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04-21-16, 04:39 PM | #1 |
Sonar Guy
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Modding SH3
In this topic I will share about modding and customizing your Sillent Hunter 3. Can I?
My English is bad and my modding techniques are amateurish, so be careful. [TEC] 1 - Terrain Types and Seasons 2 - Terrain.act file (Map gradient) 3 - Locations.cfg - Renumbering 4 - UZO Fast pointing 5 - How to adjust axis direction to your needs 6 - Uboat Aces screen 7 - Some objects - texturing 8 - How the terrain texturing work. My mods: 1 - GridXXXX 2 - Analog clock 3 - DR3 Slide Rule 4 - LGN1's Poor Man Enigma Mod 5 - KzS Notepad 6 - Tycho Sh3 Patch 7 - Functional Draggable Chronometer
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 11-13-18 at 08:16 AM. |
04-22-16, 01:46 AM | #2 |
Sonar Guy
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Let's start with:
Recently, I decided to deepen in the types of terrains in the game. And here will share what I learned. I saw relationship between TerrainTypes.raw, Terrain.cfg and folders Terrain\Textures and Forests. First TerrainTypes.raw, it is pure data grayscale image, without any header, every byte define one shades of gray. Next is Terrain.cfg, there have a IDX converter, where different shades of gray are specify to 9 terrain types. OK, let's look over: This is original TerrainTypes.raw, I made it more brighter to see it. But because in Terrain.cfg, 32 indexes are simplified to 9 terrain types, so actually it work like (layered over the SH3 World and colorized): For example, I experimented a bit, and made a new one with more simple drawing, but with 11 terrain types. In the future, I always may edit it as I want. Code:
[IdxConversion] IDX 1=2 ;Polar cap zone, 1 season IDX 2=3 ;Subpolar zone, 3 seasons IDX 3=0 ;Temperate zone, 4 seasons IDX 4=1 ;Temperate mountain zone, 2 seasons IDX 5=4 ;Subtropical zone N, 4 seasons IDX 6=5 ;Subtropical mountain zone, 2 seasons IDX 7=6 ;Desert zone, 1 season IDX 8=7 ;Tropical zone N, 2 seasons IDX 9=8 ;Tropical mountain zone, 1 seasons IDX 10=9 ;Tropical zone S, 2 seasons IDX 11=10 ;Subtropical zone S, 4 seasons Look like: In Terrain.cfg, you define different terrain types: Code:
[TerrainTypeDef03] TerrainType=0 StartDate=0601 EndDate=0831 ForestName=Forest Tex01=data/Terrain/Textures/Summer/summer_s0.tga Tex02=data/Terrain/Textures/Summer/summer_g0.tga Tex03=data/Terrain/Textures/Summer/summer_r0.tga Tex04=data/Terrain/Textures/Summer/summer_d.tga This thing is not dynamic, if you sail over these parameters on 31 august, summer: Code:
TerrainType=0 StartDate=0601 EndDate=0831 The changes will happen on the next game loading, according to the in-game date of your save. Terrain.cfg is editable through notepad. TerrainTypes.raw is editable through hex editor (very cumbersome), or with graphic editor. Probably Photoshop open and edit it, but I use PaintNet. So I first need to convert it. For conversion I use ImageMagick, here is how: 1 - Go on ImageMagick site and download, I prefer the portable version. 2 - Extract the archive somewhere on your computer, in my case: "D:\Programs\ImageMagick\" 3 - Let's say, that you have somewhere a working folder with the "TerrainTypes.raw" file. Make a batch file (RawToTga.bat) with the following line: Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 gray:TerrainTypes.raw TerrainTypes.tga Now, when you start the "RawToTga.bat" file, ImageMagick\convert.exe will convert it and create a new file "TerrainTypes.tga". 4 - In the reverse case, you create "TgaToRaw.bat" with the following line: Code:
"D:\Programs\ImageMagick\convert.exe" -depth 8 -size 2160x1080 TerrainTypes.tga gray:TerrainTypes.raw When you start the "TgaToRaw.bat" file, ImageMagick\convert.exe will convert TerrainTypes.tga and create a new file "TerrainTypes.raw". Video: So now you are able to experiment with terrain texture drawing in the game. You want Saint Helena island to be with the specific textures, no problem. Let's go! I don't need to download nothing. If you ask for yourself, then: Let me check my Russian! Не имеется ничего для скачивания. Я говорю люди, как они могут редактировать свою игру. Nothing for download. I write how someone can edit its own game.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 05-03-17 at 03:54 AM. |
04-22-16, 01:50 AM | #3 |
Ace of the Deep
Join Date: Sep 2013
Location: France
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In TerrainTypes.raw, are they 9 or 32 different shades of gray ?
