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Old 03-12-12, 07:32 AM   #1
Rubini
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Default Obs peri obstructing uzo view on type VIIC?

Hi guys,

I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?

Thanks in any advice!

Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.
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Last edited by Rubini; 03-12-12 at 09:37 AM.
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Old 03-12-12, 10:09 AM   #2
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
Hi guys,

I noticed that in type VIIC the obs periscope (standart min position) is obstructing the uzo front view...any workaround on this?

Thanks in any advice!

Edited: I know that it will not lower all the way if you are looking throught it...but this isn't the issue here. It is a bit out of it's case in it's normal position, obstructing the uzo front view. The type VIIA don't have this problem, seems that only the type VIIC have the problem.
screenshot? Can't say I've ever noticed this
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Old 03-12-12, 10:46 AM   #3
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screenshot? Can't say I've ever noticed this
Thanks again TDW to look at this issue.
I'm at my work, will post the pics in 2 hours.
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Old 03-12-12, 12:47 PM   #4
Rubini
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Ok: here the pics:






Here what I saw when I enter on uzo station:



I just saw this on type VIIC (but only teste on VIIC and VIIA)...
Any idea?
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Old 03-12-12, 01:43 PM   #5
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
Ok: here the pics:

Here what I saw when I enter on uzo station:

I just saw this on type VIIC (but only teste on VIIC and VIIA)...

Any idea?
yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03)
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Old 03-12-12, 01:49 PM   #6
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yep. Simple matter of lowering the bones for the scopes (cfg#O02 and cfg#O03)
Are Bones the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we don´t know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
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Old 03-12-12, 01:53 PM   #7
TheDarkWraith
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Originally Posted by Rubini View Post
Bones is the equivalent of nodes on old .dat sh3/sh4 files?
To adjust these bones coordenates we need the GoblinEditorApp.exe or your GR2 editor?

By hex is possible, but is a bit "try and error" - as we don´t know visually where the node/bones are with our changes until enters in game, test it, etc, etc.
Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by
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Old 03-12-12, 02:11 PM   #8
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Quote:
Originally Posted by TheDarkWraith View Post
Bones are like nodes of old .dat files yes.

You cannot adjust the bones with Goblin. The only app that I know of that will let you adjust GR2 files visually is my GR2 Editor/Viewer. And yes you can easily adjust the bones position with it

What I'm currently working on (and will benefit this kind of problem) is a linker function. This linker function will let you load a GR2 file (say the conning tower) and then load another GR2 file (say the Uboat_sensors file) and then you can select a mesh and have it linked to another (so it displays where the bone is). This way you can have the scope visible at the cfg#O02 and cfg#O03 bones so you know how much to adjust by
Thanks by the info!
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i can´t do it, can you adjust these bones later?
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Old 03-12-12, 02:28 PM   #9
TheDarkWraith
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Thanks by the info!
I will try to mess with it a bit. The last link that you provide on your main GR2 editor thread is an already functional version or is only a viewr for now?

If i can´t do it, can you adjust these bones later?
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it

I can edit them easily if you can't figure it out. I'd prefer you figure it out though
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Old 03-12-12, 02:37 PM   #10
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Originally Posted by TheDarkWraith View Post
You want to get the latest test version which is at the last page of the thread. The current version posted will do it but the test version is better.

The GR2 Editor/Viewer can import, export, edit positions/rotations/scale, rename anything, show texture coordinates (rendered as 2D), etc. It's pretty functional. I'm constantly working on improving it

I can edit them easily if you can't figure it out. I'd prefer you figure it out though
Ok, thanks! I will try!
Later i will post here my finds.
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Old 03-12-12, 03:15 PM   #11
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Hi TDW,

Find the nodes, I mean, bones, and changed it´s Y axis position, save the new corrected file (Conning_7C_01.GR2), started the game ...and CTD when trying to open a mission that uses that tower!

Tried again, just openning the file and saveing it without change anything, ctd again.

An info: when i open the file (Conning_7C_01.GR2) GR2 Editor says this:


Shot at 2012-03-12

If i click in NO it don´t opens the file. If I clik on Yes, it corrected the header and opens the file, but then, as exposed above, it´s ctd when the game try to load the file.
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Old 03-12-12, 03:41 PM   #12
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I'll try it and see what's going on
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Old 03-12-12, 03:53 PM   #13
Rubini
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Originally Posted by TheDarkWraith View Post
I'll try it and see what's going on

Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!

One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didn´t changed anything.
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Old 03-12-12, 03:58 PM   #14
TheDarkWraith
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Quote:
Originally Posted by Rubini View Post
Thanks! tried a bit with hex but is very difficult to find that coordenates. With GR2 edit is very easy! It will be the definitive tool to we mod Sh5!

One more info: the other 7c tower, Conning_7C_02.GR2, opens without any warning...but, again, even just openning it and saving it, using a comparision softer, it shows a lot of byte changes, even if i didn´t changed anything.
That's because when you save it using my app I put some data (extendeddata for the exporter) into the file. The files changes because of this

7c_01 con was delivered from the devs with incorrect CRC value. That is why you are getting the error at start with this file. It's ok.

I've edited both 7c_01 and 7c_02 conns with no problems. Loaded game up in single mission to try both. Will post screenshot here in a few
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Old 03-12-12, 04:06 PM   #15
TheDarkWraith
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Here you can see I lowered both periscopes on the 7c:


Here are the files: http://www.mediafire.com/?lx6lf359fn3yt9b
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