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Old 01-04-18, 12:08 AM   #1
Capt.Hunt
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Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

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Old 01-04-18, 12:12 PM   #2
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Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment
I will have to check that. I made no changes to the Seawolf (or any vessels for that matter) as part of the resync. Killerfish may have snuck something into the vessel files though...

Thanks for the report.
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Old 01-05-18, 03:17 AM   #3
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ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
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Old 01-05-18, 11:45 AM   #4
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Thanks for the update.
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Old 01-08-18, 04:42 PM   #5
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Quote:
Originally Posted by Capt.Hunt View Post
ok, I tested it more and I think I figured it out. I think the problem is with the DC diagram itself. Not all systems are located in the compartments that the diagram appears to be pointing them to. For example, the line for propulsion is pointing at the machinery spaces, but clicking on that system sends DC to the engine room.
Thanks, I will look at that. I had to create the DC Diagram for Seawolf and Vigrinia by creating the Sub Art, and combining that with the existing hull interiors; then tweaking the interiors. So I may have something misaligned. I can't guarantee I can fix it, since I don't have the exact specs for how Killerfish laid out the diagrams, but that's what trial and error are for...

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Old 01-14-18, 01:38 PM   #6
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Originally Posted by Capt.Hunt View Post
Ok, I reinstalled the game and tried again and didn't have that problem. However, I encountered another issue, you cannot send damage control parties to the engineroom on the Seawolf. Calling damage control to repair any systems in that space sends them to the reactor compartment

I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
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Old 01-14-18, 09:30 PM   #7
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Old 01-16-18, 03:22 AM   #8
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I had this issue when selecting Ohio, just restarted and it went fine. just a question for the creator, love the work, play your campaigns more than the vanilla, is there any plans for a 726 model?
Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.
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Old 01-21-18, 12:08 AM   #9
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I no longer see this in the download section? Has it moved somewhere else?
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Old 01-25-18, 04:59 PM   #10
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I'm stuck in the congratulations screen after I sunk the Kiev. There is no continue button, What am I supposed to do?
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Old 02-01-18, 07:40 PM   #11
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Originally Posted by Capt.Hunt View Post
Due to the way "models" are currently implemented in mods, I doubt we'll get an "accurate" Ohio any time soon. There are a couple of other mods that have attempted them, but they just don't do Ohio justice.

If you don't know yet, models in CW are not yet editable, in order to make all the different ships in mods like this, the authors have to hack together existing models using scripts. The devs said they want to get some DLC subs under their belts first before allowing models to be properly modded in.
didn't know that.. sorry for the noob question, I work on 726 every day, currently welding on the ss just hoped there was a way, also any way to throw a gn campaign (mainly land strikes and socom deliveries)?
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