You can only open this file after having converted it ? What is a batch file ? How do you create it ? |
04-22-16, 03:01 AM | #4 | ||
Sonar Guy
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Quote:
IDX 1 is color index in TerrainTypes.raw, thinks for it like: R=1 G=1 B=1 IDX 26 is color index or R=26, G=26, B=26 IDX 1=0 IDX 2=0 IDX 8=0 IDX 13=2 Means, that all first three indexes for the game they will be TerrainType=0, index 13 will be TerrainType=2. Quote:
To run the batch file, double-click it like any other program. Once the batch file has completed running it closes automatically.
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If you ride like lightning, you're gonna crash like thunder. |
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04-22-16, 05:27 AM | #5 |
Ace of the Deep
Join Date: Sep 2013
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Thank you very much for explanations. I will try this.
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04-22-16, 05:47 AM | #6 |
Ace of the Deep
Join Date: Sep 2013
Location: France
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04-22-16, 05:50 AM | #7 |
Ace of the Deep
Join Date: Sep 2013
Location: France
Posts: 1,072
Downloads: 155
Uploads: 0
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Would it be possible to add new foests types ?
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04-22-16, 05:53 AM | #8 |
Ace of the Deep
Join Date: Sep 2013
Location: France
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Are the sea types controlled in the same way ? With a .raw file ?
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04-22-16, 07:47 AM | #9 | |||
Sonar Guy
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Quote:
For example, when in north tropical zone is wet season, in the south tropical zone is dry season, and vice versa. Quote:
Quote:
When the time comes, I will dig there, but for now I don't know.
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If you ride like lightning, you're gonna crash like thunder. |
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04-22-16, 09:01 AM | #10 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Thank you for your wonderful Russian! But why do not you upload your mod to download? Not all have to work with Photoshop and similar programs skills.
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04-22-16, 11:09 AM | #11 |
Pacific Aces Dev Team
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Tycho: Is it possible to create a whole new world/map for SH3 like this?
I mean, is it possible to use for example a mercator projection map to create a new world for SH3 with it?
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One day I will return to sea ... |
04-22-16, 04:39 PM | #12 | ||
Sonar Guy
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Quote:
But, because right now this is not my main activity on SH3, will take me a months until I'll come to that. Quote:
All that above with TerrainTypes.raw and Terrain.cfg refers to how the game define where and when on the world, what textures to use for terrain drawing.
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If you ride like lightning, you're gonna crash like thunder. |
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04-23-16, 06:32 AM | #13 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Hi, to lover of retro.
For starters, I think, you should find and look at old threads where answers on your questions are (may be). At the beginning of 2006 year's ref, distinguished modder, published their work - Terrain Editor for SH3. I advise you to carefully read this topic and all subsequent, related, in SH3 and SH4 Workshops... where ref explains many things. SH3 Terrain Editor - author ref: http://www.subsim.com/radioroom/show...rain+Extractor One of ref's replies: http://www.subsim.com/radioroom/show...79&postcount=2 SH5 racerboy work: http://www.subsim.com/radioroom/showthread.php?t=187355 Unfortunately I have not found my replica to racerboy... I found only 2 pictures: 1) load a Terrain Map (eg 4320_2160.raw); 2) Convert channel to indexed color mode; 3) load palette file Terrain.act as Color Table; ... and you can working with image... and so on. Regards, Alex P.S.
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-30-18 at 07:04 AM. |
04-23-16, 06:58 AM | #14 | |
Sonar Guy
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Quote:
edit: Ops, sorry. Change browser encoding, and now I see it.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 04-23-16 at 07:13 AM. |
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04-23-16, 07:01 AM | #15 |
Sonar Guy
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Locations.cfg - Renumbering.
Next trick: Locations.cfg, renumbering.
If you add new things, you just go in the end of the file and add next [Location xxx]. But let's say, that you want to delete something in the middle of the file. Then you need to renumber all [Location xxx] below. And they may be a hundreds. Well, someone with programming skills may do some script for that, but I don't have such skills. I have to use what is in my hands. So, here is how I renumber, quick and easy, Locations.cfg with the help of Notepad and menu_1024_768.ini Renumbering Tool by h.sie Such way, you may renumber also a: Dials.cfg or Commands_en.cfg And I added a video about TerrainTypes.raw in the first post.
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If you ride like lightning, you're gonna crash like thunder. Last edited by Tycho; 12-18-16 at 07:51 AM. |
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