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04-17-12, 09:53 AM | #961 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,139
Downloads: 275
Uploads: 0
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04-18-12, 06:25 AM | #962 |
Silent Hunter
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04-18-12, 03:33 PM | #963 |
Nub
Join Date: May 2011
Posts: 2
Downloads: 33
Uploads: 0
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Thank you for the warm welcome kameraden!
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04-18-12, 03:38 PM | #964 |
Old enough to know better
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Welcome to Subsim Andris.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke |
04-29-12, 10:50 AM | #965 |
Helmsman
Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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English Names cfg and MFM
I just installed the newest version of the MFM and it is running great. I also activated the 1942 MFM skin pack.I noticed MFM did not come with a new english names cfg file. When I go into the museum many of the MFM ships have names such as "M01X" instead of the full name. The problem is that many of the MFM ships are not listed in english names cfg causing the ship names to be shortened.
I added about twenty of the MFM ships names to the english names config by getting their full names from the roster cfg files. They then showed up in the museum named correctly. It was tedious but it appeared to have worked. Strangely, once the ships were named correctly, anything with an X in its old name showed up with plain paint schemes. Should I just change the english names config back to its old state? Will adding all the correct MFM ship names to the english names cfg file cause any problems or instability when running MFM with GWX 3.0 Gold? If not, does anyone have a corrected english names cfg file that has all the MFM ships already named correctly that they could share? Any help or advice would be greatly appreciated. |
05-11-12, 03:55 PM | #966 |
Weps
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Hi guys
Does anyone have have a download link for IABL's Lite version of the merchant fleet mod? I tried version 3.2 but get a CTD at career start and when opening the museum. It worked with NYGM, but with my GWX Gold install it fails. I have a 32-bit XP system so the 4GB patch won't work for me. In the meantime I would like to test the lite version and see how that performs, however I've been trying Pliskens ftp link without any success: ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS For several hours I've been getting the error: No data received Unable to load the web page because the server sent no data. Here are some suggestions: Reload this web page later. Error 324 (net::ERR_EMPTY_RESPONSE): The server closed the connection without sending any data. (The above is from Chrome, but I get no joy with IE either). Anyone have an alternative link? Cheers all Px3000
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05-11-12, 04:26 PM | #967 |
Rear Admiral
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Odd, when I go there from my Favorites menu, it comes right up. But when I click on the link in your post, it won't load and just keeps giving me the login menu over and over again.
This is copied and pasted from the address bar in my browser when I had the page up successfully, so give it a try: ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS Edit: I just clicked on the above link and it worked fine. If you're still having problems, maybe try another browser? |
05-11-12, 04:28 PM | #968 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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I dont see a lite version of this mod on Plisskens server
I seperated the 3.2 mod into 4 parts and loaded those 1 at a time until CTD then took last off as system couldnt handle all of it On my mediafire page you can DL parts 1-4 JSGME ready I only managed to load 1 and 2 but as these were mostly British was cool with that |
05-11-12, 04:35 PM | #969 |
Rear Admiral
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There's a version that adds only British and American ships but no neutrals. It's called "Interim Beta" or something like that.
Odd, now when I click on that link it loads the main page but won't let me into any of the directories. I checked on Jim's Gamefront page but didn't see any MFM stuff there. Can't find it in downloads either. @Phoenix3000: I think I have what you're looking for, I'm trying to upload it to Gamefront now. I'll post a link if it works. I don't have an account there and it's prolly a big file, so I dunno. |
05-11-12, 05:07 PM | #970 |
Weps
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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@frau kaleun - many thanks that link works. Although, as BBW says, I can't see a lite version of MFM either. At least I can access that resource now though - and what a huge amount of mods there are. Nice one Plissken!
@bigboywooly, thanks I'll definitely download and try out the split files. Even if only one or two work that will be fine with me. EDIT: @bigboywooly - when I click your mediafire link it takes me to the mediafire homepage each time, even if I copy and paste the address. I've tried Chrome, IE and Firefox and use: http://www.mediafire.com/index.php#11eoq19bq9r41 but when it loads it goes here: http://www.mediafire.com/ Cheers! Px3000
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05-11-12, 05:35 PM | #971 |
Swabbie
Join Date: May 2012
Posts: 13
Downloads: 16
Uploads: 0
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Any tips on sinking these baby's?? I'm using it right now but I often have to fire 3 or more torpedo's on them for it to sink.
I tried hitting them under the smokestack but no real result. Or do I have to be very very patient before they sink?? The Stock ships normally go down with 1 or 2 eels. |
05-11-12, 06:02 PM | #972 | |
Rear Admiral
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Quote:
http://www.gamefront.com/files/21686...nterim-Beta.7z |
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05-11-12, 08:59 PM | #973 |
Weps
Join Date: Nov 2006
Location: London, England (Usually in a pub...)
Posts: 358
Downloads: 49
Uploads: 0
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Excellent, thank you frau kaleun!
Downloading now. Px3000
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05-12-12, 01:19 PM | #974 |
Rear Admiral
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No problem, hope it's what you were looking for and works out for you.
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05-12-12, 01:27 PM | #975 |
Rear Admiral
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Yes.
Many mods opt for more realism which means that it's harder to sink some ships. They no longer go down quickly after 1-2 hits the way they would in the stock game. For instance with GWX, ships accumulate damage primarily from flooding, just like they did in real life. It can take a while for flooding to sink something. If you are lucky and place a hit directly into the engines or an ammo bay on an armed ship, you might get an explosion and speed things up a bit, but generally speaking, it's going to be the water pouring in through whatever holes you made that does the job and that takes time. There are a couple tips you can try to maximize flooding damage, one way is to put a shot into the bow of the ship, as the ship's forward momentum can cause it to "scoop up" seawater into the hole at a faster rate. Seems to work especially well in choppier water. Another way is to aim directly beneath a forward mast as this may be the spot where the bulkhead is between two cargo holds, if you can make a hole that results in both holds taking water instead of just one it also tends to speed things up a bit. Edit: unless it's the dreaded Passenger/Cargo ship, in which case all its holds are full of balsa wood and ping pong balls so, you know, good luck with that. |
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