezones mod.
On the WoGaDi = working gauges dials - it should in the SH5 downloads - or search the forum. It has its own thread in the workshop.

As for the improved soundman - no idea where I got that one. I got way too many SH5 mods... LOL If you want it PM me your email addy and I will send it to ya.
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Old 02-13-11, 07:23 PM   #219
stoianm
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Quote:
Originally Posted by Akula4745 View Post
Thanks! I will check out the climatezones mod.
On the WoGaDi = working gauges dials - it should in the SH5 downloads - or search the forum. It has its own thread in the workshop.

As for the improved soundman - no idea where I got that one. I got way too many SH5 mods... LOL If you want it PM me your email addy and I will send it to ya.
thanks! i will check this one WoGaDi because i saw you are using tdw UIs and i use MO so means it is working with MO.

As for improvement soundman i know the settings that can be done in contact.cfg but i am curious to see the mod - maybe is changing some others files - so ckeck you PMs pls

cheers
P.S. put your IRAI_0_0_29_ByTheDarkWraith after NewUIs_TDC_6_3_0_ByTheDarkWraith
and at the end of IRAI_0_0_29_ByTheDarkWraith add Airtorpedoes mod.
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Old 02-13-11, 07:25 PM   #220
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
thanks! i will check this one WoGaDi because i saw you are using tdw UIs and i use MO so means it is working with MO.

As for improvement soundman i know the settings that can be done in contact.cfg but i am curious to see the mod - maybe is changing some others files - so ckeck you PMs pls

cheers
WoGaDi is part of Steel Viking's interior mod which is part of MO
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Old 02-13-11, 07:30 PM   #221
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
WoGaDi is part of Steel Viking's interior mod which is part of MO
thanks tdw
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Old 03-12-11, 11:10 AM   #222
BogdaNz
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good list
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Old 03-18-11, 11:30 PM   #223
Dignan
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Thought since I'm new to SH5 I would throw my mod list in. Are any of these in the wrong order or duplicative?

1 NewUIs_TDC_6_3_7_TDW
1a Manos Scopes-patch for 8x5
3 BRF 1.3 full
4 MightyFine Crew Mod 1.2.1 Alt w beards
5 Real Environment MOD
6 FX_Update_0_0_15_TDW
6b FX_Update_0_0_15_BARF_1_3_Full_Fix
7 IRAI_0_0_30_TDW=
8 DBSM SH5 v1.3
9 Trevally Tutorials - All v0.2 (for TDW UI)=
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Old 03-18-11, 11:34 PM   #224
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
Thought since I'm new to SH5 I would throw my mod list in. Are any of these in the wrong order or duplicative?

1 NewUIs_TDC_6_3_7_TDW
1a Manos Scopes-patch for 8x5
3 BRF 1.3 full
4 MightyFine Crew Mod 1.2.1 Alt w beards
5 Real Environment MOD
6 FX_Update_0_0_15_TDW
6b FX_Update_0_0_15_BARF_1_3_Full_Fix
7 IRAI_0_0_30_TDW=
8 DBSM SH5 v1.3
9 Trevally Tutorials - All v0.2 (for TDW UI)=
looks fine except NewUIs current version is v6.4.0. You'll definitely want the new version
You should also install the sub hydrophone fix to prevent a CTD when using the hydrophone to listen for a sub.
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Old 03-19-11, 03:03 AM   #225
Salvadoreno
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Wanna throw mine in there. its nice and simple

Magnum Opus v.0.1
Magnum Opus patch 2
Shadow Improvement Mod
Archlight_MRP


Is there any mods magnum opus has missed that can add to my gameplay experience? Im still having trouble with tc going to 1 when spotting Destroyers (watch crew never saw them) and bad hydrophone operator..
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