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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 |
Born to Run Silent
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What now?
Most of the Wolfpack team will be taking some time off during the coming month, after that work will resume on remaining 0.26 features.
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SUBSIM - 26 Years on the Web |
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#767 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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(I found a little bugs with doors and sound but I'll report to You on doscord channel or were You want). Thank You !!! ![]() |
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#768 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have been fixing bugs found by our testers and the community. These include crash issues, UI scaling issues for certain resolutions and various minor bugs. The voice tubes in the conning tower and torpedo rooms now work correctly, and all voice tubes are now louder and easier to use. |
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#769 |
Born to Run Silent
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With this update, the voice tubes became much more useful.
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SUBSIM - 26 Years on the Web |
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#770 |
Swabbie
![]() Join Date: Jul 2002
Posts: 12
Downloads: 4
Uploads: 0
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The way the voices work seem to be another fantastic immersion addition, just great work. I can't help but feel like I want (always wanting more!?!?) some great diesel noise to go with it now. 6 cylinder diesels, sound determined by engine RPM. I have no idea what an actual large displacement ship diesel sounds like, but in my mind I hear a deeper and slower 855 Cummins like in my old '73 White Freightliner. The electric motors should hum too, I can picture them similar to an irrigation pump motor (perhaps more maddening than the diesel clatter).
Anyways, keep up the great work guys, it makes for a lot of fun.
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U-157 |
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#771 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have released a new patch on the beta branch. Here are some of the changes: Pressing escape and leave now leaves the crew rather than the server. Kicking someone from the crew options menu now kicks them from the crew, but not from the game. The host/server can still kick people off the server using the ban menu. We have added animations and changed the sound for the diesel engines. |
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#772 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have made adjustments to some of the models in the engine room and the aft torpedo room in preparation for implementing the interactive engines. Axel has been reworking dedicated server related architecture and resolved the crash issue caused by them. He is also doing some r&d regarding a crew finder feature that would allow players to automatically match with other players looking for a crew/more crew members. Koji is working on more equipment for the radio room. |
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#773 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
Like last week we've been preparing assets for the interactive engines. Axel has been working on the netcode and Koji is modeling more radio equipment. |
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#774 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
Like last week we're working on the interactive engines. Axel is working on refactoring issues related to game servers/dedicated servers. He's also reworked the related UX and is currently working up a proof-of-concept for an automated crew finder to help players find crews to play with in-game. Koji is wrapping up another piece of equipment for the radio room. |
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#775 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have been busy fixing bugs. Most of the major problems have been addressed, and a new test build will be made available next week. Right now we are aiming to get a bug free build up as soon as possible on the main branch, and then we will start working on implementing the interactive diesel and electric engines. Axel 's made progress on the automated crew finder and Koji is working on radio equipment. |
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#776 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been sick with covid. Nothing serious, but the promised patch is going to have to wait a bit longer. Koji is making great progress in the radio room. Most of the equipment is modeled and he's currently working on the last few assets. Axel is working on the automated crew finder. |
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#777 |
Electrician's Mate
![]() Join Date: May 2004
Posts: 136
Downloads: 93
Uploads: 0
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Get well fast Oscar
![]() Cheers, Lost at sea |
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#778 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 324
Downloads: 3
Uploads: 0
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Hello everyone!
This week we have fixed a number of bugs. A new version is available on the beta branch. There are still a few known bugs left, we will spend next week resolving them as well. We also added some new utensils in the galley. |
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#779 |
Born to Run Silent
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Latest on the upgraded radio room.
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__________________
SUBSIM - 26 Years on the Web |
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#780 |
Grey Wolf
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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