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03-26-07, 08:39 AM | #1 |
Officer
Join Date: Sep 2002
Posts: 245
Downloads: 0
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Crew management/recruiting for your sub
Hi all,
So when you're in port and have an opportunity to gain crew I am wondering if there is any benefit to filling all of the watch slots, filling the gun crew slots and the filling the damage control slots. I have tried and there is no "Maximum crew" apparently, which seems silly. WHat I have been doing is filling the three watches, and then pulling people from the watches to man the guns, etc. as needed. It doesn't make sense to me that the gun crews just sit in the bottom slots doing nothing unless you man the guns. Another thing I have noticed is that the guys in the gun-crew slots will sleep (the "Zzzzz" thing, but people in the damage control 'rack' do not sleep and you have to rotate them around to make sure they don't get too worn out. Although I did, once, grab a sleeping crewmember and stick him in a gun crew slot (while submerged) and he stayed asleep. It is very confusing. WHat I wish is that you could designate (right-click) on certain crew members for the gun-crews and for damage control. Then they should stay in their watch billets untill you 'activate' the gun crew(s) and/or damage control party. I find having to pull people around once you have damage (bad planning, perhaps, on my part) usually results in sinking before you can get the damage control party set up. I also think, concerning damage control, that you should be able to pre-set the priorities on systems (think of them as standing orders) for which systems, if damaged, get top priority. I am curious how others are dealing with this....
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\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
03-26-07, 10:21 AM | #2 |
Mate
Join Date: Mar 2007
Location: Scotland, UK
Posts: 55
Downloads: 11
Uploads: 0
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Yeah, I noticed that myself, there seems to be "no limit" to the crew (e.g. you can recruit as many people as you have spaces on the sub.
Also, shouldn't the officers have 3 qualifications instead of just one? I think you can fill your sub with officers... (if you could mod the reown).
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- You command such an extraordinary ship, a ship that can sink! - Well 'mam, to be honest I'm more thrilled by the fact that she can resurface! |
03-26-07, 10:30 AM | #3 |
Medic
Join Date: Nov 2002
Location: Tasmania
Posts: 167
Downloads: 22
Uploads: 0
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I have also noticed this. I have around 90 crew on my sub now. I found it best to fill all those slots because of the problems with manning those stations during an emergency as you described.
There have been times that the repair team sleeps though. I dont cycle them at all, I just leave them there. The other thing is it does seem as though you can fill your sub with officiers if you have enough renown. I havent seen any limits. There should be some form of crew limit to allow for some strategic management, but at the same time they need to fix the cycling of the battle stations crew, so you can assign people. Some officiers do have 3 skills, they have a bonus skill, such as one for decreased torpedo loading time or getting more power from the engine. There is a certain lack of description in any of the sub management screens whilst in port. You arent told how many crew, how many officers, what different torps do, and there is no info on your sub.
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Use of undefined constants causes assumptions! |
03-26-07, 10:33 AM | #4 | |
Watch Officer
Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
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Quote:
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Some men are born great, some achieve greatness, and some will always be total gits. |
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03-26-07, 10:40 AM | #5 |
Mate
Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
Uploads: 0
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At first I thought that the designated gun and repair crews would stay at their normal watch-keeping stations until ordered... I was disappointed to see this was not so. It would fit the new logic where the skipper sets the watches but does not have to drag individual crew to their slots... You should just cbe able to click "man the guns" or "man damage control" and the pre-assigned crew go to those posts.
One funny thing about the guncrews - I had all of my pre-selected gun crew wounded by an aircraft attack when the guns were NOT manned! |
03-26-07, 10:52 AM | #6 | |
Officer
Join Date: Sep 2002
Posts: 245
Downloads: 0
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Quote:
__________________
\"One ping to find them all, One ping to link them; One ping to promote them all, and in the darkness sink them.\" with apologies to J.R.R. Tolkien |
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03-27-07, 11:41 AM | #7 |
Mate
Join Date: May 2001
Location: Toronto, Ontario, Canada
Posts: 58
Downloads: 9
Uploads: 0
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I also noticed that you can manually fire all guns without crewing them...
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03-27-07, 02:17 PM | #8 |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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How do you know when your men are sleeping? I've clicked on all of them them but haven't seen any "Zzz".
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
03-27-07, 02:40 PM | #9 |
Watch
Join Date: Feb 2007
Location: creston bc canada
Posts: 23
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when i man battle stations underwater my deck gun crew is sitting at the guns... lol.. aquamen..
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03-27-07, 08:59 PM | #10 |
Samurai Navy
Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Crew
How do you gain & replace your crew members?
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03-27-07, 09:06 PM | #11 | |
Sea Lord
Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
Uploads: 0
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Quote:
__________________
"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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03-27-07, 09:16 PM | #12 | |
Weps
Join Date: Jan 2007
Posts: 355
Downloads: 17
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Quote:
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10-14-20, 05:32 AM | #13 |
Nub
Join Date: Sep 2020
Posts: 3
Downloads: 11
Uploads: 0
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Keep dismissed crew?
Hi
I have a question about the dismissed crew that i can't find the answer anywhere. If i dismissed a crew at the office and start a new patrol. Can i get him back after this new patrol? |
10-18-20, 05:14 PM | #14 | |
Ocean Warrior
Join Date: Feb 2010
Location: Kentucky
Posts: 2,526
Downloads: 77
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Quote:
Once you dismiss a crew member, the file is erased. The game may later on create a new crew member with the same name, and possibly similar skill level. I think.
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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10-18-20, 05:53 PM | #15 | |
Silent Hunter
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Quote:
once a crewman is dismissed he cannot be recalled. and yes, you may see new, available crew appear with the same name as the dismissed crewman but that is only because there is a limited number of names available.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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