SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-21-11, 03:36 AM   #466
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
Did you verify that the zones defined in the boxes (for collisions/flooding) exist in SH5's \data\Zones.cfg? Sounds like there are incompatibilities (and/or missing entries) here.
The game is probably freezing because the Zone is trying to play an effect that doesn't exist in SH5.
Ok, I've checked the .zon file in both s3d and goblin editor (by opening the .dat file and then merging the .zon file).
Maybe I looked at the wrong entries but all of the types found in Poperty Tree => Boxes, for each of the SH3ZonesCtrl nodes, are matching in number the entries found in SH5 zones.cfg [Zones List]. Did I do something wrong?
I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor.

I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him!

I've posted the link some posts back, but here it is again:

http://www.megaupload.com/?d=Q7NQ9LPH

Quote:
Originally Posted by TheBeast View Post
@ Gap
you may want to check Armor level in ZON file and compare with native tanker settings.

in SH4 I have had this Nippon Tanker leave a fire trail up to 2Km long before it sank. Posted pic of it in SH4 Forum around 2 years ago.
Not sure if I was using TMO or FoTRS at the time.
Thank you TheBeast,
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again...
gap is offline   Reply With Quote
Old 05-21-11, 03:05 PM   #467
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Ok, I've checked the .zon file in both s3d and goblin editor (by opening the .dat file and then merging the .zon file).
Maybe I looked at the wrong entries but all of the types found in Poperty Tree => Boxes, for each of the SH3ZonesCtrl nodes, are matching in number the entries found in SH5 zones.cfg [Zones List]. Did I do something wrong?
I've seen that i the zon file there's also a node called SinkingEffects that could be related with the freeze problem, but I am not able to see its parameters either with s3d and Goblin Editor.

I am stuck now, so if someone got a clue and/or wants to look into the imported ship himself I will owe a beer or maybe two to him!

I've posted the link some posts back, but here it is again:

http://www.megaupload.com/?d=Q7NQ9LPH



Thank you TheBeast,
I've changed the ArmourLevel in ColisionableObject node according to Cimarron Tanker settings (from 17 to 19). I'm not sure if that's what you were referring to, but it didn't work either: in my last test it made very difficult to sink the tanker (she ate 6 pills before sinkig!) but after the hp reched 0 the game freezed again...
Hi Gap!

I made quick import on Nippon (only added the DMG_col_Nippon) and it sunk just fine! So the bug must be either related to deleting the Reflect-nodes, or your single mission. I don't know much about making missions, but your ships showed green on your mission, I have British ships shown always in red... And remeber that there was a bug somewhere that made the game crash if you sunk allied ship. Anyway, there isn't anything wrong in the ship itself. Hope this helps!

Screenie: ship was destroyed and spawned lifeboats

Rongel is offline   Reply With Quote
Old 05-21-11, 03:15 PM   #468
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

he made the mission in 1938... was not in that time
stoianm is offline   Reply With Quote
Old 05-21-11, 03:21 PM   #469
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by stoianm View Post
he made the mission in 1938... was not in that time
Exactly! So make a new mission for example in 1940 and see if it works! And if it works, gap, you owe me a beer!
Rongel is offline   Reply With Quote
Old 05-21-11, 03:27 PM   #470
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by Rongel View Post
Exactly! So make a new mission for example in 1940 and see if it works! And if it works, gap, you owe me a beer!
italian beer it is not good... and do not get to close to gap... he is sicilian... did not ring a bell for you?... sicilia... cosa nostra... belive me he is very very dangerous
stoianm is offline   Reply With Quote
Old 05-21-11, 03:34 PM   #471
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

I have not looked at anyone's files for that ship, but I know that deleting the reflect nodes should not cause problems, I have done it for 3 ships now, and they are still functional. Watched em sink about 100 times now.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-21-11, 03:48 PM   #472
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
Default

Quote:
Originally Posted by SteelViking View Post
I have not looked at anyone's files for that ship, but I know that deleting the reflect nodes should not cause problems, I have done it for 3 ships now, and they are still functional. Watched em sink about 100 times now.
Pls speak with trevally to make the corect mesurements for the new imported ships before you will release the mod
stoianm is offline   Reply With Quote
Old 05-21-11, 04:06 PM   #473
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by stoianm View Post
Pls speak with trevally to make the corect mesurements for the new imported ships before you will release the mod
Sure thing. I was just thinking today about the need to set everything up in the .cfg files so that the recog manual entries will be correct.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-21-11, 06:23 PM   #474
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

You can check your shio sizes with ToniloCoyotes Mod

SteelVikings NAMC
Mast 34.2m
Draft 8.9m





Sorry I forgot to do the length. I will do them tomorrow if you want.
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-11, 06:25 PM   #475
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Uekel PS Tyohei
Mast 22.8m
Draft 4.8m



__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-11, 06:28 PM   #476
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Rongel KSSS Kasagisan
mast 27.1m
Draft 6.2m



__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-11, 06:33 PM   #477
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Uekel KMCSakita
Mast 28.3m
Draft 8.6m



__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-11, 06:36 PM   #478
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Wow, did not know about this tools. Thanks for bringing it to my attention Trevally!

If you would like to do the measurements for me, that would be helpful, but with this tool I could do it on my own. One way or another we will get the info we need.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 05-21-11, 06:41 PM   #479
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by SteelViking View Post
Wow, did not know about this tools. Thanks for bringing it to my attention Trevally!

If you would like to do the measurements for me, that would be helpful, but with this tool I could do it on my own. One way or another we will get the info we need.
Glad I could help Steel

Yes Tonilo wanted to take all the doubt away from ship sizes.
I think he succeeded
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote
Old 05-21-11, 09:51 PM   #480
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

@Zedi...









ouch, that was short... is that good enough
__________________
Stormy......


Last edited by Stormfly; 05-21-11 at 10:25 PM.
Stormfly is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:39 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.