SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 08-10-10, 05:49 PM   #796
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Work on the Michel and Stier has begun!
I will let SH427 post pictures and give an update when he has dug into the work, but for now just know work has started!
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-11-10, 12:01 AM   #797
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

Michel with hatches open

Michel's forward hold, there will be a gun here, say hello little SH427!

The forward gun cutout, hello again little buddy!

here's the model I'm going to tear apart to make the Stier

I've also started on the Komet

and added a bridge onto Atlantis


more as the importing process starts
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 08-17-10, 11:53 AM   #798
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Working with the last ship pack. I added some british bases, but all the US bases are now gone!
I am just going to just keep trying at it
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-17-10, 01:24 PM   #799
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Okay all allied main* bases are done! We can now sail around the world and not have to worry about running out of anything!!

*main bases are bases that remained open the entire war. Bases that were open and then closed, or closed and then opened, are not done yet.

Axis main bases are almost done also.

Airbases for allies are done too.
I am having some trouble with the German bases, their range is not being shown
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-17-10, 03:10 PM   #800
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Now working on some career start dates.

P.S. All work mentioned here is for the RN/RAN until otherwise noted
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-18-10, 11:17 AM   #801
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by ivank View Post
Now working on some career start dates.

P.S. All work mentioned here is for the RN/RAN until otherwise noted
So, I understand that mod is at finish now, right?
__________________

PL_Andrev is offline   Reply With Quote
Old 08-18-10, 02:10 PM   #802
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Quote:
Originally Posted by Antar View Post
So, I understand that mod is at finish now, right?
Far from it. What you are seeing is the 1st successful re-start of this mod. SH427, Karle74, and I, are kicking it into high gear. That is all.
I do not want to give to much away, but I feel really good about this attempt.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-18-10, 09:22 PM   #803
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default Allied Bases

Here is the list of allied bases that were open the whole war;
U.K.:
Reykjavik
Scapa Flow
Loch Ewe
Holy Loch
Belfast
Liverpool
Portsmouth
Dover
Firth of Forth
Hartlepool
Gibraltar
Valletta
Port Said
Alexandria
As Suways
Bombay
Colombo
Tamatave
Cape Town
Durban
Port Elizabeth
Auckland
Wellington
Kingston
Freetown
Port Louis
Royal Naval Dockyard, Bermuda
HMS Sheba
Saint Helena
Anguilla
Grand Cayman
Road Town, Virgin Islands
Grytviken

Australia:
Darwin
Perth-Fremantle
Adelaide
Melbourne
Sydney
Brisbane

Canada:
Sydney
Halifax

American:
Portland
Newport
New York
Norfolk
Charleston
Tampa
Key West
New Orleans
Galveson
Guantanamo
Colon
Balboa
Isla Baltra
San Francisco
San Diego
Pearl Harbour
Midway
Kodiak

If you know of any other bases that were open the whole war or think I am included a base that was not open please tell me.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-19-10, 09:01 AM   #804
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
Default

After studying the Dido and my instructions to make sub-classes I did some changes to the Dido and made the Bellona subclass. Here are some pictures:

Profile



Bow


Stern
__________________



Find my mods here:
https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods
My SH4 blog here:
http://karle94.blogspot.com/
Karle94 is offline   Reply With Quote
Old 08-19-10, 12:01 PM   #805
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

That would be the Bellona sub class right?
Either way, looks good.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-19-10, 05:57 PM   #806
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

Went into battle with a Admiral Hipper class CA with my Kent Class, and I must say our damage model is amazing. I sank the AH, but he damaged be so badly that my engines were destroyed, I was on fire, fuel tanks ruptured, and I had a heavy list. This is realisticly amazing but causes a major issue in game. If this were a career, I would be dead in the water 1,000's of miles from help. I think we need to have a 'scuttle' option. Agree?
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Old 08-20-10, 12:33 AM   #807
Wolfling04
Frogman
 
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
Default

OMG, Ivan that sounds amazing, sounds very realistic.

From this players point of view, a scuttle option IMO is a good idea
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief.
Wolfling04 is offline   Reply With Quote
Old 08-20-10, 01:17 AM   #808
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
Default

I don't know if that would be a good idea, if we had a scuttle option button, someone could hit it on accident and end their illustrious careers

I think once you are dead in the water and practically sunk, i think it would be a better idea to end that campaign, and restart a new one the closest time after you were rendered out of action in a new ship of the same class, thinking like you were rescued and returned to command after an official inquiry.

unless you want to imagine sitting on a lifeboat and dying of starvation and dehydration
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 08-20-10, 01:39 AM   #809
Wolfling04
Frogman
 
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
Default

Just an idea, for ya guys, maybe instead of a keyboard assigned button, maybe a click-able button on the messages screen? or the damage control screen?
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief.
Wolfling04 is offline   Reply With Quote
Old 08-20-10, 01:43 PM   #810
ivank
The Old Man
 
Join Date: Apr 2008
Location: Huntington, Long Island, New York
Posts: 1,426
Downloads: 284
Uploads: 0
Default

I really would like a scuttle button on the messages screen or the damage area. And hey if you clicked it, too bad. Think of it as one of your magazines exploded due to CARELESSNESS.

I will look into it. May a torpedo or two that are inside the ship and explode when fired. IDK yet.
__________________
Head of The Surface Warfare Super-Mod Team

Leutnant z. S. David U. Ziegler
U-105 IXB On Patrol 1

ivank is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:55 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.